Go to Post KoP inventory -- it's the FIRST version of opening Christmas presents. - BigJ [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 02-03-2015, 10:23
ttldomination's Avatar
ttldomination ttldomination is offline
Sunny
no team
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2007
Location: Roanoke, TX
Posts: 2,066
ttldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond reputettldomination has a reputation beyond repute
Nerf Co-op and Litter

Quote:
Nerf (v)
To weaken or make less dangerous.
Dear FIRST,

When you released the game this year, I was a little disappointed, but if my time in FRC has taught me anything, watch the game before you judge it. Watch 254 and 148 play the game. Watch the rookies play the game. And then, you may judge.

I have seen both, and FIRST, nerf co-op and litter in qualifications.

Nerfing the co-op points and unprocessed litter points would not only help balance out the rankings a little bit, but it would also greatly improve the quality of the game.

Currently, if your team can manage a co-op stack and you have a Noddle Jesus on your team, you can manage in the neighborhood of 60-80 points every match.

Now, co-op will normally shake up the rankings, but in week 1, this was particularly bad. Your robot can can stack two totes and your human player has the great divine on his side, and all of a sudden you can break into the top 8.

But to me, that's not even the worst part. The quality of the game drastically improves when you remove these components.

I recall in one qualifications match where the alliances messed up the co-op stack early and do you know what we saw? A close match with multiple stacks on the scoring zone. The match was insane and intense. And you know what? The crowd loved it; so much so that one person ran up to me yelling "This is how it's supposed to be played."

In the playoffs, the co-op totes are completely removed, and alliances can focus their strategic efforts towards getting the most points with totes and RCs, and what did we see? Everyone was getting in the game. The weakest alliances were posting some of the best scores, teams were daring to stack higher than ever, and the game really came into its own.

The crowd loved it. The teams loved it. I loved it.

- Sunny G.
__________________
1261: 2007-2012
1648: 2013-2014
5283: 2015
Reply With Quote
  #2   Spotlight this post!  
Unread 02-03-2015, 10:40
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,969
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: Nerf Co-op and Litter

Quote:
Originally Posted by ttldomination View Post
Dear FIRST,

When you released the game this year, I was a little disappointed, but if my time in FRC has taught me anything, watch the game before you judge it. Watch 254 and 148 play the game. Watch the rookies play the game. And then, you may judge.

I have seen both, and FIRST, nerf co-op and litter in qualifications.

Nerfing the co-op points and unprocessed litter points would not only help balance out the rankings a little bit, but it would also greatly improve the quality of the game.

Currently, if your team can manage a co-op stack and you have a Noddle Jesus on your team, you can manage in the neighborhood of 60-80 points every match.

Now, co-op will normally shake up the rankings, but in week 1, this was particularly bad. Your robot can can stack two totes and your human player has the great divine on his side, and all of a sudden you can break into the top 8.

But to me, that's not even the worst part. The quality of the game drastically improves when you remove these components.

I recall in one qualifications match where the alliances messed up the co-op stack early and do you know what we saw? A close match with multiple stacks on the scoring zone. The match was insane and intense. And you know what? The crowd loved it; so much so that one person ran up to me yelling "This is how it's supposed to be played."

In the playoffs, the co-op totes are completely removed, and alliances can focus their strategic efforts towards getting the most points with totes and RCs, and what did we see? Everyone was getting in the game. The weakest alliances were posting some of the best scores, teams were daring to stack higher than ever, and the game really came into its own.

The crowd loved it. The teams loved it. I loved it.

- Sunny G.
I'm going to disagree with you here.

From early on (right at kickoff) we noticed that the game was actually 3 different games (the seeding rounds, the elims, and the finals) and that each 'game' had different requirements. Because of that, a robot (or team) that will do well in one 'game' may not do well in the next.

Because of this those that are designing for the seeding rounds must also scout for the other 2 game types. and those designing for the elime or finals need to sell themselves as viable partners to those designed for the seeding rounds.

The nuances of this year are far deeper than most years, and I believe that that is a good thing.
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
Reply With Quote
  #3   Spotlight this post!  
Unread 02-03-2015, 10:47
Boltman Boltman is offline
Registered User
FRC #5137 (Iron Kodiaks)
Team Role: Mentor
 
Join Date: Apr 2014
Rookie Year: 2014
Location: San Diego
Posts: 860
Boltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud of
Re: Nerf Co-op and Litter

Play the game as is and see how you do.

I agree the noodles can effect the game so be it. That means our team has to have that capability if employed against our alliance...not my favorite part but it is what it is. I do see it as "cheap" HP points but they still count and you have a choice of 6 in RC -or- 4 thrown or 1 pushed to LF...we plan to use some for 6 throwing would waste 2 points per N.

As for Co-OP again its part of the game...so live with it. Your choice whether to co-op or not. Your pain or gain.

It would be different if at launch they did not tell us the rules but alas THEY DID! Only major change was eliminating the loophole "Noodle Agreement".

So either you designed a robot as a team to compete effectively in 2015 or you did not.

Its like life , not perfect. You do your best with what you have as a team.

Perhaps feedback will help after RR or this could be the best game ever... guess we'll see.
__________________

Iron Kodiaks Team #5137 San Marcos, CA

2016 Semi-Finalist | Central Valley Alliance Captain #2
2016 Semi-Finalist | San Diego 2nd bot alliance #8
2015 Semi-Finalist | Ventura 3rd bot alliance #3
2015 Quarter-Finalist| San Diego 2nd bot alliance #5
2014 Rookie All-Star | #21 San Diego | Galileo Division #91

Last edited by Boltman : 02-03-2015 at 17:01.
Reply With Quote
  #4   Spotlight this post!  
Unread 02-03-2015, 10:52
JeffersonMartin's Avatar
JeffersonMartin JeffersonMartin is offline
Registered User
FRC #1648 (G3 Robotics)
Team Role: Mechanical
 
Join Date: Jan 2013
Rookie Year: 2012
Location: Atlanta,Ga
Posts: 60
JeffersonMartin has a spectacular aura aboutJeffersonMartin has a spectacular aura aboutJeffersonMartin has a spectacular aura about
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Boltman View Post
Lots of whining here on Delphi ... play the game as is and see how you do.

I agree the noodles can effect the game so be it. That means our team has to have that capability if employed against our alliance...not my favorite part but it is what is.

As for Co-OP again its part of the game...so live with it. Your choice whether to co-op or not. Your pain or gain.

It would be different if at launch they did not tell us the rules but alas THEY DID! Only major change was eliminating the loophole "Noodle Agreement".

So either you designed a robot as a team to compete effectively in 2015 or you did not.

No use whaling to FRC about the game until its over..they aren't changing it.
Perhaps feedback will help or this could be the best game ever... guess we'll see.
I don't see this as whining at all. He is pointing out his observations of the game, and how it could be improved. I agree with him, there was a team at our event that could really only coop and had a very good human player. It is very dissapointing to see a robot that is better seed worse just because they couldn't throw noodles as wel . Human players having too much effect was a legitimate complaint in 2009, and I think it is just as legitimate here.
Edit* Another problem with the noodles is that they can be off putting to outside people. Over the weekend, I had several team parents ask me why teams whose robots were playing much better were scoring lower than people who were throwing noodles. To outside people, the noodles take away some of the legitimacy of this being a " robotics" competition. Just something to think about
__________________
"Learn to love work."

Last edited by JeffersonMartin : 02-03-2015 at 11:03.
Reply With Quote
  #5   Spotlight this post!  
Unread 02-03-2015, 11:07
Nathan Rossi Nathan Rossi is offline
Internet User
no team
Team Role: Coach
 
Join Date: Oct 2013
Rookie Year: 2010
Location: Arizona
Posts: 53
Nathan Rossi is an unknown quantity at this point
Re: Nerf Co-op and Litter

I was personally a bit concerned about the value of litter when I first saw the game at kickoff. I thought it was worth way too many points. Though, after getting some hands on experience with the noodles, I was fairly certain most human player would be unable to throw the noodles far enough, diminishing my concerns of human players scoring way too many points.

As build season moved along, our human player (as well as other human players) were starting to show signs that they could consistently throw litter onto the opponents field. After watching week 1 events, it's clear most human players can throw litter and it's a very good strategy. Why? Two main reasons, one, it's worth four points if it's unprocessed, and two, it clogs up your opponent's field, creating annoying obstacles.

The problem I have with litter is that human players can directly score many points, a lot of times more than the robot themselves, this can swing matches. What I don't have a problem with is pool noodles getting in the way of robots. It's part of the engineering challenge. How are you going to be able to push pool noodles and still get over the scoring platform? There are several simple solutions, but I hope you get my point.

I think the penalty of pool noodles getting in the way of opponent robots is reason alone to throw them. My suggestion to FIRST, make unprocessed litter worth 1 or 2 points, preferably 1.
__________________
VEX U 2016-present: PYRO
VRC 2014-2016: Team #8800 Phoenix Lights
FRC 2013-2016: Team #1492 Team CAUTION
FLL 2012-13: Team #22 Block of Ages, AZ State Champions
FLL 2011-12: Team #5252 Contamination Crushers
FLL 2010-11: Rookie Team #6068 Block Heads, Mechanical Design Award

Last edited by Nathan Rossi : 02-03-2015 at 11:11.
Reply With Quote
  #6   Spotlight this post!  
Unread 02-03-2015, 11:11
Doug Frisk's Avatar
Doug Frisk Doug Frisk is offline
Keeping Score
AKA: Doug Frisk
no team
 
Join Date: Mar 2014
Rookie Year: 2011
Location: Behind the FMS
Posts: 352
Doug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by JeffersonMartin View Post
I don't see this as whining at all. He is pointing out his observations of the game, and how it could be improved. I agree with him, there was a team at our event that could really only coop and had a very good human player. It is very dissapointing to see a robot that is better seed worse just because they couldn't throw noodles as wel . Human players having too much effect was a legitimate complaint in 2009, and I think it is just as legitimate here.
I'm going to say no, there wasn't a team that could only do coop. Any team that can coop can place a bin or two at a time on the scoring platform.

The litter throwing is also a good thing because you could design a robot to deal with litter if you wanted, people didn't so they want the litter removed.

What's unbalanced in this game is probably the recycling containers. They are worth too much because they are the item that is the most difficult to place. They should be worth more points than the totes because they are harder to manipulate, but their value of 2 times the stack height is out of line.

The game would be better if the scoring were 2 points per bin and 4 points per recycling container with a bonus of 1 point per level.

With that, a capped stack would be 12 points plus 10 for the container instead of 36. That would give high stacking/capping teams a competitive advantage without being the overwhelming advantage it currently is.

Last edited by Doug Frisk : 02-03-2015 at 11:15.
Reply With Quote
  #7   Spotlight this post!  
Unread 02-03-2015, 11:13
MrJohnston MrJohnston is offline
Registered User
FRC #0948 (Newport Robotics Group (NRG))
Team Role: Teacher
 
Join Date: Feb 2013
Rookie Year: 2011
Location: Bellevue, WA
Posts: 378
MrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond repute
Re: Nerf Co-op and Litter

* Coopertition: I like it. I like it a lot. It adds a dynamic in the preliminary rounds that is *almost* required in order to make it into the eliminations - at least as a captain. We specifically chose to address this in our designs from day one, spent a lot of time on it and how have now problem doing 75% of the work for a coopertition stack. To eliminate such an integral part of the game at this point in time would be... very unfair to teams who chose to dedicate time and energy to accomplishing this.

* Noodle Points: I do think they are a little too heavily weighed as a part of the game and, though I was pleased that they made a change to address the infamous "Noodle Agreement," the adding of the tape significantly altered the way they fly through the air and further increased their utility - both for scoring points and for potential "defense." I would rather that "unprocessed litter" be worth 3 points and sticking them into a stacked RC be worth 8... Perhaps even letting the noodle points count if the RC is on a scoring platform, but not stacked. (i.e. score the noodle, but not the RC). But, hey, I know that everybody has a different opinion and that I don't get to decide on rules. We'll enjoy playing the game as is...

* As for your statement that "weaker alliances were scoring the most points," it sounds to me like the "top" teams needed to scout better. Yes, coopertition skews the standings in terms of being a predictor for elimination success, but good scouting can see right through that.

* Can low-resource teams compete? Yes - if they have some engineering expertise. This *is* an engineering challenge so to ask for a game where strong engineering skills are not required is, well, self-defeating.

Tasks that can be done with little more than a kitbot: Sweep pool noodles into landfill; push totes onto scoring platform (not stacked);

Task that can be done easily by adding something to the kitbot:
Stacking totes; stacking RC's on short stacks of totes; sticking pool noodles into RC's at HP station; Snatching RC's from center during auto; pushing multiple RC's and totes into autozone during autonomous.

Yes, money and access to a machine shop can make a huge difference and reaching Einstein without such access is very, very difficult. However, you can compete very well at the district and regional level with very little money, mediocre tools and some ingenuity.
Reply With Quote
  #8   Spotlight this post!  
Unread 02-03-2015, 11:16
Anupam Goli's Avatar
Anupam Goli Anupam Goli is offline
PCH Q&A co-founder/Scouting Mentor
AKA: noops
FRC #1648 (G3 Robotics)
Team Role: Mentor
 
Join Date: Dec 2010
Rookie Year: 2008
Location: Atlanta, Georgia
Posts: 1,242
Anupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Boltman View Post
No use whaling to FRC about the game until its over..they aren't changing it.
Perhaps feedback will help after RR or this could be the best game ever... guess we'll see.
Actually, they can change rules of the game, referenced by the team update that addressed the "noodle agreement". There is also a clause in the rule book stating that point values may be changed for championships.

Quite frankly, it's not even the fact that noodles can score so much being thrown, it's the fact that the game wants these noodles to have more of a role than being bonus points on top of a stack. I care more about noodles being thrown, getting into robots, and getting into drivetrains. We got a noodle stuck in our drivetrain in one of our finals matches. We essentially had to saw the noodle in half with our chains to free ourself. I feel like teams will start to take advantage of this, and play "defense" on landfill bots by throwing noodles to get jammed into other robots' drivetrains.

Also, the point values are also pretty high. 40 points on noodles. That's a 6 tote stack with an RC and noodle on top, something you don't see often in quals.... or even playoffs at weaker regionals.
__________________
Team 1002: 2008-2012
Team 1648: 2012-2016
Georgia Tech Class of 2016
Reply With Quote
  #9   Spotlight this post!  
Unread 02-03-2015, 11:22
Hjelstrom's Avatar
Hjelstrom Hjelstrom is offline
Mentor
FRC #0987 (High Rollers)
Team Role: Mentor
 
Join Date: Mar 2008
Rookie Year: 2005
Location: Las Vegas
Posts: 147
Hjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond reputeHjelstrom has a reputation beyond repute
Re: Nerf Co-op and Litter

I think this year has by far the best implementation of co-opertition that we've ever had. A match with or against a really good team is good for everyone now and there's no disadvantage to doing it. Perfect!
Reply With Quote
  #10   Spotlight this post!  
Unread 02-03-2015, 11:42
Chris is me's Avatar
Chris is me Chris is me is online now
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,725
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Nerf Co-op and Litter

We explicitly designed our robot to be good at scoring on the co-op step, at the expense of the rest of our stacking game. We decided to forego any chassis cutout to make placing on the co-op step as easy as we could manage. As a robot that primarily stacks totes and has a fairly weak recycle container game, we designed around auton and co-op knowing that these two tasks would make it drastically more likely for us to seed first and win the bin race at alliance selection.

While I completely agree from a scoring balance perspective that these changes would make the game more exciting, it would be quite disappointing that our major design compromise was for nothing. If that's truly what it takes to make the game better, so be it, but just know what the consequences of such a choice are.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #11   Spotlight this post!  
Unread 02-03-2015, 11:51
IronicDeadBird's Avatar
IronicDeadBird IronicDeadBird is offline
Theory Crafting Fo days...
AKA: Charles Ives "M" Waldo IV
FRC #1339 (Angelbots)
Team Role: Tactician
 
Join Date: Feb 2014
Rookie Year: 2005
Location: Colorado
Posts: 958
IronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond repute
Re: Nerf Co-op and Litter

I'm the kind of guy who no longer plays video games that are fun. I play the really frustrating ones so I don't mind the noodles from a gameplay standpoint. But when designing a robot you are given roughly the general spectrum you need to perform under. It was clear from the start that even if you didn't plan on using noodles they would end up on the field so designing around that is something that teams should have done. The noodles I saw being thrown were done on a "when I can basis." I personally love the idea of the noodles because I love how it enables a team to play defense, without throwing defense onto the role of a robot. Last year there were so many shoving matches which while fun to watch didn't really add much to the games complexity. The thrown noodles makes defense a decision, instead of a state of being. The decision is "Do I need to move this noodle" the state was last years "are these two robots locked in a shoving match for a majority of the round?" In my personal opinion decisions are much better for the flow of a game then forcing people into states of hard defense.
__________________
HERO 俺を讃える声や 喝采なんて 欲しくはないさ
I liked my team more before they stole my jacket.
Play is for kids this is serious...
Reply With Quote
  #12   Spotlight this post!  
Unread 02-03-2015, 12:19
Dan-o's Avatar
Dan-o Dan-o is offline
Strategist
AKA: Brandon Rudy
FRC #1319 (Flash)
Team Role: Mentor
 
Join Date: Oct 2002
Rookie Year: 2003
Location: Greenville, SC
Posts: 156
Dan-o is a splendid one to beholdDan-o is a splendid one to beholdDan-o is a splendid one to beholdDan-o is a splendid one to beholdDan-o is a splendid one to beholdDan-o is a splendid one to beholdDan-o is a splendid one to behold
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Hjelstrom View Post
I think this year has by far the best implementation of co-opertition that we've ever had. A match with or against a really good team is good for everyone now and there's no disadvantage to doing it. Perfect!
Hjelstrom, I think you hit the nail on the head. In week 1, it was exciting to see opposing alliances working together at the coopertition bridge communicating ever so subtly through minute movements of their machines.

Having been involved in FIRST for over a decade, this is the first year where I looked at the qualification pairings through a completely new perspective. For the first time, I was excited to see excellent robots on the opposing alliance. Co-op points are the highest reward per effort that I've seen in recent years, so it heavily encourages participation. Further, the importance of Co-op points has discouraged throwing litter early in qualification matches.

With respect to the three different stages of the game, my hat is off to the game design committee. I believe this was done in an effort to create parity between alliances. The criteria for being successful in qualifications is different than the criteria for being successful in elims and finals.

There is a noticeable increase in the importance of scouting this year because one cannot heavily rely on high scores as a barometer for a team's capabilities. The capability to deliver stacks of two yellow totes to the co-op bridge is of great value in qualifications, but has reduced importance in later stages. The importance of being able to throw noodles consistently goes up in elims and up further in the finals. The capability to cap stacks with cans and litter goes up in elims and finals.

Also, remember that this is week 1. During week 1, coopertition points were a high percentage of top teams' total scores. If memory serves correctly (since online results are still not available), the top 8 teams at the Georgia Southern Classis were awarded somewhere around 30-35% of their points from co-op points. Scores tend to increase week-over-week, more so this year because of the lack of proportional increase in defensive activities. In later weeks, I expect that Co-op will still be the easiest 40 points alliances achieve, but there will be a reduction in how much those points skew qualification standings.

In closing, human players will continue to be an important part of this year's game, but their impact (outside of offensively scored litter) is limited to 40 points. The disparity between the best and worst human player throwers will shrink over time to the point where a "noodle jesus" may only have a 10-20 point positive impact on their alliance's total score. As non-litter scores improve at later regionals, district championships, and the world championships, I expect this impact to reduce to around 5% of an alliance's points.

Great game... I wouldn't change a thing!
__________________
'03 - FRC 365 - Driver
'04 - FRC 1370 - Mentor
'05 - FRC 1493 - Mentor
'09-'11 - FRC 2975 - Mentor
'12-'13 - FRC 4029 - Mentor
'15 - FRC 1319 - Mentor

'07-'10 - Judge
Reply With Quote
  #13   Spotlight this post!  
Unread 02-03-2015, 13:18
Kevin Leonard Kevin Leonard is offline
Professional Stat Padder
FRC #5254 (HYPE), FRC #20 (The Rocketeers)
Team Role: College Student
 
Join Date: Oct 2011
Rookie Year: 2011
Location: Upstate New York
Posts: 1,253
Kevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond repute
Re: Nerf Co-op and Litter

In terms of co-op as a game mechanic, I think it's purpose is to allow teams without the ability to score containers to seed highly.

With a tote stack auto and co-op every match, a robot without RC manipulation skills can still seed highly. Some teams noticed this from day 1 and built to it. 1519 at GSD was not skilled with Recycling containers, but by co-op stacking and autonomous tote stacking nearly every match they ended up the first seed, picked the best RC manipulator at the event (95), and won the event.
__________________
All of my posts are my opinion only and do not reflect the views of my associated teams.
College Student Mentor on Team 5254, HYPE - Helping Youth Pursue Excellence
(2015-Present)
Alumni of Team 20, The Rocketeers (2011-2014)
I'm attempting a robotics blog. Check it out at RocketHypeRobotics.wordpress.com Updated 10/26/16
Reply With Quote
  #14   Spotlight this post!  
Unread 02-03-2015, 13:51
SoMe_DuDe904's Avatar
SoMe_DuDe904 SoMe_DuDe904 is offline
Minnesota Lead Game Announcer
AKA: Nate
FRC #2169 (KING TeC)
Team Role: Alumni
 
Join Date: Dec 2006
Rookie Year: 2007
Location: Minnesota
Posts: 37
SoMe_DuDe904 is a splendid one to beholdSoMe_DuDe904 is a splendid one to beholdSoMe_DuDe904 is a splendid one to beholdSoMe_DuDe904 is a splendid one to beholdSoMe_DuDe904 is a splendid one to beholdSoMe_DuDe904 is a splendid one to behold
Re: Nerf Co-op and Litter

Quote:
Originally Posted by DareDad View Post
What's unbalanced in this game is probably the recycling containers. They are worth too much because they are the item that is the most difficult to place. They should be worth more points than the totes because they are harder to manipulate, but their value of 2 times the stack height is out of line.

The game would be better if the scoring were 2 points per bin and 4 points per recycling container with a bonus of 1 point per level.

With that, a capped stack would be 12 points plus 10 for the container instead of 36. That would give high stacking/capping teams a competitive advantage without being the overwhelming advantage it currently is.
Although I agree with you that the containers boost the score too much I think the multiplication values need to be easy. Something like 2 points per level versus 4. You have to keep the scoring simple because the audience already has a hard time following this complex scoring system.
__________________
Nate
Lake Superior / North Star / MSHSL - Lead Game Announcer
GO-FIRST - Alumni

KING-TeC - 2169
Reply With Quote
  #15   Spotlight this post!  
Unread 02-03-2015, 14:22
118418 118418 is offline
Registered User
no team
 
Join Date: Mar 2014
Rookie Year: 2013
Location: Knoxville,TN
Posts: 5
118418 is an unknown quantity at this point
Re: Nerf Co-op and Litter

Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:58.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi