Go to Post There's a fine line between cockiness and confidence. Confidence is one of the major keys to success and happiness in life. As long as one can carefully stay on the right side of the line, staying connfident while remaining humble, and ego can be quite beneficial. - Karthik [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #22   Spotlight this post!  
Unread 02-03-2015, 11:51
IronicDeadBird's Avatar
IronicDeadBird IronicDeadBird is offline
Theory Crafting Fo days...
AKA: Charles Ives "M" Waldo IV
FRC #1339 (Angelbots)
Team Role: Tactician
 
Join Date: Feb 2014
Rookie Year: 2005
Location: Colorado
Posts: 958
IronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond repute
Re: Nerf Co-op and Litter

I'm the kind of guy who no longer plays video games that are fun. I play the really frustrating ones so I don't mind the noodles from a gameplay standpoint. But when designing a robot you are given roughly the general spectrum you need to perform under. It was clear from the start that even if you didn't plan on using noodles they would end up on the field so designing around that is something that teams should have done. The noodles I saw being thrown were done on a "when I can basis." I personally love the idea of the noodles because I love how it enables a team to play defense, without throwing defense onto the role of a robot. Last year there were so many shoving matches which while fun to watch didn't really add much to the games complexity. The thrown noodles makes defense a decision, instead of a state of being. The decision is "Do I need to move this noodle" the state was last years "are these two robots locked in a shoving match for a majority of the round?" In my personal opinion decisions are much better for the flow of a game then forcing people into states of hard defense.
__________________
HERO 俺を讃える声や 喝采なんて 欲しくはないさ
I liked my team more before they stole my jacket.
Play is for kids this is serious...
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:58.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi