Go to Post We’ve been chasing perfection since 2003 in the hopes of catching excellence. - Karthik [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 11 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #13   Spotlight this post!  
Unread 02-03-2015, 12:14
PayneTrain's Avatar
PayneTrain PayneTrain is offline
Trickle-Down CMP Allocation
AKA: Lizard King
FRC #0422 (The Meme Tech Pneumatic Devices)
Team Role: Mascot
 
Join Date: Mar 2010
Rookie Year: 2009
Location: RVA
Posts: 2,234
PayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by IronicDeadBird View Post
The noodles were game pieces from the start I don't see why people didn't design around moving litter from day 1.
You can design around the Human Player station vs robot start arrangement in Lunacy, but that doesn't make it an awful game mechanic.

You can recognize the existence of the dogma in 2010 and train your human players to be acutely aware of it, but that doesn't make it a bad game mechanic.

You can strategize around the 10 protected areas of the field in Logomotion, but that doesn't make it a bad game mechanic.

You can recognize how the scoring weights in 2013 strongly favored throwing discs over Level 3 climbing in 95/100 cases, but you can still wish FIRST would have weighted the scores differently.

You can play a slower but less ambiguous assist cycle in Aerial Assist so referees accurately count your assists, but that doesn't make the scoring method of assists by the referees a bad idea.

Litter was seen as an issue robots would run into since Kickoff. Without looking at it, I think Karthik had mobility around litter as one of the top 4 requirements for playing the game. Litter was expected to be a total pain to work with.

Game design has to serve many masters, and this makes game design difficult. Is it a game teams enjoy designing for? Is it a game teams enjoy playing? Is it a game that spectators enjoy watching? Is it a game that "serves itself" well (not allowing for rulings resulting from a wide gap of interpretations, having an intelligent seeding system, having a safe and expedient field cycle time)? Is it a game that fulfills the mission of FIRST and FRC? While the game design committee may have different priorities (serving one master before the others) this is the order of importance I perceive as a former student and coach in the organization.

These are all of the masters an FRC game has to serve in order to be considered a success. One of the reasons Aim High and Ultimate Ascent make the top of the lists for game quality is because it manages to serve all of the masters with varying levels. The reason Lunacy scores so low? It was not fun to design for or play and wasn't easy to watch. Aerial Assist was fun to play and watch, but designing for it was pretty boring and the game did not serve itself very well. Recycle Rush may have been a fun game to design for and serves itself pretty well, but it sucks to play and watch.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 00:00.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi