|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#151
|
||||
|
||||
|
Re: Week 1 Observations
My life got too busy to continue mentoring, so I've been relegated to the position of robotics fan. The past few years I've really enjoyed cheering on my favorite teams via the webcasts. Based on week 1, I don't think I'll watch much this year. It's not an exciting game.
Every team's playoff strategy: Score the most points in the manner we can, and don't mess up. Maybe try to get the recycling containers in the middle if necessary. If all the robots are functioning well, as everyone desires in a robotics competition, most of the playoff matches are a forgone conclusion. If it wasn't for mistakes (and robots getting disabled), the top alliance (seeding format pushes the best to the top) should win the majority of regionals and districts. Who wants to cheer for teams to make mistakes or breakdown? Defending against an opponent's strategy should be an important part of every FIRST competition. Though, I must say I enjoy watching gymnastics and golf, which don't have defense, but usually have very close matches. Perhaps I'll like this game on Einstein. ![]() |
|
#152
|
||||
|
||||
|
Re: Week 1 Observations
Quote:
Other people enjoy Chess, a quiet game where focus and strategy is important, and aside from the act of reaching over and taking a piece off the board that belongs to your opponent there isn't much in the way of rewarding the player for doing well. Recycle Rush would have been a great game to watch except unfortunately the kids who decided to play it are smart... You could equate this game to watching someone swing at a pinata with a blindfold. Except higher level teams have transparent blind folds so they can see what they are doing. The rewarding aspect of this game was when you created a 6 stack that feelings of accomplishment. The fun was supposed to come from the suspense and tension in creating stacks. The issue is that teams just did it too well. 148 has an amazing robot but seeing robin in action didn't exactly have me holding my breath. I honestly wouldn't say this game is bad, at all. I would just say it isn't the right kind of game considering the audience. Translating whats being said into shorter phrases. Jenga sucks to watch and play when you are playing with people who are perfect at it because the fun comes from the falling Jenga stacks Recycle rush sucks to watch and play when you are playing with higher level teams because the fun comes from falling tote stacks. |
|
#153
|
|||
|
|||
|
Re: Week 1 Observations
At future regionals, bring along a printed copy of Q337
Quote:
|
|
#154
|
|||||
|
|||||
|
Re: Week 1 Observations
Wow. I wish we had known that. Seems like a very non-obvious place to clarify something which potentially results in a red card.
|
|
#155
|
||||
|
||||
|
Re: Week 1 Observations
That red card in Indy didn't exactly put the "grace" in gracious professionalism.
|
|
#156
|
|||||
|
|||||
|
Re: Week 1 Observations
Quote:
|
|
#157
|
|||
|
|||
|
Re: Week 1 Observations
Quote:
|
|
#158
|
||||
|
||||
|
Re: Week 1 Observations
Quote:
I personally don't really enjoy things going to plan as much as I enjoy being able to recover after a failure and perform well. Comebacks are fun to watch for me. |
|
#159
|
||||
|
||||
|
Re: Week 1 Observations
Recommended name change: Schadenfreude Rush!
Last edited by mwmac : 03-02-2015 at 05:33 PM. |
|
#160
|
|||||
|
|||||
|
Re: Week 1 Observations
Quote:
The FRC community is not used to seeing task-based games without active defense, or any other kind of incredibly significant defensive challenges against our alliances while accomplishing these tasks. (Noodles being thrown are not nearly as significant as, say, a team blocking your shots or pulling a goal away from you.) In the past we've had difficult game pieces, but had rules against de-scoring or had safety zones designed to assist offensive gameplay. The combination of repetitive tasks, without direct competition, match after match... you're only working to beat your best time. Yes, the tasks themselves are not easy. Yet each year we're given difficult tasks alongside the pressure of active defense, and with that precedent I believe this year many of us feel that something is lacking. In your example you list both chess and Jenga as examples, yet I feel a better example is the game Perfection. So for many in our community, racing against a clock is less thrilling than directly racing against, say, HOT Team 67. Why? Because one is absolutely terrifying to play against year after year and one is - well, a clock. "Skills challenge" games are not new to FIRST, although it's been about 14 years since it was last tried. 2001 featured a similar game style with a race against the clock. Reviews from participants will vary, with some considering it one of the very best games and some, among the worst. If you have not watched that game, check out this video for what is considered one of the most exciting matches that year. Maybe it gets your heart pounding - maybe it doesn't. So my TL;DR is: High achievement of teams on the field is not what makes it less "fun" to watch for many people, IMO - it is the lack of direct competition for this achievement (to which we've become accustomed in past FRC games). Additionally, as a spectator I did not enjoy the simultaneous field action. I found it difficult to watch both sides of the field and truly keep track of what was happening unless I was watching the zones closest to the landfill. This type of game may be exciting for FLL, but for me it doesn't seem to scale well for our larger robots. |
|
#161
|
||||
|
||||
|
Re: Week 1 Observations
Quote:
Anyway I did say that this game was good (in the sense of its level of design is very good its a smart game) it is just that it is the wrong audience. This kind of PvE game when you are racing the clock is best experienced when it is one person against a clock not 6 people against a clock. When you play perfection you are the one in the tense position, if you watch someone play perfection its less tense because you don't actually have to do anything. I phrased it poorly, high level teams don't make this boring. The difficulty of the game doesn't scale up to the level of high level teams and provide them with the challenge that excites the viewer or team. Also that is only one of the reasons why this isn't exactly the most spectator friendly game. Field clutter, estimates on live score, no real focus. Once again though there is still a lot from this game I would like to see the GDC keep in mind or re use for future games. Also let me make it extremely clear that I mean no disrespect to any high level team Last edited by IronicDeadBird : 03-02-2015 at 02:52 PM. |
|
#162
|
||||
|
||||
|
Re: Week 1 Observations
I would like to think that the seeding will be (more) accurate this year because of the "time trial" style of competition. That is a nice side effect.
I did find myself not as engaged. |
|
#163
|
|||||
|
|||||
|
Re: Week 1 Observations
Another thing that will be nice is that the rankings should settle down more and more as the competition goes on. Meaning the top 8 teams should be pretty set towards the last round or 2 of matches.
|
|
#164
|
|||
|
|||
|
Re: Week 1 Observations
That's what my simulations of it have shown me. Obviously it depends on how many matches teams have and how many teams. But for districts it's accurate for most teams. There's still a bit of schedule element to it but it's nowhere near as bad as the WLT system where a rough schedule could destroy your chances of seeding high.
|
|
#165
|
|||||
|
|||||
|
Re: Week 1 Observations
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|