Go to Post Anyone riding a Segway looks cool...ask Andy Baker - Kyle Love [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
  #16   Spotlight this post!  
Unread 02-03-2015, 14:28
Kevin Leonard Kevin Leonard is online now
Professional Stat Padder
FRC #5254 (HYPE), FRC #20 (The Rocketeers)
Team Role: College Student
 
Join Date: Oct 2011
Rookie Year: 2011
Location: Upstate New York
Posts: 1,254
Kevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by 118418 View Post
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.
Both litter and frisbees require significantly more finesse than physical ability to throw effectively.
I see no difference between male or female human players at either task.
__________________
All of my posts are my opinion only and do not reflect the views of my associated teams.
College Student Mentor on Team 5254, HYPE - Helping Youth Pursue Excellence
(2015-Present)
Alumni of Team 20, The Rocketeers (2011-2014)
I'm attempting a robotics blog. Check it out at RocketHypeRobotics.wordpress.com Updated 10/26/16
Reply With Quote
  #17   Spotlight this post!  
Unread 02-03-2015, 14:36
Rangel's Avatar
Rangel Rangel is offline
John Rangel
FRC #0842 (Falcon Robotics)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Phoenix, AZ
Posts: 745
Rangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond reputeRangel has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by 118418 View Post
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.
I'm pretty sure the weakest person on our team(which is pretty weak btw) could throw the litter the length of the field. As stated above, it's a lot more about finess and technique than power. In fact too much power usually has bad results. I would argue that height is more of an advantage than anything else. Short people can do it yes but will take more practice and effort on average than a tall person probably.
__________________
2012 Dean's List Winner
2011-2014 Arizona Regional Winners
2016 Las Vegas Regional Winner
2014-? Mentor


Reply With Quote
  #18   Spotlight this post!  
Unread 02-03-2015, 14:37
118418 118418 is offline
Registered User
no team
 
Join Date: Mar 2014
Rookie Year: 2013
Location: Knoxville,TN
Posts: 5
118418 is an unknown quantity at this point
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Kevin Leonard View Post
Both litter and frisbees require significantly more finesse than physical ability to throw effectively.
I see no difference between male or female human players at either task.
That maybe true. But from the matches I've watched, I haven't seen a girl player in that role. I wonder if what you said is also FIRST's rationale.
Reply With Quote
  #19   Spotlight this post!  
Unread 02-03-2015, 14:41
Siri's Avatar
Siri Siri is offline
Dare greatly
AKA: 1640 coach 2010-2014
FRC #2641 (PCCR; Refs & RIs)
Team Role: Coach
 
Join Date: Jan 2008
Rookie Year: 2007
Location: PA
Posts: 1,640
Siri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond reputeSiri has a reputation beyond repute
Send a message via ICQ to Siri
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Kevin Leonard View Post
Both litter and frisbees require significantly more finesse than physical ability to throw effectively.
I see no difference between male or female human players at either task.
I suspect the point is less "girls can't throw" and more "girls tend to be shorter". There is a common argument for taller being better when throwing over the alliance wall. Anecdotally this past weekend (at Horsham), this observation appeared to have some merit for noodles. That said, I'm not arguing to change the practice(s) at all. Heck, my Einstein HP in 2013 was like 5'4"? (I don't know how tall he is, but he's not tall.) Granted, 2015 is a lot closer to 2009 than 2013 in this regard. As for not seeing girls as HPs; given our ratio on most Drive Teams and teams in general, it's not so surprising regardless of the HP task.
__________________

Last edited by Siri : 02-03-2015 at 14:43.
Reply With Quote
  #20   Spotlight this post!  
Unread 02-03-2015, 15:06
cmrnpizzo14's Avatar
cmrnpizzo14 cmrnpizzo14 is offline
Registered User
AKA: Cam Pizzo
FRC #3173 (IgKNIGHTers)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2006
Location: Boston
Posts: 522
cmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond reputecmrnpizzo14 has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by 118418 View Post
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.
With a sister who regularly throws for her track and field events and is hoping to be the human player... no, I don't see it as a disadvantage at all
__________________
FIRST Team 3173 The IgKNIGHTers

"Where should we put the battery?"
Reply With Quote
  #21   Spotlight this post!  
Unread 02-03-2015, 15:25
Doug Frisk's Avatar
Doug Frisk Doug Frisk is offline
Keeping Score
AKA: Doug Frisk
no team
 
Join Date: Mar 2014
Rookie Year: 2011
Location: Behind the FMS
Posts: 352
Doug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond reputeDoug Frisk has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by SoMe_DuDe904 View Post
Although I agree with you that the containers boost the score too much I think the multiplication values need to be easy. Something like 2 points per level versus 4. You have to keep the scoring simple because the audience already has a hard time following this complex scoring system.
OK, good point, I was thinking in terms of the ref pads rather than in terms of explaining it to the stands.

If the Containers were 2 pts/level instead of 4, the Northern Lights top 12 qualifying averages would have been:

Rank - Team - Qual Avg - New Rank - New Qual - Delta

1 3130 95.66 1 77.66 -18.00
2 525 92.22 2 70.66 -21.56
3 5172 77.66 4 65.22 -12.44
4 4623 75.22 3 65.22 -10.00
5 4859 63.22 5 63.22 -7.33
6 4624 68.55 7 60.33 -8.22
7 2512 67.55 6 61.55 -6.00
8 5638 67.11 8 59.11 -8.00
9 27 64.33 9 53.44 -10.89
10 2501 62.77 10 53.21 -9.56
11 876 60.44 12 49.55 -10.89
12 5232 59.88 11 50.77 -9.11


That change wouldn't affect the order of the standings much, but it would make them much tighter. Which I think would be a good thing as it makes the gap between the number 1 seed and the number 3 seed more surmountable.
Reply With Quote
  #22   Spotlight this post!  
Unread 02-03-2015, 15:44
Caleb Sykes's Avatar
Caleb Sykes Caleb Sykes is offline
Registered User
FRC #4536 (MinuteBots)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2009
Location: St. Paul, Minnesota
Posts: 1,075
Caleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond repute
Re: Nerf Co-op and Litter

525's human player was so short that he had to jump to make 6-tote stacks behind the wall, but he was one of the best throwers I have seen. I don't think hardly any HPs in FRC are at the point where physical limitations are the reason why they can't throw well, I think insufficient practice is almost exclusively the limiting factor.
Reply With Quote
  #23   Spotlight this post!  
Unread 02-03-2015, 22:26
asid61's Avatar
asid61 asid61 is offline
Registered User
AKA: Anand Rajamani
FRC #1072 (MVRT)
Team Role: Mechanical
 
Join Date: Jan 2014
Rookie Year: 2013
Location: Cupertino, CA
Posts: 2,232
asid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond reputeasid61 has a reputation beyond repute
Re: Nerf Co-op and Litter

As long as all teams can score both noodle and co-op points, the field stays leveled, especially with the average-score system this year. I agree co-op is worth too much, but it just makes the little guys closer to the top teams this year. Scouts are going to need to be good.
Reply With Quote
  #24   Spotlight this post!  
Unread 02-03-2015, 22:32
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,825
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Siri View Post
I suspect the point is less "girls can't throw" and more "girls tend to be shorter". There is a common argument for taller being better when throwing over the alliance wall. Anecdotally this past weekend (at Horsham), this observation appeared to have some merit for noodles.
Except that at Inland Empire, one of the best HPs in the game for throwing was also one of the shortest. I strongly suspect (opinion, nothing to back it up) that one of the reasons his team was picked was his ability to rack up the 4s, match after match after match.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #25   Spotlight this post!  
Unread 02-03-2015, 22:57
dellagd's Avatar
dellagd dellagd is offline
Look for me on the field!
AKA: Griffin D
FRC #2590 (Nemesis) #2607 (The Fighting Robovikings)
Team Role: Mentor
 
Join Date: Sep 2011
Rookie Year: 2011
Location: PA
Posts: 890
dellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by ttldomination View Post
Nerfing the co-op points and unprocessed litter points would not only help balance out the rankings a little bit, but it would also greatly improve the quality of the game.

Currently, if your team can manage a co-op stack and you have a Noddle Jesus on your team, you can manage in the neighborhood of 60-80 points every match.

Now, co-op will normally shake up the rankings, but in week 1, this was particularly bad.
While the whole "humans scoring points in a robotics competition" is a debate worthy of its own thread (which I'm sure already exists circa 2009), the co-op points are a completely different matter.

You mention that lowering the co-op points currently "shake up the rankings" and lowering them would "balance out the rankings". My confusion comes from how something that was in the game from day one of build season could somehow cause a game to have rankings that were not as they were intended to be. FIRST intended to have working with the other alliance during the Quals be a sizable chunk of ranking well for the Playoffs, otherwise they wouldn't have made a stack of six with a can and a noodle worth nearly the same amount as possibly just putting a single tote on the step.

Whether or not a team chose to design for this is simply a matter of priorities. Do you want to possibly place more emphasis on ranking well or playing well in the playoffs? It's probably not that hard to choose both, but regardless, the co-op was something that simply just had to be considered from the get-go, just like the bridge in 2012.

It's always been there. Removing it would just hurt the teams who recognized it from the beginning in their strategic game analysis, which is probably something most teams should strive to do.
__________________
Check out some cool personal projects in computers, electronics, and RC vehicles on my blog!

2016 MAR DCMP Engineering Excellence Award
2016 MAR Westtown Innovation in Control Award
2016 MAR Hatboro-Horsham Industrial Design Award
2015 Upper Darby District Winners - Thanks 225 and 4460!
2015 Upper Darby District Industrial Design Award
2015 Hatboro-Horsham District Winners - Thanks 2590 and 5407!
2014 Virginia Regional Winners - Thanks so much 384 and 1610, I will never forget that experience!
2014 Virginia Quality Award
2014 MAR Bridgewater-Raritan Innovation in Control Award
2014 MAR Hatboro-Horsham Gracious Professionalism Award
2013 MAR Bridgewater-Raritan Innovation in Control Award
2012 MAR Lenape Quality Award
Reply With Quote
  #26   Spotlight this post!  
Unread 02-03-2015, 23:06
Mark Sheridan's Avatar
Mark Sheridan Mark Sheridan is offline
Head Mentor
FRC #3476 (Code Orange)
Team Role: Mentor
 
Join Date: Mar 2010
Rookie Year: 2002
Location: Irvine, CA
Posts: 561
Mark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond reputeMark Sheridan has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by EricH View Post
Except that at Inland Empire, one of the best HPs in the game for throwing was also one of the shortest. I strongly suspect (opinion, nothing to back it up) that one of the reasons his team was picked was his ability to rack up the 4s, match after match after match.
Indeed, the funny thing 3476's human player trained a fair number of the best human players at IE, even though he never has time to throw litter himself because of all the tote loading he has to do. 3250's human player was nervous cause she never thrown litter in competition but we never doubted her. she practiced with our human player in the hallways between the matches, and she is really good at it.

No one on our alliance at IE liked the litter throwing, but once the throws started going, we felt compelled to throw too to keep up with the pace of scores. I think canning litter was much harder (3250 was good at that too). I kinda wish the game got stopped throwing until the last 20 seconds. You don't need more than 20 seconds to empty the litter bin.
__________________
Team 3476| Mentor| 2014 - Current
Team 3309| Mentor| 2011 - 2016
Team 766 | Mentor| 2006 - 2011 | Alumnus | 2002-2005
Reply With Quote
  #27   Spotlight this post!  
Unread 03-03-2015, 00:10
Jared Russell's Avatar
Jared Russell Jared Russell is offline
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,082
Jared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Mark Sheridan View Post
I kinda wish the game got stopped throwing until the last 20 seconds. You don't need more than 20 seconds to empty the litter bin.
Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.
Reply With Quote
  #28   Spotlight this post!  
Unread 03-03-2015, 00:40
dodar's Avatar
dodar dodar is offline
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,929
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Jared Russell View Post
Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.
Totally agree. Changing it from "up to 20 seconds" to "only till 20 seconds" would immensely improve gameplay.
__________________
1592(Student and Mentor) 2007-Present

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
Reply With Quote
  #29   Spotlight this post!  
Unread 03-03-2015, 01:26
Jared Russell's Avatar
Jared Russell Jared Russell is offline
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,082
Jared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by dodar View Post
Totally agree. Changing it from "up to 20 seconds" to "only till 20 seconds" would immensely improve gameplay.
I think you mean "after" instead of "till".

This would also add some much needed drama to the endgame.
Reply With Quote
  #30   Spotlight this post!  
Unread 03-03-2015, 01:50
bduddy bduddy is offline
Registered User
FRC #0840 (ART)
Team Role: Alumni
 
Join Date: Jan 2007
Rookie Year: 2005
Location: San Bruno, CA
Posts: 869
bduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond reputebduddy has a reputation beyond repute
Re: Nerf Co-op and Litter

Quote:
Originally Posted by Jared Russell View Post
Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.
So you're taking any noodle manipulators that exist and making them essentially useless, how is that "non-disruptive"?
__________________

Does anyone else remember when TBA signatures actually worked?
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 18:37.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi