Go to Post I've learned never to say never when it comes to FIRST teams. - Karthik [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 11 votes, 5.00 average. Display Modes
  #166   Spotlight this post!  
Unread 02-03-2015, 15:05
MrJohnston MrJohnston is offline
Registered User
FRC #0948 (Newport Robotics Group (NRG))
Team Role: Teacher
 
Join Date: Feb 2013
Rookie Year: 2011
Location: Bellevue, WA
Posts: 378
MrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond repute
Re: Week 1 Observations

I have to admit that, at first, I was not thrilled with the game, but I gave it a chance....

* I still think that it is weak as a spectators' game. I've watched enough video of various regional and district events that I can honestly say it's kind of dull to watch. Now, having spent the last couple of months dealing with the challenges of my team's robot, I have to say I had an appreciation for some of the strongest robots around the nation and a lot of sympathy for teams that are still working to overcome the challenges we've been working through. I did find myself enjoying watching the matches - but only because I had been involved in the process. Had I come in knowing nothing, I would not have stuck around long. This is different from the direct competition "sports" we've had for several years.

* I think FIRST nailed this competition in terms of an engineering challenge. The level of thinking, problem-solving and work that we have had to put forth to meet the strategic demands of the game. This task, overall, has been **hard.** My team has been challenged and engaged the entire season and is excited to compete in week 2...
Reply With Quote
  #167   Spotlight this post!  
Unread 02-03-2015, 15:15
Qbot2640's Avatar
Qbot2640 Qbot2640 is offline
Registered User
AKA: Terry McHugh
FRC #2640 (Hotbotz)
Team Role: Mentor
 
Join Date: Sep 2012
Rookie Year: 2012
Location: Reidsville, NC
Posts: 473
Qbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond reputeQbot2640 has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by Mastonevich View Post
I would like to think that the seeding will be (more) accurate this year because of the "time trial" style of competition. That is a nice side effect.
Quote:
Originally Posted by notmattlythgoe View Post
Another thing that will be nice is that the rankings should settle down more and more as the competition goes on. Meaning the top 8 teams should be pretty set towards the last round or 2 of matches.
I saw lots of exceptions to this at Palmetto....most notably team 2059 with an incredible robot and awesome team seeded 62 at the end of Qualification...really showed their stuff devouring the landfill and churning out 3-stack after 3-stack in Eliminations along with 1533 (also great bot - seeded 17th) and 1261. Very close to pulling off the upset win.
__________________

2012 Palmetto Regional Winners (Thanks 2059, 2815, and 287).
2012 Newton 14th Seed
2013 Chesapeake Regional Imagery Award Winners
2014 North Carolina Regional Imagery Award Winners
2014 Greater DC Regional Team Spirit Award Winners
2015 North Carolina Regional Finalists (Thanks 3971 and 587)
Reply With Quote
  #168   Spotlight this post!  
Unread 02-03-2015, 15:17
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,729
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by Qbot2640 View Post
I saw lots of exceptions to this at Palmetto....most notably team 2059 with an incredible robot and awesome team seeded 62 at the end of Qualification...really showed their stuff devouring the landfill and churning out 3-stack after 3-stack in Eliminations along with 1533 (also great bot - seeded 17th) and 1261. Very close to pulling off the upset win.
Agreed, starting slow or having a few bad rounds can really hurt you this year. It's pretty much impossible to recover from.
Reply With Quote
  #169   Spotlight this post!  
Unread 02-03-2015, 15:34
Caleb Sykes's Avatar
Caleb Sykes Caleb Sykes is online now
Registered User
FRC #4536 (MinuteBots)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2009
Location: St. Paul, Minnesota
Posts: 1,079
Caleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by notmattlythgoe View Post
Agreed, starting slow or having a few bad rounds can really hurt you this year. It's pretty much impossible to recover from.
How is that different from any other year? Having 3+ losses in previous years generally destroyed any chance of seeding in the top 8. This year, it is always at least possible to get up in the top 8 after poor matches.
Reply With Quote
  #170   Spotlight this post!  
Unread 02-03-2015, 15:35
Tom Bottiglieri Tom Bottiglieri is offline
Registered User
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Jan 2004
Rookie Year: 2003
Location: San Francisco, CA
Posts: 3,189
Tom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond repute
Re: Week 1 Observations

There are very few things for the 3rd alliance member to do in playoffs. I suggest all teams trying to make playoffs in the 2nd round add noodle and RC plowing devices. Moving the noodles away from the scoring/landfill zones and moving the RCs back towards the drivers' station will be very beneficial.
Reply With Quote
  #171   Spotlight this post!  
Unread 02-03-2015, 15:35
notmattlythgoe's Avatar
notmattlythgoe notmattlythgoe is offline
Flywheel Police
AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
Team Role: Mentor
 
Join Date: Feb 2010
Rookie Year: 2009
Location: Newport News, VA
Posts: 1,729
notmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond reputenotmattlythgoe has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by Caleb Sykes View Post
How is that different from any other year? Having 3+ losses in previous years generally destroyed any chance of seeding in the top 8. This year, it is always at least possible to get up in the top 8 after poor matches.
Previously you could start slow, and as long as your opponent had a bad match it didn't hurt. You don't get that benefit this year.
Reply With Quote
  #172   Spotlight this post!  
Unread 02-03-2015, 15:36
Pretzel Pretzel is offline
Ex-Driver
AKA: Tyler
FRC #1619 (Up-A-Creek Robotics)
Team Role: Alumni
 
Join Date: Nov 2013
Rookie Year: 2012
Location: Colorado
Posts: 161
Pretzel is a splendid one to beholdPretzel is a splendid one to beholdPretzel is a splendid one to beholdPretzel is a splendid one to beholdPretzel is a splendid one to beholdPretzel is a splendid one to beholdPretzel is a splendid one to behold
Re: Week 1 Observations

As someone who hasn't yet physically been to a competition yet, take what I say with a grain of salt:

"Cons"
- I think this year's game is not as fun, simply because it's very repetitive. Nearly all the teams do the same thing in every match because they've determined the optimal strategy for their robot, so they stick to it. There's no real individuality between matches it seems besides how many pool noodles the human player is able to score.

- Because of the fact that teams are doing the same thing each time, pre-match strategy will become a bit less important than previous years. You only need to discuss what each person will do and where they will do it. You don't have the opportunity to discuss how to counter the opposing team's likely strategies.

- This feels to me like a game that was decided in the first weeks of the build season. There isn't a large opportunity for good strategy to overcome superior robot construction, just because this year is more of an engineering challenge than anything else. Elimination matches will be decided more by the physical limitations of each robot than the skill of their drivers in each particular match.

- Nearly contradictory to that last point, drivers practice will be vital this year more than most. This year's game has a high "skill floor", so to speak, in that you need to be able to efficiently complete all the actions your robot was designed to do without tipping over stacks or the robot along the way. Precise, smooth motions will be key. However the "skill ceiling" this year is relatively close to the floor compared to previous years. Once a drive team can efficiently create stacks and place them without tipping them over or experiencing unneeded delays, there's not a lot they can do to set them apart. This is a near-opposite of how it was last year, where nearly any robot could at least possess a ball for assists but the driver skill really set the great inbounding robots apart from the so-so or poor ones.

- If I didn't believe that the GDC already has next year's game prepared and in testing (and subsequently had this game in testing before the competitions last year), I would think that this game was a knee-jerk reaction to last year's complaints. Last year's game appears to have been one of the most violent in FRC history, being dubbed "Aerial Assault" by some, with no safezones and up to two robots free at any time (only one gamepiece) to play defense. This year even the act of knocking a gamepiece into the opposing alliance's side of the field is a foul, and direct interaction is limited to the scuffles that will likely occur at higher levels over the recycling cans on the step.

"Pros"
- One thing this game did very well was it encouraged strategic design choices. Teams had to consider multiple strategies for the collection and stacking of both totes and containers. Some teams created individual solution for each operation (including mine), while others integrated them into one system. Totes can come from the step, the landfill, and the chute door (yes, chute door). Containers come primarily from the step, and this is where I love seeing the diversity of designs. 3310 advertises their can grabber as taking 2 in the first quarter second of autonomous and other teams are grabbing all four bins simultaneously from the step.

- Teams are encouraged to play more efficiently and think about what their actions will do to the field. Robots that collect totes from the landfill need to be careful not to block their view of it with their own stacks, or otherwise install a vision solution. Robots that collect from the chute door need to make sure that they can ensure the totes land in the same orientation every time, as well as carefully train human players to avoid the numerous penalties that can be committed rather easily. The biggest part of all of this is litter and coopertition. By throwing pool noodles early you guarantee you will have time to throw them all without rushing, but you also start to make it more difficult for other teams to reach the step and place their yellow totes for the important coopertition points.

- As boring as the game may seem to some, it is one that is more applicable in industry (especially now) than any other. With the booming success of Amazon, eBay, and other online retailers the need for labor in the shipping industry is growing. Many companies use similar totes to pack their products before shipping, and this is a first step towards students entering the industry and designing robots that can autonomously stack and transport these totes through warehouses. Designs that work for the totes, especially of the forklift variety, could also be easily modified to carry pallets that are commonly used in the shipping industries if the need for automation becomes greater.

"Verdict"
This game is just different from the rest that we have seen recently. It's been likened to FLL with it's "message" about recycling, and it's a game that could be played completely autonomously if a team's programmers were ambitious enough. I don't think it's really fair to compare this game to Aerial Assist, Ultimate Ascent, or the like because it's not really even the same type of game. I look forward to competing as always, but this year appeared to be much more focused on the design component than the competition element.
__________________
It's not done until it's overdone!
Reply With Quote
  #173   Spotlight this post!  
Unread 02-03-2015, 15:38
BBray_T1296's Avatar
BBray_T1296 BBray_T1296 is offline
I am Dave! Yognaut
AKA: Brian Bray
FRC #1296 (Full Metal Jackets)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Rockwall, TX
Posts: 947
BBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond reputeBBray_T1296 has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by Tom Bottiglieri View Post
There are very few things for the 3rd alliance member to do in playoffs. I suggest all teams trying to make playoffs in the 2nd round add noodle and RC plowing devices. Moving the noodles away from the scoring/landfill zones and moving the RCs back towards the drivers' station will be very beneficial.
Only so long as they can stay away from the robots putting up the big stacks. It was not unheard of that a robot was severely hindered by another robot simply being in proximity. Noodle plowers need to be effective, quick, and VERY controllable
__________________
If molecular reactions are deterministic, are all universes identical?

RIP David Shafer: you will be missed


Reply With Quote
  #174   Spotlight this post!  
Unread 02-03-2015, 15:44
Kevin Leonard Kevin Leonard is offline
Professional Stat Padder
FRC #5254 (HYPE), FRC #20 (The Rocketeers)
Team Role: College Student
 
Join Date: Oct 2011
Rookie Year: 2011
Location: Upstate New York
Posts: 1,254
Kevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by Tom Bottiglieri View Post
There are very few things for the 3rd alliance member to do in playoffs. I suggest all teams trying to make playoffs in the 2nd round add noodle and RC plowing devices. Moving the noodles away from the scoring/landfill zones and moving the RCs back towards the drivers' station will be very beneficial.
A third robot can make small tote stacks wherever isn't being used by the first two.
I think the easiest thing for third robots to do is get the RCs noodled.
I personally think 3rd robots built for litter plowing are going to get more in the way than anything else.
__________________
All of my posts are my opinion only and do not reflect the views of my associated teams.
College Student Mentor on Team 5254, HYPE - Helping Youth Pursue Excellence
(2015-Present)
Alumni of Team 20, The Rocketeers (2011-2014)
I'm attempting a robotics blog. Check it out at RocketHypeRobotics.wordpress.com Updated 10/26/16
Reply With Quote
  #175   Spotlight this post!  
Unread 02-03-2015, 15:46
SteveGPage's Avatar
SteveGPage SteveGPage is offline
Mentor - Scouting and Strategy
AKA: Steve
FRC #0836 (RoboBees)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2004
Location: Hollywood, MD
Posts: 523
SteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond reputeSteveGPage has a reputation beyond repute
Re: Week 1 Observations

I will echo what has been said previously, boring to watch (Friends watching the video feed told me that watching paint dry or grass grow is much more exciting!) - challenging to build and play. We thought we had nailed this - great analysis of the game, how to play, things we needed to do ... build an absolutely beautiful robot ... that doesn't work at all. Week 1 showed that we completely missed the mark in how to build for this year's game. We are fortunate that we have a shot at redemption - 4 weeks until the Chesapeake Regional, and then 2 more weeks until Championships. So 30 pounds of changes between now and Chesapeake, and 30 more for Champs. We have just entered our second build season! In this regard, I'm glad we did a Week 1 event, so we could see what we need to do for subsequent events.
I remember the days of being "One and done" and it would have been heart-breaking to think we ended the season on the disaster that was our Week 1 outing at Palmetto. This is much, much tougher to play than I thought.
Congratulations to the amazing teams we saw that nailed it and could perform at a high level this weekend!

A couple of side notes:
* Tossing Litter -- if you haven't started to have your human player practice, start immediately. It is a huge impact on the game.
* The field Geometry -- the space is much smaller that you think it is - Human Player Stations are practically on top of the Totes and RCs. Landfill is hard to drive around.
* Coop points are a must -- Just do that consistently, you'll score high
* Human Player -- Totes don't fall like you think they will. We built the practice field version, and the actual field one works completely different. Spend the time on the field during the practice matches dropping them out the chute door (yes, chute door).

Steve
__________________
FRC 836, The RoboBees www.robobees.org
growingSTEMS www.growingSTEMS.org
2017: Southwest VA, Northern MD, Chesapeake District Championships, Championships
Reply With Quote
  #176   Spotlight this post!  
Unread 02-03-2015, 15:53
electroken's Avatar
electroken electroken is offline
Electron Tamer
AKA: Ken Pontbriant
FRC #0230 (Gaelhawks)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Shelton, CT
Posts: 182
electroken is a jewel in the roughelectroken is a jewel in the roughelectroken is a jewel in the rough
Re: Week 1 Observations

Quote:
Originally Posted by Tom Bottiglieri View Post
There are very few things for the 3rd alliance member to do in playoffs.
I'm pretty sure that without our 3rd alliance partner (3464) and their 4 tote stacks, none of us (236, 230 and 3464) have our nice, new blue banners.
Reply With Quote
  #177   Spotlight this post!  
Unread 02-03-2015, 15:57
Tom Bottiglieri Tom Bottiglieri is offline
Registered User
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Jan 2004
Rookie Year: 2003
Location: San Francisco, CA
Posts: 3,189
Tom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by electroken View Post
I'm pretty sure that without our 3rd alliance partner (3464) and their 4 tote stacks, none of us (236, 230 and 3464) have our nice, new blue banners.
Something something averages versus outliers...

I don't doubt there will be awesome 2nd round picks that fall through for whatever reason. At the average event, the average alliance will probably have a 3rd robot which is less than capable of building 4 stacks.

Also, as the higher powered teams get better, your opponents will also get better which means the percent contribution of the third partner becomes smaller. At some point, an uncapped stack of 3/4 has a higher opportunity cost (less landfill totes/more entropy on field) than scored value.

Last edited by Tom Bottiglieri : 02-03-2015 at 16:02.
Reply With Quote
  #178   Spotlight this post!  
Unread 02-03-2015, 16:08
Caleb Sykes's Avatar
Caleb Sykes Caleb Sykes is online now
Registered User
FRC #4536 (MinuteBots)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2009
Location: St. Paul, Minnesota
Posts: 1,079
Caleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by notmattlythgoe View Post
Previously you could start slow, and as long as your opponent had a bad match it didn't hurt. You don't get that benefit this year.
Last year, we didn't start slow at all. We played our first 2 matches very well. However, the match schedule put us up against two alliances who managed to do even better, which started us out with 2 losses. I don't see that as a benefit.

The only difference I see between this seeding system and previous ones is the variance relative to robot ability. This system is so much better at sorting robots, because one tipped over stack will only drop your team a few ranking spots at most, whereas in previous years, a similar event either would either have kept you in the same spot in the sort, or dropped you down ten, which just means more variance overall. Additionally, teams could legitimately blame the scheduler in previous years for their poor seed, but this year, most teams who do that are just looking for a scapegoat to take the blame for their own poor performance.
Reply With Quote
  #179   Spotlight this post!  
Unread 02-03-2015, 16:11
excel2474's Avatar
excel2474 excel2474 is offline
Registered User
AKA: Aaron Stewart
FRC #2474 (Excel)
Team Role: Engineer
 
Join Date: Mar 2008
Rookie Year: 2008
Location: Niles, Michigan
Posts: 177
excel2474 is a jewel in the roughexcel2474 is a jewel in the roughexcel2474 is a jewel in the roughexcel2474 is a jewel in the rough
Re: Week 1 Observations

Quote:
Originally Posted by Caleb Sykes View Post
Last year, we didn't start slow at all. We played our first 2 matches very well. However, the match schedule put us up against two alliances who managed to do even better, which started us out with 2 losses. I don't see that as a benefit.

The only difference I see between this seeding system and previous ones is the variance relative to robot ability. This system is so much better at sorting robots, because one tipped over stack will only drop your team a few ranking spots at most, whereas in previous years, a similar event either would either have kept you in the same spot in the sort, or dropped you down ten, which just means more variance overall. Additionally, teams could legitimately blame the scheduler in previous years for their poor seed, but this year, most teams who do that are just looking for a scapegoat to take the blame for their own poor performance.
Exactly. This year, teams control their own destiny. I guess some people don't like that.
__________________
"Find some thing you like to do and EXCEL at it with dilligence."

University of Notre Dame- Mechanical Engineering.
Reply With Quote
  #180   Spotlight this post!  
Unread 02-03-2015, 16:17
waialua359's Avatar
waialua359 waialua359 is offline
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,324
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Re: Week 1 Observations

Quote:
Originally Posted by notmattlythgoe View Post
Agreed, starting slow or having a few bad rounds can really hurt you this year. It's pretty much impossible to recover from.
I disagree.
We were 30th after our 1st 3 matches and by the end of the day, ranked 3rd.
We held onto the #1 spot and lost it in the final match by 6 total points.
__________________

2016 Hawaii Regional #1 seed, IDesign, Safety Award
2016 NY Tech Valley Regional Champions, #1 seed, Innovation in Controls Award
2016 Lake Superior Regional Champions, #1 seed, Quality Award, Dean's List
2015 FRC Worlds-Carver Division Champions
2015 Hawaii Regional Champions, #1 seed.
2015 Australia Regional Champions, #2 seed, Engineering Excellence Award
2015 Inland Empire Regional Champions, #1 seed, Industrial Design Award
2014 OZARK Mountain Brawl Champions, #1 seed.
2014 Hawaii Regional Champions, #1 seed, UL Safety Award
2014 Dallas Regional Champions, #1 seed, Engineering Excellence Award
2014 Northern Lights Regional Champions, #1 seed, Entrepreneurship Award
2013 Championship Dean's List Winner
2013 Utah Regional Champion, #1 seed, KP&B Award, Deans List
2013 Boilermaker Regional Champion, #1 seed, Motorola Quality Award
2012 Lone Star Regional Champion, #1 seed, Motorola Quality Award
2012 Hawaii Regional Champions #1 seed, Motorola Quality Award
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:27.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi