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#196
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#197
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Re: Week 1 Observations
I think we discovered from finals at places like Dallas and Inland Empire that this game can actually be quite exciting when played well in a competitive setting (that catch of the falling stack by Code Orange in the last match though...). So my question is, why remove that competition from all but two or three matches a competition? Is the goal to encourage gracious professionalism, because the competitive element encourages taking of sides? Because if so, then it fails: I found myself on more than one occasion actually rooting for both alliances to play badly, so we could have a chance to move on. It's a shame that FIRST feels that this is the best way to handle nearly all the matches at a competition.
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#198
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Re: Week 1 Observations
One rule change in the Team Update today....
http://www.usfirst.org/roboticsprogr...ated-documents 3.2.2 Pre-MATCH and Post-MATCH G14 ROBOTS will not be re-enabled after the conclusion of the MATCH, nor will Teams be permitted to tether to the ROBOT except in exceptional circumstances (e.g. during TIMEOUTS, after Opening Ceremonies, etc.) and with express permiession from the FTA or a Referee. |
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#199
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Re: Week 1 Observations
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It was awkward to wait 20 minutes to see if we really lost, all the while watching great alliances and thinking, "Well... it'd be a real bummer for them if they lost, but at least we'd get to move on... but that'd be a real bummer for them" |
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#200
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Re: Week 1 Observations
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Oh boy! -Mike |
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#201
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Re: Week 1 Observations
Having watched beginning last Friday many week 1 events over multiple feeds, (and deciding on not watching some events that did not have a static full field camera capture after Friday at all)...Constantly Changing Camera Angles certainly ruin the watchers experience of this particular game when watching streamed live competitions. Please get that across to anyone filming these events for live feeds or even videos for YouTube...While all those super photographer videophiles that hold and control cameras very often like to switch camera angles quickly, show the individual robot action, and give those closeup camera single robot shots, and show their oh so great creativity, it really messes up the game viewing audience a bunch and angers the watching true FRC fan public.
This game is bad enough on the game watching fan. If you cannot see both sides of the field, 6 robots going at it all at once, you cannot possibly keep up with the real action, or the realtime tough scoring situation. Please, if you wish for the feeds to be watched, set up a static 1 camera full field capturing camera (straight or fisheye, it does not really matter)....But, the viewing public needs to see all the action all the time if possible. Thank you to all those that take the time to provide the live action feeds and replay videos. Some of us depend on being able to watch all the events we can, live or later. Your work is fully appreciated, and if the camera angles stay static full field, I promise I will seek out and view your work. If the camera angles constantly switch....Then I promise to also switch....Channels, vids, and streams that is. Signed, a fan of the COMPLETE FRC GAME Action. (Instead of individual FRC Robot actions). It's just that I personally watch the live feeds or videos to see the complete play of both alliances at the same time. When the actual game is interrupted for that extreme closeup shot of 1 single robot, the game actually ceases to exist at that moment. (I head for the kitchen for food like a NASCAR Commercial break, or to another feed, as that particular competition isn't the only game in town on a particular weekend). At least w/ NASCAR I have the DVR to fall back on and blast through the commercials. I stayed w/ a few all weekend long, others not so much, since the maddening & constantly switching camera angles ran me off really fast. And I never returned. You wish to have all your hard work viewed throughout the event...Am I correct? Thanks for listening. Your work is appreciated. ![]() |
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#202
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Re: Week 1 Observations
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I'd also like the streams to be high enough resolution to actually read the team numbers. I can understand the livestreams being not so good but the archives are really lacking most of the time. |
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#203
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#204
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Re: Week 1 Observations
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Always fun being part of a rule change... |
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#205
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Re: Week 1 Observations
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But probably even more important was that in previous games a lesser robot (actually an alliance) could beat a better robot (especially acting alone) by devising a better strategy, of which there could be several. The only strategy this year is to be faster in the first second of auto, which really comes down to being better at engineering. If a strong robot uses common sense in planning, that team can beat an entire alliance of less well-built robots on its own. That does not encourage alliance teamwork as a good alternative. Running solo becomes the preferred route. That's the opposite direction FRC has been going for the last several years--rather successfully in my opinion. BTW, this is a discussion better continued over in Defining Great Game Design: http://www.chiefdelphi.com/forums/sh....php?p=1452301 Last edited by Citrus Dad : 09-03-2015 at 15:06. Reason: Added link to other thread |
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#206
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Re: Week 1 Observations
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If I'm scouting other robots remotely (for future events), or just curious how well ____'s robot/mechanism is working... a few B roll type shots of an intake as a robot is picking up a tote/RC are quite nice. The closeups as a robot is just zooming around the field are quite annoying though. Last edited by Steven Smith : 09-03-2015 at 15:27. |
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#207
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Re: Week 1 Observations
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