|
Re: pic: Banana for scale
Quote:
Originally Posted by GeeTwo
That's only 11 buttons; one of our early UI designs had about that many. We eventually simplified so we can get it on an xBox controller.
My guess (not that I think I'm right, but just making the point that you can use this many buttons) is that the five white buttons are for lift levels, the big red is cancel or all stop, lower right is "score" (lower the lift until it disengages, possibly sensed by current draw), lower left black is pick up a tote, top black is pick up an RC, and the greens are to place those pieces atop a tote, and maybe pick up the bigger stack.
|
You are pretty close, I didn't think of "score" as a button, but now I might make that a thing, which would be opening both of our grabbers to release the stack.
The white buttons are levels. but a bit different. We programmed them for auto stacking. for example the bottom button will go to tote level 2 and drop down to the bottom tote and go back to level 2. second button does the same thing but for 3 to 2. the third button just lifts the totes to the level of the coop stack with one tote already on the step. the green and black buttons are for Manuel up-down on the elevator and in and out on our intake. The big red button is to open the intake because it fits in the palm really well and be able to reach the rest of the buttons. There are 2 more buttons around the side. one is a rocker switch for switching elevator speeds and the other opens our second grabber.
__________________
2015: Galileo Semifinalists
2015: North Star Regional Finalists (Thanks to 5576 and 2531)
2014: North Star Semifinalist (Thanks to 2175 & 4607)...again
2014: Central illinois Semifinalist (Thanks to 1756 & 1288)
2013: North Star regional Winner (Thanks to 2175 & 4607)
2013: Curie Semifinalist (Thanks to 2056 & 3990)
2013: IRI Semifinalist (Thanks to 359, 1477, & 148)
|