|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#16
|
||||
|
||||
|
Re: Tether rules?
Yeah, I know what you mean. The concept of hunks of plastic that passively direct totes tied to a robot being considered "tethered subcomponents" seems to violate much of the spirit of the game.
|
|
#17
|
||||
|
||||
|
Re: Tether rules?
For the record, "tethering" isn't an official term or a necessarily intended part of the rules. It is an extrapolation of the "no length/width" requirements rules about gameplay that haven't existed in years.
|
|
#18
|
||||
|
||||
|
Re: Tether rules?
Quote:
When it comes to leaving hunks of plastic on the field, I think that's entirely the spirit of the game. |
|
#19
|
||||
|
||||
|
Re: Tether rules?
The game design committes designed a very difficult and complex game and relaxed robot design rules so teams can make risky and complex robots. I think this counts. It's no different than having a backfeeding robot.
|
|
#20
|
||||
|
||||
|
Re: Tether rules?
Just wait until litter deflectors show up, attached by 'tethers'.
|
|
#21
|
|||||
|
|||||
|
Re: Tether rules?
Quote:
See this thread |
|
#22
|
|||||
|
|||||
|
Re: Tether rules?
I have to disagree. Jumping the shark implies something flashy for the crowds that has nothing really to do with the general vision. RR is frankly going to be anything but flashy, except at the finals and championships.
As to following the FRC vision, I found this game to be a great design and strategy challenge, with some real engineering needed to pull off any speed in any of the tasks. Unlike last year, when the functional tasks consisted of:
This game has three utterly different game pieces, nonlinear scoring, multiple autonomous challenges, and a sizeable and achievable coopertition bonus. The landfill and step layout is genius. The design and strategy combinations on this game are far broader than average, certainly the best in my four years of FIRST, at a cost of spectator accessibility. The only thing I would have changed was to make the ratio between processed and unprocessed litter 1:1 or 2:1 instead of 1:4, which would have led to more noodle manipulators and probably not have inspired the noodle agreement. |
|
#23
|
|||
|
|||
|
Re: Tether rules?
Quote:
Agreed. We set our strategic goals on on day 1 and found them so challenging (from an engineering standpoint) that we did not truly accomplish our top priorities until we were tweaking our practice bot more than a week after Bag and Tag. At that point, we are generally tweaking secondary or tertiary goals on our team. The challenge was *hard.* At the same time, upon accomplishing our robot goals, the reward was very satisfying. I just hope it all works just as well tomorrow. Sure, from an uninvolved spectator's perspective, the game is lacking. I know that my team and I are very excited for our first match and we'll be cheering as loud as ever. |
|
#24
|
|||
|
|||
|
Re: Tether rules?
Quote:
Last edited by bduddy : 06-03-2015 at 17:35. |
|
#25
|
|||
|
|||
|
Re: Tether rules?
Quote:
Are prospective students watching the game and thinking they want to try it out next year? |
|
#26
|
|||
|
|||
|
So in summary, does that unpowered ramp have to be tethered?
|
|
#27
|
|||||
|
|||||
|
Re: Tether rules?
Quote:
This rule has existed since 1998, and is also known as "Beatty Rule #1". Back in 1997, you didn't have to have a tether if you left something behind, so 71 (or whatever their number was back then) would make it impossible to score in a certain area once they'd scored by leaving a structure behind. (Beatty Rule #2? No metal on carpet, but that's another story.) |
|
#28
|
||||
|
||||
|
Re: Tether rules?
Quote:
G25 ROBOTS may not intentionally detach or leave parts on the FIELD. VIOLATION: RED CARD |
|
#29
|
|||||
|
|||||
|
Re: Tether rules?
Quote:
|
|
#30
|
||||
|
||||
|
Re: Tether rules?
When this game starts to move from just the robot to all these un-motorized appendages, I'm starting to think that a water game is a good idea...
I think that tethers to motorized appendages like 148's HP loader is cool, but stationary ramps? Just doesn't feel like robotics. I think a drop down ramp to the human player station attached to your robot would be much cooler. And just like any other part like a motorized HP loader, I would say that you have to tether it. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|