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Unread 15-03-2015, 01:20
Canon reeves Canon reeves is offline
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Re: Problem's with 2015…

The game is very interesting at the upper level of play. We all love rooting for our favorite team, or watching teams like 1114 obliterate the land fill, but it's easy to over look how the large majority of teams not represented on CD feel. From a lower to mid level team's stand point, it's considerably more difficult to do well than past years. Last year all we needed to get picked was a robot that could drive well and simply possess the ball. My team spent less than $50 dollars and had a robot made of pvc, yet we got picked 8th at the Arkansas Regional. This year seems much more difficult to be a useful alliance member than in the past because of the lack of defense. It has it's pros and cons, over all I like it though. I just wonder what kind of impression it left on the rookie teams who didn't do so great.
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Unread 15-03-2015, 02:06
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Re: Problem's with 2015…

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Originally Posted by Canon reeves View Post
The game is very interesting at the upper level of play. We all love rooting for our favorite team, or watching teams like 1114 obliterate the land fill, but it's easy to over look how the large majority of teams not represented on CD feel. From a lower to mid level team's stand point, it's considerably more difficult to do well than past years. Last year all we needed to get picked was a robot that could drive well and simply possess the ball. My team spent less than $50 dollars and had a robot made of pvc, yet we got picked 8th at the Arkansas Regional. This year seems much more difficult to be a useful alliance member than in the past because of the lack of defense. It has it's pros and cons, over all I like it though. I just wonder what kind of impression it left on the rookie teams who didn't do so great.
I voiced a similar concern in another thread, this I believe is the largest issue with this game it's not accessible for newer teams, and not as rewarding for veteran teams.

Here's what I said earlier http://www.chiefdelphi.com/forums/sh...56#post1455356
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Unread 15-03-2015, 03:05
SousVide SousVide is offline
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Re: Problem's with 2015…

As a FIRST team, I think there are a lot of neat challenges in this game, in figuring out the strategy, in building the robot (that's always a challenge in an of itself), in pulling the on-field alliances together...

Here's the thing though, we invite parents, sponsors, and guests to the competition, because the action really is the biggest draw for most of the un-initiated. I can always tell them what great value everything that the students get to learn, the value of team play - learning how to be a professional. The competition and the game is where I really get to draw the visitors in. This game, without some type of offense/defense is really hard to understand for my visitors.

Some of my sponsors all but bit their tongue in resisting the urge to tell me this year's game is "lame" - they said "different" and "not quite the same"... but I know the word they were looking for in trying not to insult me.

I completely get it - so I am ok with this year's game; it's just a hard sell when it comes to attracting parents and sponsors. I use the game to get the sponsors through the door - then I bonk them on the head with the truly inspirational stuff - once they have bought into how cool the game is...

Having watched the past 2 weeks - the field is really cluttered, the action is slow, and it's really difficult to explain to my visitors and get them to understand what the robots are doing and why this game.

Last edited by SousVide : 15-03-2015 at 03:08.
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Unread 15-03-2015, 08:01
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Re: Problem's with 2015…

I like that this year's game is easy to score, and that the refs and field judges are not going home emotionally shattered from the experience. I like that every team probably looked at at least one real-world machine as inspiration for their design; this will definitely broaden students' perspectives and options down the road. I like that the game is hard to play well. This means that, as usual, the best design work clearly rises, and there is little left to chance. I like the playoffs. I like not changing bumpers.

I dislike watching. It's not fun as a spectator. I dislike the lack of interaction. The exceptions of coopertition and RC grabbing are rare enough that it reminds me how much more vital matches seem when opposing teams can change how you play throughout the game. And, I dislike the awkward, middle-school style theming.
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Unread 15-03-2015, 10:26
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Re: Problem's with 2015…

Here's what I've seen so far.

I like the game from the design standpoint. It's a challenge that hasn't been in previous years that makes Build Season that much more enjoyable.

What I don't like is that we knew on day one of our competition who was going to win. Their average was a good 40 points above second place, and they won every match by a large margin. Once the eliminations came, it was more seeing who would make second place, but even that was skewed as the #2 seed had a 20 point average advantage over the next team. The most exciting part of the finals was one team stealing a can off the step just before another team, in a match that was lost by 60 points with that can doing nothing.

Another note, at the event I was at, the finals were basically 2v2. The third picked alliance on each side say in front of a feeder station and did nothing the entire elimination round. When one team can be completely eliminated from consideration and the alliance still win, it points to a fundamental flaw in the game.
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Unread 15-03-2015, 10:47
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Re: Problem's with 2015…

Quote:
Originally Posted by SeanFitz View Post
Here's what I've seen so far.

I like the game from the design standpoint. It's a challenge that hasn't been in previous years that makes Build Season that much more enjoyable.

What I don't like is that we knew on day one of our competition who was going to win. Their average was a good 40 points above second place, and they won every match by a large margin. Once the eliminations came, it was more seeing who would make second place, but even that was skewed as the #2 seed had a 20 point average advantage over the next team. The most exciting part of the finals was one team stealing a can off the step just before another team, in a match that was lost by 60 points with that can doing nothing.

Another note, at the event I was at, the finals were basically 2v2. The third picked alliance on each side say in front of a feeder station and did nothing the entire elimination round. When one team can be completely eliminated from consideration and the alliance still win, it points to a fundamental flaw in the game.
I don't disagree with any of your points, but these aren't issues that just occurred in 2015. The majority of events I've been to since I started FIRST had a pretty obvious winner. I agree about disliking the third robots not playing at some events. In past years those teams that couldn't contibute to scoring would just play defense, but this year there's no "easy" task. That in itself is a bad game mechanic, but it should hopefully push teams to strive to be better.
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Unread 15-03-2015, 12:35
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Re: Problem's with 2015…

Quote:
Originally Posted by Jay O'Donnell View Post
In past years those teams that couldn't contribute to scoring would just play defense, but this year there's no "easy" task. That in itself is a bad game mechanic, but it should hopefully push teams to strive to be better.
I disagree. There are some very simple ways you can contribute to alliance success. Anyone can put some forks on the kit bot and push totes onto a scoring platform. With a small amount of practice and work on autonomous, you could have a robot that pushes a RC into the auto zone, and pushes 5-7 totes from the landfill onto a scoring platform. With the low scores during qualification matches, a possible 10-15 points extra would be welcome to almost everyone.

What everyone seems to be confusing with there being no easy task is that going beyond your limits and failing gets you very little benefit this year.
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Unread 15-03-2015, 13:13
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Re: Problem's with 2015…

I kind of take the games like contract bidding opportunities. I may not prefer the type of work (or the game) but me and my guys gotta eat (or play the game FIRST puts out). Some years are better than others but you try and put out the best product.

Contrary to some on this feed, our parents and sponsors did enjoy watching the game this year. But I can see how 3rd parties might not enjoy it. Our students definitely enjoyed the engineering challenge and learned much from it. Similar to many on this feed I was a little distraught over the roles played by 3rd teams in the higher seeded alliances. I know any robot can push a tote around but if there is a small chance they get in our way (and slow us down) or they knock over one of our stacks, a few points is just not worth the risk - tough decisions.
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Unread 15-03-2015, 21:27
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Re: Problem's with 2015…

Quote:
Originally Posted by BeardyMentor View Post
I disagree. There are some very simple ways you can contribute to alliance success. Anyone can put some forks on the kit bot and push totes onto a scoring platform. With a small amount of practice and work on autonomous, you could have a robot that pushes a RC into the auto zone, and pushes 5-7 totes from the landfill onto a scoring platform. With the low scores during qualification matches, a possible 10-15 points extra would be welcome to almost everyone.

What everyone seems to be confusing with there being no easy task is that going beyond your limits and failing gets you very little benefit this year.
Noodle pushing is another "easy" task that an alliance partner can do. Our third alliance partner at the Kokomo event spent the majority of the matches pushing opponents' noodles into our landfill, swinging the score over 25 points in our favor most of the time.
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Unread 15-03-2015, 13:28
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Re: Problem's with 2015…

Quote:
Originally Posted by SeanFitz View Post
Another note, at the event I was at, the finals were basically 2v2. The third picked alliance on each side say in front of a feeder station and did nothing the entire elimination round. When one team can be completely eliminated from consideration and the alliance still win, it points to a fundamental flaw in the game.
By the end of eliminations, our third robot, 4908, was contributing a huge amount to our alliance. They had some robot problems on Friday, but in the final matches they were putting up 2 stacks of 4. It was a joy playing with 4908 and I hope they get the recognition they deserve. I expect them to do very well at Northeastern.
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Unread 15-03-2015, 14:07
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Re: Problem's with 2015…

Quote:
Originally Posted by SeanFitz View Post
What I don't like is that we knew on day one of our competition who was going to win.
Wow, LookingForward has been unmasked!

While I've seen robots that I've gasped in admiration of, I've never been able to pick the final 6, much less than the final 3. Lets talk off season about your abilities and we can start a Vegas betting pool.

----

What I do like is the "OMG First / GDC has lost their mind " --> "This is a good game". Need a web cam of Franks chair as he slowly relaxes after week 2....
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Unread 15-03-2015, 20:58
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Re: Problem's with 2015…

I picked two of the three teams on the Alamo regional winning alliance, on the first day...and I also did the same thing at the Central Valley regional. I was present at both events.
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Unread 15-03-2015, 21:34
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Re: Problem's with 2015…

Quote:
Originally Posted by SousVide View Post
As a FIRST team, I think there are a lot of neat challenges in this game, in figuring out the strategy, in building the robot (that's always a challenge in an of itself), in pulling the on-field alliances together...

Here's the thing though, we invite parents, sponsors, and guests to the competition, because the action really is the biggest draw for most of the un-initiated. I can always tell them what great value everything that the students get to learn, the value of team play - learning how to be a professional. The competition and the game is where I really get to draw the visitors in. This game, without some type of offense/defense is really hard to understand for my visitors.

Some of my sponsors all but bit their tongue in resisting the urge to tell me this year's game is "lame" - they said "different" and "not quite the same"... but I know the word they were looking for in trying not to insult me.

I completely get it - so I am ok with this year's game; it's just a hard sell when it comes to attracting parents and sponsors. I use the game to get the sponsors through the door - then I bonk them on the head with the truly inspirational stuff - once they have bought into how cool the game is...

Having watched the past 2 weeks - the field is really cluttered, the action is slow, and it's really difficult to explain to my visitors and get them to understand what the robots are doing and why this game.
And this points to a bigger problem. Remember that the core notion of FIRST is that we use the sporting game metaphor to reach to a much broader audience of students than just a "science fair." Yes many FIRST members enjoy the engineering/building aspect for itself, but those students would go into STEM majors and careers anyway. They are the core of the teams, but what FIRST wants are the cheerleaders, musicians and actors who have shied away from STEM because it's boring. Adding the readily accessible sporting aspect attracts those students--we should never forget that. In our case, two of our team leaders in the last 3 years joined our team for that reason--they didn't start out wanting to be anything close to an engineer.

This year's game seems to have forgotten the sports aspect (unless maybe if you're a golf fan, but that's a different conversation) and focused too much on the engineering side. The game difficulty is too overwhelming for too many teams and they can't find effective niche strategies that will put them on a potentially winning alliance. (The distribution of the abilities of the teams is going to be very interesting at Champs given this dynamic.)

So I'm sure many of you on CD who are really deeply involved in FRC greatly enjoy the technical challenge of this year's game. You are important members of your teams, but you're not the real target of FRC--it's those kids who start out on the periphery of your team who liked the excitement in the arena who are the real targets.
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Unread 15-03-2015, 13:37
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Re: Problem's with 2015…

Actually I think this game is one of the most intense games there has been recently.
Because you know what... teams actually have to play the game. Teams have to not rely on slowing down the other alliance but outscoring them in the most efficient ways.
For the 2 regionals I have gone to I have helped some teams with their strategy for playoffs and it honestly is a very very strategic game and a very interesting game to play and watch. And the game is progressing well throughout the season so it's just going to get more intense.

By no means is this game perfect, it is far beyond that, game play is weak at lower levels, and there is a huge variation between "good" and "bad" teams. But overall, I think problems arise is every FRC game but I am loving this one.
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Unread 16-03-2015, 05:56
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Re: Problem's with 2015…

Quote:
Originally Posted by paunatime View Post
By no means is this game perfect, it is far beyond that, game play is weak at lower levels, and there is a huge variation between "good" and "bad" teams. But overall, I think problems arise is every FRC game but I am loving this one.
I don't think you can beat perfection. But I like this game too.
I was going to post about how many lower seeded alliances were winning competitions after I watched NYC and KC, where both 6th seeds won.

Then I decided to do some maths.
Week 1: Regionals 2.43 average seed won, Districts 1.5
Week 2: Regionals 2.2, Districts 3.5!
Week 3: Regionals 2.3, Districts 1.

Overall so far: Regionals 2.33 Districts: 1.96 All competitions: 2.13

I had a thought in an earlier post about the deeper the field, the greater chance that alliances from the bottom half of the seeding order stood a better chance of winning.
Shallow vs. Deep
So far I have diddly statistically. Hoping more evidence will show up in the next 4 weeks as the game gets better understood and teams gain experience and we add in the District Championships.
I don't feel as optimistic about Einstein. I don't think the Maroon Crew from 2007 is likely this year.

Quote:
Originally Posted by alyssa2485 View Post
The main issue with this game is that they have completely excluded the outside world from understanding or enjoying it. Yea, we all can get excited b/c the robots are so complex and so technically awesome, however, to the average spectator, coming to a venue to watch robots stack boxes and put trash cans on top? It's not very exciting.
Unfortunately, this is more true than in recent games. People I have invited to competitions didn't last long. If you're going to invite "outsiders"
Make sure that they show up for the playoffs.
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