Go to Post I think one of they beauties of the program is how it can include so many different interests our students have. - Doc Wu [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 4 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #39   Spotlight this post!  
Unread 16-03-2015, 11:27
James1902's Avatar
James1902 James1902 is offline
Chopsaw??
FRC #1902 (Exploding Bacon)
Team Role: Marketing
 
Join Date: Feb 2006
Rookie Year: 2005
Location: King George, VA
Posts: 600
James1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond reputeJames1902 has a reputation beyond repute
Re: Problem's with 2015…

Quote:
Originally Posted by Peter Johnson View Post
I'd like to turn this discussion on its head a bit--rather than focusing on the things we dislike in the game, let's suggest ways in which the game design could have been improved (either via major changes in overall construction, point value changes, or even just a minor rule change) and how such changes might have affected robot designs and/or gameplay in a positive fashion.

My initial opinion of this game hasn't changed much (if you're curious) so I'll take your prompt.

1.) The step bisecting the field that eliminates robot interaction should go, but keep the landfill set up as is, an initial barrier with a small path to the other side that can be removed by stacking or moving totes out of the way.
2.) Establish platforms on either side of the field and punish teams for knocking down opposing alliances stacks. (Alternatively establish one scoring platform that teams will have to jockey for space on, but that might get difficult.)
3.) Reduce the number of totes available behind the drivers station.
4.) Go back to Win/Loss/Tie structure.

These changes would allow teams to play active defense without having the stack knockdown problem of 2003 and at the higher levels could turn the game into a struggle for scoring resources as teams try to gather totes and bins before the other alliance can steal them.

It keeps the interesting engineering challenge but doesn't diminish the feeling that each match is a direct competition.
__________________
-In case of major discrepancies it's reality that's got it wrong
-oink oink boooooooooooooooooooooooooom
-Iz it can b pig go boom time now plz?...kthanxbye!!
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:22.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi