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#91
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Re: This year's "game" is a job, not a game
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As for bumpers... if I had to guess, the removal of them is more related to the zero contact than anything else, but I would still call it a "good thing" about the game. Quote:
You are right, some people are thinking about how to play the game better. It's the people that aren't that worry me. |
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#92
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Re: This year's "game" is a job, not a game
While I think that often people do not understand the game, or any FRC game, I think that there is one thing people do understand: people
There's all this talk about Robot Wars and whatever, and I am sad to hear about that kind of press. But sometimes the media gets it. This is the front page of the local paper from Monday ![]() There's a whole page later devoted to pictures of the robots and other teams. See, it's not all about the robots. It's about the people who build the robots. It's not all about the game. It's all about how you play the game |
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#93
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Re: This year's "game" is a job, not a game
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Here's the thing. When I walk up to someone who doesn't know FIRST or Robotics or don't really care that I am talking with them; they already immediately assume that we (he/she and I) do something different - that's pretty much a given. In their minds, most of the time is "Oh, Science, oh Engineering, oh Robots. I can't do that." First thing I let them know is none of the mentors or students knew anything about FIRST or Robotics when they first started. Heck, some of the students haven't touched a handtool before. The first thing I want to show them is - we are doing the same thing - not different - find common ground. That gets them on "our" side, then I show them that there's something that we all want and those "GP" things are what we are doing - shared vision. So, if I am struggling to get off the ground to find common ground - their first impression that we do something different is going to stick... I think Squillo mentioned that sponsors donate and support out of local pride - I definitely have no doubt about that many other teams (and not just in Hawaii) have a local town that are similarly proud for their one team or one school. By and large, that isn't the type of merchants and sponsors we have locally and unfortunately. I am almost always stuck with cold calls - and if I'm lucky, I'll get invited to actually do a short presentation about what we are and why they should support us. I can't get one by "easily" (I am sure it's not easy to come by and you do have to work at it) with a shaka, a smile, and "Hey Bruddah". I am happy that other teams have tight knit communities that they can "easily" find that common ground. It's not as easy finding those type of common ground here - it's there and they are terrifically supportive - unfortunately, it takes more and when we are reaching out - it often comes down to being able to show them something physical that means something to them. |
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#94
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Re: This year's "game" is a job, not a game
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)That being said, I believe that this years challenge is one of the best engineering 'Challenges' FIRST has ever given. The shear difficulty with stacking multiple, different sized, heavy game pieces in a very confined space with other robots that can be 'fairly' large is a huge undertaking. Add the dynamics of coopertition (SP?) stacks and noodle throwing strategies and this is a very difficult challenge. I, for one, congratulate the GDC on thinking outside the (proverbial) box. |
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#95
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Re: This year's "game" is a job, not a game
I didn't say we couldn't, in fact I think we should. I just haven't really thought through how to decide who matches up with who and how we decide who moves ahead. I think win-loss-tie round robin would be the ideal eliminations format.
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#96
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Re: This year's "game" is a job, not a game
KoKo Ed said it the best.
On Thursdays, its ZZZZ. On Fridays, there are too many matches that are ZZZZ. But on Saturdays during eliminations, there are as good as any previous season, especially if you are still playing come the finals. Is it really any different than previous years? The game is definitely different compared to the last several years, but the excitement as a whole hasnt changed. With Championships much bigger starting this year, I see it as gettting to a whole new level with the 8 divisions. Matches are more fun and exciting when both alliances on the field are more evenly matched, where the better strategy wins matches. We should see a whole lot more given that elite teams will have a tough time getting 3 elite robots on the same alliance due the increase of divisions and teams. |
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#97
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Re: This year's "game" is a job, not a game
In the last few years, some people paid the majority of the attention to the best robot on each alliance in eliminations, because it often appeared to the team. Some people opened their eyes more and looked at the whole alliance as a unit. However, this year in elims, I find myself taking note of how elimination alliances handle the weakest robot on the field. Some alliances sort of push it off to the sides to keep it out of the way of the higher seeds, and some try harder to integrate it into their alliance.
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#98
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Re: This year's "game" is a job, not a game
This is worse than 2001 and 2009 IMO. At least in those years, every robot on the field mattered, and there was some variation in what you were going to see from match to match.
It felt like FRC was becoming an actual sport for a while, and then all of sudden we're doing a no-touching forklift skills competition instead. If this is the new normal, I'm out. Plain and simple. I'd rather be at work. |
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#99
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Re: This year's "game" is a job, not a game
Amen, plz stahp.
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#100
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Re: This year's "game" is a job, not a game
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I am recognizing this game as a HOPEFULLY temporary divergence from a more traditional competition. If this type of game becomes the norm, FIRST can throw the "Sport for the Mind" and "Super Bowl of Smarts" taglines right out the window. "Material Handling for the Mind"? It's definitely harder to capture the hearts and minds of the uninitiated when the vehicle is a forklift instead of a snazzy "sports" car. Last edited by Travis Hoffman : 19-03-2015 at 06:16. |
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#101
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Re: This year's "game" is a job, not a game
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The first time I saw any kind of robotics was 2010 championships and when I got there I didn't so much as look a the playing field because I had no idea what was going on. Most outsides looking at FRC never get what's happening on the field unless one of us explains it anyway. Furthermore most games start out with most teams not doing much on days 1 & 2 of the regional this is no different. Kids may think shooting frisbees is cool but how many would really want to put in the work to build a 2013 bot? The inspiration is in the work the game gives us work and has us trying to improve to beat each other at it. Being a competition and not a science far offers the motivation for us. Most people who spectate pro basketball don't participate and a pro game of basketball is more "exciting" to watch than any year of FRC. Playing the game, FRC or basketball, has a whole lot more to it than the match. |
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#102
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Re: This year's "game" is a job, not a game
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I'm not saying that the students THIS YEAR will be more or less involved - I'm talking about future involvement. If you bring new people to an event and they find it exciting and fun, they are more likely to get involved. On the other hand, if they're bored to tears they're much more likely to think "this is stupid" and find better things to do with their time. |
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#103
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Re: This year's "game" is a job, not a game
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FRC matches never look "cool" to outsiders at lower and medium levels of play and usually not even at high levels. That aspect is no different than years past. This challenge is great and the competition is as good as its ever been. |
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#104
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Re: This year's "game" is a job, not a game
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#105
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Re: This year's "game" is a job, not a game
This game reminds me of a bowling tournament with 3-person teams. You are rewarded for being able to perform the same task (manipulating a heavy object) in the same setting (at least for chute loaders), over and over again without messing up. What happens on the next lane over has little impact on your game. Now with "Cheese-caking", its like a bowling tournament where the best bowler gets to throw the second ball for the weakest bowler.
I do like the engineering challenge. Its a nice departure from handling spheres or inflated tubes, and the robot rules have given teams an opportunity to think outside the normal box. I can handle the different tournament format and lack of direct interaction once in a while, but I hope it isn't the new norm. |
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