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#1
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Re: Thank you GDC
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At the very least, if lower functionality robots weren't *better*, they could compete with the best. One winner of the 2012 IRI had no ability to shoot a basketball in any goal other than the 1 point goal. Where's the role for that style of robot this year? In this game, alliances of three specialists can work, and they certainly put up points, but they get crushed by alliances of two do-it-all robots, or even one do-it-all robot with a strong semi-specialist partner. It's an uphill battle to say the least. *Ignore 1241's auxillary auto intake here, they didn't use it in their key matches. (and I don't know what you're talking about with 3 assist cycles losing to 2, in 2014 - that was certainly not the norm across the country at all) |
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#2
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Re: Thank you GDC
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---------------------------------------------------------------------------------- MAR: Both week 3 events saw only two-assist cycles in the finals. Michigan: Both week 3 events showing fewer assists beating more assists. In Howell, 469 & 67 beat a three assist cycle with two assists. In Escabana, 1023 ran single cycles in finals 1 and won by about the same margin (12 pts off) as they did with a 2 assist cycle in finals 2. North Carolina: 900 was certainly running 2 assists, but we can fairly leave this out. 900 was a special case. St. Louis (Regional): All I saw were 2 assist cycles from the winning alliance. It seems they were trying for 3, but only got 2 assists. New York Tech Valley: I saw a whole lot of 2-assist action from the winning and finalist alliances. That was probably due to 1126 being broadsided a lot, but it still happened. ---------------------------------------------------------------------------------- I think we can all agree that later on in the season, 3 assist cycles became the dominant way to play the game, but in 2014 week 3 it sure wasn't universal. The same kind of development could happen to this game, with specialists coming to be more and more powerful as the season goes on. * The whole reason for week 3 is because that's all we've seen so far with Recycle Rush. Last edited by GKrotkov : 18-03-2015 at 23:28. Reason: Added reason for week 3 |
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#3
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Re: Thank you GDC
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![]() Sadly, there is no match footage, so you'll just have to take my word for it. It was pretty amazing to see 2-assists still relevant that late in season. |
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#4
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Re: Thank you GDC
Thank you for putting a hokey theme to this game.
Thank you for separating the two sides of the field. Thank you for taking away wins and losses until the final matches. Thank you for Recycle Rush, the largest FLL game ever. |
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#5
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Re: Thank you GDC
Thank you for showing me that by eliminating every concern we had last year, we end up with a game that we like even less.
Bumpers, heavy defense, too few game pieces, etc. Thank you for showing me that every game has its flaws, and that there will always be a group that suffers from that game. Last year teams on alliances with robots that didn't move couldn't get assists, now we have the fact that 2 robots could win by themselves Thank you for making me think about the real purpose of the games. Is it an engineering challenge for those inside, or a way to draw people into STEM? Thank you for making me think about what winning means to me WLT was simple: you win or lose, and the other alliance loses or wins. With QA it could be either I want everyone to do their best, or I want everyone else to fail so we can win. I'm still not sure which one I prefer. Thank you for showing me that despite all the changes, many things are still similar. There's still a huge divide between top and average; still an issue of what most teams can do on the field; still qualification matches where many teams can't move, but elimination ones that are incredibly exciting; and still all the old arguments. Thank you for making me rethink what I knew. Change is here. This game has taught me how we deal with changes. |
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#6
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Re: Thank you GDC
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Thank you GDC for essentially giving us exactly the game so many have wanted... ...as Rachel alluded to, you probably could've taken all the complaints anyone has ever had about every single FRC game prior, addressed them, and ended up with Recycle Rush. Also, thank you GDC for not saying "I told you so!" ![]() |
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