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#1
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Re: Human Player Feats
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#2
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Re: Human Player Feats
We have a tethered litter-bot that is driven by our 'HP', since I drove the main robot and the lift is controlled by our co-driver. In one of the matches, there was no litter thrown by either alliance, so our 'HP' decided to score some points by pushing a tote from the landfill onto the scoring platform.
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#3
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Re: Human Player Feats
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#4
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Re: Human Player Feats
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Quote:
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#5
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Re: Human Player Feats
We can create 6 stacks with can and a noodle in about 40 seconds or less. That means that our human players and driver have to be fast and focused. It is really cool to watch.
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#6
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Re: Human Player Feats
In match 12 of the Colorado regional I got to watch fieldside as a blue alliance human player threw a pool noodle across the entire field and landed it on the red drivers. Needless to say those drivers were quite confused, and I was quite impressed.
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#7
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Re: Human Player Feats
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I wonder what kind of steroids he's on. Whatever they are, I want some **Neither I nor team 1257 support the use of steroids. No steroids were used in the making of this post. You must be 18 years old or older to give me steroids. Batteries not included. Mileage may vary. Copyright (c) 2015 AlephZer0. All rights reserved. Last edited by alephzer0 : 28-03-2015 at 19:38. |
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#8
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Re: Human Player Feats
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#9
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Re: Human Player Feats
Hmmmmmm... could the noodle agreement be back? A blue noodle behind the red alliance wall.. I don't think the GDC planned for this one.
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#10
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Re: Human Player Feats
I don't know how this happened, but I saw a noodle go into the stands and hit someone in the head. It was rather hilarious.
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#11
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Re: Human Player Feats
Not quite true: there's actually nothing in the rules that tells you which one to score as Can processed. (There was in fact a blue litter there.) We ended up scoring both: Red as unprocessed and Blue as Can, but from a rules perspective Red as Can and Blue as nothing is just as valid. I'm waiting for Red to throw one on a scored Blue Can and then Blue to throw one there. That'll be fun.
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#12
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Re: Human Player Feats
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Thus, I would think that a RED HUMAN PLAYER throwing a LITTER and having it land atop a SCORED RECYCLING CONTAINER on the BLUE side of the field would score 6 points for BLUE with that action. Further, I would think that if there were already a noodle there, it ought not to score 6 points (per the one-noodle-per-RC rule), but I would argue its not unprocessed either so it shouldn't score 4 points for the opposing alliance. |
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#13
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Re: Human Player Feats
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Quote:
"A maximum of one (1) LITTER will be scored per RECYCLING CONTAINER." "ALLIANCES earn an UNPROCESSED LITTER Bonus for each LITTER that is fully contained by the opposite side of the FIELD, marked in their ALLIANCE’S color, and not scored in the LANDFILL ZONE or scored in a RECYCLING CONTAINER." As written, there is no way to "excuse" an Red litter fully contained by Blue side that is neither scored in the Can nor scored in the Landfill. There is no provision by which you can half-score a litter such that it's scored per Paragraph 3 (Blue Can thus not Red Unprocessed) but not scored per Paragraph 1 (Blue Can +6). Unprocessed is anything that's not scored; not anything that would not otherwise be scored. That said, there's still nothing that legally tells you which one to score. |
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#14
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Re: Human Player Feats
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If I scored the BLUE LITTER in the SCORED RC on a BLUE PLATFORM, then the RED LITTER thrown on it is UNPROCESSED LITTER because it isn't scored (1-LITTER per RC), but IS fully contained by the BLUE side of the field. However, if I scored the RED LITTER on the SCORED RC on a BLUE PLATFORM, then the BLUE LITTER that was in the RC is BLUE UNPROCESSED LITTER on the BLUE side of the field, worth ZERO points. I think a Q&A should clarify whether your own alliance's LITTER takes precedence for scoring over the opposing alliance. |
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#15
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Re: Human Player Feats
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And, as a matter of fact, the Ventura one was scored in exactly the same way. The blue-side refs consulted with the head ref on that one. |
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