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Unread 23-03-2015, 22:42
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GeeTwo GeeTwo is offline
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Re: Defense comprimise ideas

Essentially, defense is the activity of neutralizing or reversing the effectiveness of a tactic or resource. The various types of defense I can think of are (includes those already listed):
  • scoring denial (blocking or de-scoring)
  • game piece denial
  • goal denial (whether movable goals or blocking)
  • area denial (through obstructions or credible threat of some consequence)
  • sabotage (damaging/jamming/entangling the robot; FRC traditionally limits this to extensions beyond the frame perimeter)
  • counter-defense (defending against the above actions)
Techniques and tactics of defense include (again, includes those already listed):
  • robot-to-robot interaction (blocking, striking, pinning, damaging)
  • human player actions (litter, human scoring as a threat to deny area)
  • use of game pieces and field elements (moving, throwing, dropping, exploiting)
  • Avoidance (being more maneuverable/faster/stronger than will allow the other alliance to execute an offensive/defensive action)
  • Hoarding (usually not allowed)
  • Sensor disruption/jamming (includes blocking driver/human player vision)
  • creating situations in which the other alliance is likely to incur a foul penalty.

Exactly which techniques can be applied to which type is highly dependent on the game design. Also, many of the combinations are explicitly denied by rules most years.
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