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#166
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Re: This year's "game" is a job, not a game
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This is a very difficult engineering challenge. And difficult engineering challenges happen in life. I've got one in another window of my computer right now. But FIRST is not about that. FIRST says outright that it's not about that. It's about Inspiration and Recognition. And huge challenges that don't have intermediate goals tend to be less effective inspirational tools. It is very, very difficult--every year--to help a team that really doesn't understand what's going on. Think about how much work you put into your build season and events. Think about the burnout that's discussed on CD regularly. Now think about doing that without anyone else who knows how to build a robot. Now think about doing that when the only way to contribute is to meet an engineering challenge that's even harder than the seasons your used to. We can push to help teams. We do push to help teams. (For crying out loud, you [jman] are talking to a guy for 1678.) But it is hard. I say that because I do it, and it's difficult. And game designs like this do not help; making it more difficult to inspire helps no one. That's is not to say that we shouldn't have major engineering challenges in FRC. I seem to recall the GDC deciding that we should climb a 10 foot tall pyramid like freaking monkeys a while back. Setting aside the problems with point scaling, I rather enjoyed that challenge. Actually, it drove me completely nuts, but seeing our robot 10 feet in the air over Einstein was entirely worth it. And yet it would've been a really miserable season if that was the only thing to do. Can our team community step up and do more? Yes, of course, always. But so can the GDC. The GDC is part of this community: they're its leaders in many ways, and they're the standard bearers for its goals. Why shouldn't they help in their own way? Big challenges have big rewards. That doesn't mean we don't need small challenges. |
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#167
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Re: This year's "game" is a job, not a game
Not to nitpick, but did you mean "presence" here? If not, can you please rephrase this sentence?
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#168
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Re: This year's "game" is a job, not a game
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I'm not saying it's not amazing to watch 1114 or any other great team. It is. I've spent hours tracking down webcasts to watch the top teams compete to see how they approached this challenge and am still in awe. But if FIRST's goal is to reach as many students as possible and inspire them, this game makes it hard. There will always be teams that struggle. There will always be top teams that try their best to help them. (Please, your original post was to a mentor on 1678. If they don't do everything they can to help other teams, I don't know who does.) But there are also games that make it easier, games with smaller goals that those teams can be guided to do, games that give every alliance member something to contribute to. EDIT: Just read Siri's post (which I just saw)...it says what I was trying to say more eloquently. |
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#169
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Re: This year's "game" is a job, not a game
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#170
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Re: This year's "game" is a job, not a game
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#171
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Re: This year's "game" is a job, not a game
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That doesn't mean stop striving, but it does mean you've achieved something you previously could not. Why do we have progressions in real life? Just let 4th graders take the ACTs all the time, they're scores will eventually get better. We don't, because there's other value in tracking lesser progress and providing interim goals that are still valuable. The GDC has a difficult job doing this for a huge spectrum of team abilities. No joke. But they have done it before, even consistently. This year, the plot of Game Mechanic Difficulty vs. Inspiration/Contribution is...unique. That's why we end up with discussions like this, and others about how to help teams contribute, and cheesecake food fights, and tethered boat anchors. These are not community effects; they're game ones. They change with game design, and there are good things about this year's curve. This really isn't one of them. |
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#172
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Re: This year's "game" is a job, not a game
I concur.
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#173
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Re: This year's "game" is a job, not a game
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The whole point of my post is that, while in the past this failure was a frustrating experience that an alliance would need to work really hard to come back from, in this year it's very often literally impossible to do so. We're no strangers to catastrophe in Quarterfinal 1 - it's just that in other years, we had some ability to come back from it and fix it. This year, done, might as well go home, except here you still have to play a completely pointless match, have fun. |
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#174
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Re: This year's "game" is a job, not a game
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#175
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Re: This year's "game" is a job, not a game
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Add 4 more quarterfinals, drop the lowest score from each. Drop the lowest score of each team in the semis as well. |
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#176
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Re: This year's "game" is a job, not a game
http://leadwithastory.com/top-10-dif...-and-robotics/
Okay read that. First posted here: http://www.chiefdelphi.com/forums/sh...hreadid=136064 by the way. None of that was dispirited or uninspired. This exactly captures my point about why FRC is inspirational and why Recycle Rush is not a detriment to the program. |
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#177
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Re: This year's "game" is a job, not a game
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What made the Einstein Finals in 2010 and 2014 so extra-interesting were the fact that those forms of defense (1114 trying to block 254's auto in 2014 or 1114&469 teaming up in 2010) were against something everyone was expecting... against teams so successful and consistent that everyone wondered (skeptically) how they could be stopped. We all expected 254 to run their fabulous 3-ball auto... the question was how to defend it, since it's so reliable and parked in front of a low goal. In 2010, we all knew 469 was going to drive to the tunnel in auto and re-cycle the balls while 1114 fed the cycle... most people thought 469 and 1114 winning in 2010 was a foregone conclusion. But when 67 just played the midfield game so spectacularly in an 'ordinary' way, 177 assisted, and 294 did their best to snarl up 469's cycle, and then things just didn't go quite right for 469 and 1114 (2041 got stuck in the goal; 294 was highly effective), everyone watched in shock as the alliance of 67-294-177 won. FIRST needs 'iconic' top teams to be like a sport. In professional sports, the game is the same year to year, and the seasons are long so we all get to know what makes someone special... what they're better at than anyone else or what their Acchiles Heal is... that way at the Super Bowl or in the World Series there is a story anticipating the event. But, the FRC game changes every year, so the top teams that make it to Einstein need to re-write their story every year... be so fabulous and so consistent that everyone in FRC knows what to expect on Einstein, despite a short competition season... that way when a team get's toppled doing their 'tried and true' or they have to deviate to counter an opponent, it is that much more exciting. Besides, high-level elimination matches this year will be overwhelmingly intense... down-to-the-wire in the quarters and semis too, because each alliance is facing every other alliance, fighting to get those last few points to bump up their QA... I agree with Koko Ed, April 25th will be one wild day. |
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#178
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Re: This year's "game" is a job, not a game
this would fix playoffs. Isn't this used in X-games?
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#179
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Re: This year's "game" is a job, not a game
Moderators Note: It would be great if people could make their points in this thread without using slang terms for urination. Posts such as these have been and will be deleted. Refer to the forum rules if you any questions.
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#180
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Re: This year's "game" is a job, not a game
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Come on, CD community, this game won't be changing. It's fine as it is. It has addressed past complaints and yet, still, we are not happy with it? To repeat an old saw. It is not about the Robot. See the forest, smell the roses, etc.... This thread has stomped on my buzz. Try to enjoy these last few weeks and revel in how the strategies have evolved, instead of kvetching about how we wish the world would be. Witness how three mediocre Robots can defeat the highest seeds by developing a clever game plan where the sum is greater than the parts. /Rant over. tl;dr people who wake up saying it's going to be a bad day are always right. |
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