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#13
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Re: This year's "game" is a job, not a game
When comparing this years game to games outside of FRC it dawned on me that one reason why games with similar mechanics on different platforms are fun. Lots of games that have these tedious matching or stacking mechanics have sensory feedback that make the game fun.
This is going to sound pretty bad for a comparison but hey lets do it! So lets compare this game to candy crush. If you haven't played candy crush... 1. I don't blame you. 2. Its a match 3 game match 3 similar icons to get points Thinking about that from an observational standpoint what is fun about candy crush? Absolutely not the actual interaction you have game play wise, what makes candy crush fun is the fact that upon completing an action you are rewarded with wacky sounds and cool particle effects. Last years game you saw goals light up then saw balls fly through and points were awarded. I feel like the disconnect between creating stacks and score going up is actually hindering people from having fun. This being said I would propose this. 1. Remove the numbers on the score board that denote points (don't remove the time EVER). 2. Actions that change score are then replaced with audio and visual feedback 3. Turn up the during match music I believe what this would accomplish is creating a greater sense of tension in the environment and the edge of your seat feeling would be maintained throughout the entire match until the final score board is shown. Anyway its kind of late to implement this and its also a bit pricey to ensure all venues have the appropriate equipment to do so to I'd imagine. |
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