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Unread 05-04-2015, 20:16
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Re: Match Length Question

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Originally Posted by Caleb Sykes View Post
If your team uses C++ or Java, the best way to determine how much time is left in the match is to create a Timer object and start the timer ticking at the beginning of teleop. Then, when the timer reads 135s, you will know that the match has ended. I assume LabVIEW has similar capabilities.
The problem is that some matches are 138 seconds, but we don't know if it's all the matches.
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Unread 05-04-2015, 21:19
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Re: Match Length Question

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Originally Posted by Jared View Post
The problem is that some matches are 138 seconds, but we don't know if it's all the matches.
My apologies, I didn't read the previous posts closely enough. I thought that the discrepancy came from the short disabled period between auto and teleop, but now I see that is not the cause of the extension teams are seeing.
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