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#46
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Re: IRI - 2015 Rule Modification Ideas?
I think it would be cool to put 4 robots on the field and see who can score highest stack in 30 seconds or something. A lot of the robots we've seen are capable of building stacks of indefinite height. It would be a fun test of driver skill, risk/reward balancing, and mechanical prowess.
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#47
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Re: IRI - 2015 Rule Modification Ideas?
Remove the step and create safe zones for robots to be able to stack. Bring back the defense bots.
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#48
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Re: IRI - 2015 Rule Modification Ideas?
Play Aerial Assist with 6 high stacks of totes and RCs on top.
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#49
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Re: IRI - 2015 Rule Modification Ideas?
I dig this idea. I bet you would see some really close races to the middle to place the totes.
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#50
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Re: IRI - 2015 Rule Modification Ideas?
I personally like how the playoff tournament structure is set up this year. A couple of reasons for this:
In the old structure when the alliances had to play head to head, the 4th and 5th seed would play against each other with only one of them moving on. The problem would be, what if both of these were better than the 3rd seed and they both deserved to move on, but couldn't specifically because of the head to head format making it much easier for the higher seeded alliances to move on even if they weren't the best of the 8 The same kind of thing goes for the 8th seed alliance. In the old structure 8th seed was basically a death sentence because the alliance had to play against 1st seed for a spot in semi's, and therefore they almost never moved on even though they may be better than the alliance that took the 4th semi's spot. (I do realize that this year's structure would be harder to implement in a game involving more defense) Now, you can have 1, 8, 4, and 5 move on if they have all proven themselves to be among the highest average scoring alliances regardless of who they played against. (And you get to play against more than one of the other alliances in quarters and semis) |
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#51
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Re: IRI - 2015 Rule Modification Ideas?
I would have to agree with others on the noodle throwing issue. Noodle throwing is simply extraneous. It adds nothing to the game but randomness in scoring and the field.
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#52
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Re: IRI - 2015 Rule Modification Ideas?
Heck, if it still goes by QA and not 2/3, do this in the quarters too. It doesn't punish alliances who lose a stack in an unlucky match.
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#53
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Re: IRI - 2015 Rule Modification Ideas?
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#54
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Re: IRI - 2015 Rule Modification Ideas?
Quote:
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#55
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Re: IRI - 2015 Rule Modification Ideas?
1)Remove the step and in the last 20 seconds robots can cross the field and take down opposing stacks like 2003
2)Flip the upside down totes in the land fill 3)Change the angle of the chute door to allow totes to land flat 4)Get rid of the yellow totes and add RCs in their place for higher scores A bit drastic I know but they would make the game alot funner to watch |
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#56
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Re: IRI - 2015 Rule Modification Ideas?
Quote:
Give teams enough times to build a stack of consequence but not so much time that they could make something potentially dangerous. Or just have a ladder handy. ![]() |
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#57
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Re: IRI - 2015 Rule Modification Ideas?
Modify the tote chute and allow RC's to be entered into the field through the chute
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#58
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Re: IRI - 2015 Rule Modification Ideas?
These are my suggestions to make this a better game overall:
1. Disallow Noodle Throwing. 2. Place 2 additional RCs on each side of the field, at the end of each scoring platform. 3. Eliminate the Co-op feature. 4. Retain the Autonomous bonuses, but allow yellow totes to be used as regular totes in stacks. 5. change orientation of inverted totes in landfill back to right side up. 6. change tote count for human players to at least 40 per alliance. 7. Eliminate some of the totes on center step and place 2 additional RCs on step. These changes would remove nearly all of the capacity, debris, distraction, and chokehold constraints currently in the game, and this would change Recycle Rush into a more pure high level execution game. The alliance who can build the most and tallest stacks would win. It would be awesome to see how far we could go if the limitations were removed. my $0.02 |
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#59
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Re: IRI - 2015 Rule Modification Ideas?
Agreed. When 254 and 1678 made this happen at Silicon Valley it seemed to make coop much more exciting and nail biting.
This could certainly bring an exciting competition aspect to the game. A second race to the step - but this time having to navigate around or over scoring platforms. I know my team got a little cocky in one of our qual matches and ended up toppling our coop stack after trying to maneuver over a platform. This might also allow matches to be decided in the first 20 seconds instead of the first half a second. Will teams forego putting their stacks in the auto zone in order to be ready to quickly get the 30 points? |
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#60
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Re: IRI - 2015 Rule Modification Ideas?
For Chezy Champs, we have discussed only scoring noodles that are inside of cans. No processed or unprocessed noodle points.
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