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#106
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Re: A Recycle Rush Reflection
I have been reading the responses with great interest and wanted to add a new question connected to the discussion about alliance choice:
What do you think the expansion to 8 divisions does to the alliance choosing process. Also, if I was in charge of division placement I would work hard to keep the powerhouse teams spread out to avoid say 254 and 1114 having a chance to work together. Are division placements random? Eric |
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#107
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Re: A Recycle Rush Reflection
I was thinking the same thing haha. It should be moved to a thread called: "2015 Champs Discussion" or something along those lines. I've really enjoyed the conversation if that means anything.
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#108
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Re: A Recycle Rush Reflection
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And if a really good canburglar does fall to the last pick of the draft, I think stranger stuff has happened at champs. *Mistakes are made |
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#109
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Re: A Recycle Rush Reflection
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Just like this year, many people who didn't understand competition argued they weren't that important. |
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#110
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Re: A Recycle Rush Reflection
Quote:
Here are some selected quotes: Quote:
Quote:
Quote:
Last edited by AGPapa : 06-04-2015 at 23:37. |
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#111
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Re: A Recycle Rush Reflection
What seems to happen is that a lot of teams are left stuck at the HP station or caught on their way to the platform because they tried to get one more tote. That's where the step function becomes most readily apparent.
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#112
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Re: A Recycle Rush Reflection
Quote:
So a team that is capable of 2.5 stacks can make 2 fully capped stacks, then either cap a partner's stack or build an uncapped one before the match end. |
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#113
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Re: A Recycle Rush Reflection
I'd like to share my thoughts on this game. This is my first and probably last (unless I mentor) year doing FRC, as I am a senior. Because of this, my perspective is different than many of the other posters here on CD - I didn't experience the 2013 and 2014 games, I've never strategized around defense, etc.
Recycle Rush undoubtedly has flaws - high skill floor, strange skill ceiling, autonomous probably deciding Einstein matches, potential liabilities of 3rd teams, boring and complicated for spectators. I think, however, that this thread has focused mainly on defending or attacking the flaws of RR, and there are definitely some cool things about it that I didn't see in my cursory look at earlier games. First of all is the simply insane robots some teams have built. I realized more teams had realized the potential for adventurous designs so we would have more of these at Champs, but teams like 1987 and the other ConveyorBots, 1726, with their more-or-less pure stacker, 1212 with their double robot, Batman and Robin, Zenith and Zipline, 2840's robot, 1671's under-ramp... maybe this has always happened, but seeing 1212's robot at Arizona West was amazing to me, even though it was having trouble. Second is it seems to me like the human players, at least through the weeks of regionals, are more interesting this year. 2014 has them catching and re-introducing balls, and 2013 has them inserting and throwing (for a few seconds) the frisbees. This year, the human players have to load totes, something that has some level of skill to make it smooth and consistent, load noodles into cans, again, something that can done slowly or quickly, and most challenging, they can throw noodles for a fairly significant number of points. At championships, the best noodle throwers will be targeting robot's paths or aim for a side of the landfill. Finally, there have been complaints about the amount of clutter on the fields this year. I actually like the clutter - whenever I watch a 2014 game in particular, the game feels so empty. This year has so much going on, especially for middle level alliances in these last week (see 1726 at AZWest). One other note, someone earlier in the thread mentioned that there are two camps - an "FRC should be a Sport" camp and an "FRC should be a Engineering Challenge" camp, more or less. I personally don't ever foresee FRC becoming extremely fun for spectators without a major restructuring.
When I show our team's victory to an outsider, be it a family member, a friend, a potential sponsor, I think their experience is something like this: "BLUE ALLIANCE WINS" - Ok, so they won. Now what? They get to go to Championships and lose against teams I have never heard of? Uh... Very few outside viewers care that we are learning about programming / engineering / design / teamwork / leadership. NOTE: Please let me know if any of my opinions about earlier years are misinformed, I'll be honest that I haven't spent much time researching. |
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#114
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Re: A Recycle Rush Reflection
One aspect off this game that I like is that the performance of teams is obvious on the field during and at the conclusion of a match.
Like LogoMotion (2011), or Rack-"N"-Roll (2007), the scoring implements are apparent at the end of the match. Rack-"N"-Roll's climbing on your partners Robot was a great endgame. In most games (Aerial Assist, Ultimate Ascent, Rebound Rumble, Breakaway, Aim High) the scoring pieces disappear and the only indication of scoring progress is with the Real Time scoring on the screen. The added bonus of stacks obscuring the view of the Drive Teams as scores are accrued is cool. Tethered bots scoring on the closest platform degrade the ability to work the landfill. Say what you will about the game this year. It is what it is. I understand the concerns about engaging the General Public in STEM activities. The energy of the students dancing (witness the PNW championship) make the events pop! Looking forward to this weekend's District Finals in Michigan, Mid-Atlantic, and New England. Watch them if you can as they are precursors to the CMP. |
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#115
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Re: A Recycle Rush Reflection
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I didn't like tape measures in 2002. I didn't like minibots in 2011. I don't like intentional litter on the floor this year. I am trying to keep an open mind about canburglars. Like others, I fear there is a wasteful and uninspiring arms race looming. |
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#116
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Re: A Recycle Rush Reflection
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The statistic that hasn't even been evaluated, probably because it's tough to acquire the data, is what % of canburglaring turned into points, and whether or not those extra points changed an outcome of Elims averge ranking. If we could get that data and analyze it I think (IMO) it'd translate back to the average team's design decisions in Week 1-2 to not do canburglars given the efficiency in match flow of few high stacks vs many short stacks at a typical event. ----- Moving forward to champs, niche things like this seem to be the only publicly-discussed thing that matters for the average champs-bound team. While I don't think canburglars are the only thing a team who can't solo > 2 capped 6-stacks, I think it's almost a must. Such a shame too. Where would a canburglar specialist be picked in selections? Where do they fit, outside of the 2-3 elite alliances who can do 5+ capped 6-stacks? |
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#117
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Re: A Recycle Rush Reflection
Not really true. If you can grab three cans off of the step to own six total, the other team can cap at most four stacks. You probably only need to cap five stacks to win. If you grab all the cans from the step to own seven, you only need to cap four to exceed the three capped stacks the other alliance has.
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#118
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Re: A Recycle Rush Reflection
Kinda funny
My biggest complaint with this year is what to do with the robot(s) at the end of the season. We generally keep one in for demonstrations or teaching. We already have the same drive train on past assembled bots so that's useless. We have made "forklift bots" in the past, so no need for displaying that element. And showing our sponsors, potential sponsors, admin or community how we pick up totes or a garbage can truely isn't very glamorous. So, I guess I need to agree with some of the thought process represented in this thread. This game has aspects of boredom. I know that the experience my students had was phenomenal but we were lucky to end up in the 2-5% winning two regionals. So obviously my/our opinions are a bit skewed. But having a forklift sitting around isn't very exciting versus a frisbee thrower or basketball bot that gets others a bit excited when they see it. |
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#119
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Re: A Recycle Rush Reflection
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Maybe I just haven't been in high school recently enough, but this process seems quite familiar. District tournaments, regional tournaments, state championships... We do Worlds, which is maybe more baseball-y, but it's not like parents know every team in (at least the larger) states anyway. |
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#120
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Re: A Recycle Rush Reflection
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At champs they matter even in Quals because there is a good chance that average teams are paired with elite teams who can use 4+ RC's. Last edited by JesseK : 07-04-2015 at 10:50. |
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