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#136
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Re: A Recycle Rush Reflection
The GDC can't* change the values now, not when many teams have been planning their strategy around them since kickoff. Unlike a minor change (like not allowing noodle throwing or something similar), that would be a HUGE strategic change for high level matches.
(And I'm saying this as a student on a team that hasn't put a large focus on them and probably won't be that affected by a change like that. But I think it would be completely unfair to teams who have done this to have the entire game changed right before champs.) *Can't = will avoid this if it is at all possible (i.e. they have the ability, but almost definitely won't) Last edited by Rachel Lim : 07-04-2015 at 21:39. |
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#137
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Re: A Recycle Rush Reflection
Mostly because I use global team performance as a proxy for engineering difficulty per performance level. The contribution skew is the worst it's been in years, with more teams lower and some out in the stratosphere. Combined with the game's limits on contributions (essentially, it's really easy to get in the way), the effective floor to contribute is relatively high relative to that spread.
At the same time, those stratospheric teams are capped in the literal sense in terms of game pieces. I guess it's not so much that it's a low ceiling as it's a ceiling no one really wanted to break. This isn't trying to squeeze in another 3 assist cycle or nail the triple balance or design that 6 second climb. This is minibots: an arms race for a coin flip. Quote:
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#138
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Re: A Recycle Rush Reflection
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#139
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Re: A Recycle Rush Reflection
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I did enjoy this game a lot more than I thought I would, but the barrier to a competitive robot was the highest imo since 2010 (oh the 0-0 soccer scores!). |
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#140
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Re: A Recycle Rush Reflection
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That is all very true. I never took a step back and thought of it from that angle. Thank you for the different perspective. |
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#141
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Re: A Recycle Rush Reflection
That would make for a very interesting Championships. I sort of hope they do just to keep the game competitive after the first quarter of a second.
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#142
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Re: A Recycle Rush Reflection
In 2013, the following was included in the manual
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I think the incentives in Recycle Rush are overall more rational that the incentive for climbing was in Ultimate Ascent, so the chance of any score change happening is even lower. For that decision to make sense, the GDC would have to conclude that the benefits of making such a change would outweigh the backlash from teams who spent a season building and competing with a robot designed around the current incentive structure. |
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#143
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Re: A Recycle Rush Reflection
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#144
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Re: A Recycle Rush Reflection
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Last edited by dcarr : 08-04-2015 at 02:52. |
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#145
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Re: A Recycle Rush Reflection
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#146
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Re: A Recycle Rush Reflection
Sorry, I guess my original post wasn't clear. The GDC can legally change the values, but can't without completely changing the game and what mechanisms teams should have focused on. For weeks everything has been focused on those center containers; by changing the rules the best designs will become those robots focused on stacking totes very fast.
So yes, they can change the values, but they basically change the entire game. And they definitely can't change it without a very long thread on CD discussing whether they should or shouldn't have done so... I'm not saying I like the fact that games will be decided in the first 0.1sec or so. I'm just saying that it has been this way so far, and to change it at this point will be...very interesting. |
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#147
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Re: A Recycle Rush Reflection
I may be afraid to say this too, but I have heard that the FMS may have a subtle micro-delay between when each alliance is enabled in autonomous.
FMS Enabling Sequence Last edited by MooreteP : 08-04-2015 at 17:21. Reason: Added Link |
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#148
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Re: A Recycle Rush Reflection
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