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#1
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Re: IRI - 2015 Rule Modification Ideas?
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#2
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Re: IRI - 2015 Rule Modification Ideas?
Every match, each alliance gets one hollow litter that's been stuffed with PVC.
Keep litter rules. Watch dominoes happen. |
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#3
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Re: IRI - 2015 Rule Modification Ideas?
I like the litter rule where you can put more than one per green bin. This effectively makes noodle throwing meaningless/suboptimal.
To add to this, robots should be allowed to return litter to their opponents. I'm frustrated that the GDC introduced a gamepiece, then removed any play/counterplay that could have gone with it. I think that changing the field too drastically would result in basically just a new game. The game isn't designed for your robots, your robots are designed for the game. Last edited by Scott Kozutsky : 04-17-2015 at 09:41 AM. |
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#4
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Re: IRI - 2015 Rule Modification Ideas?
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#5
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Re: IRI - 2015 Rule Modification Ideas?
give each alliance 10 cans to replace their noodles that can act as both cans and noodles
they can also be thrown in the last 20 seconds |
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#6
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Re: IRI - 2015 Rule Modification Ideas?
I'm interested to see how many ramps come out of the usual 5 additional pounds.
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#7
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Re: IRI - 2015 Rule Modification Ideas?
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#8
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Re: IRI - 2015 Rule Modification Ideas?
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#9
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Re: IRI - 2015 Rule Modification Ideas?
At this point, every team in FRC designed their robots without the possibility of defensive interaction in mind. This changed how we built many, many mechanisms this year, and I'm sure it did for nearly every other team. You can't just put defense back into the game and expect everything to work out without teams needing to change designs.
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#10
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Re: IRI - 2015 Rule Modification Ideas?
IMO, the most entertaining bits to watch involved interaction between opposite alliances, namely the tug of war games between two can burglars. I think that by increasing robot operation range to the opponent's landfill or even auto zone would make for more entertaining matches. Alongside this, transfer of game pieces between sides of the field should be removed.
With this, other revisions would have to be made, limiting the amount of interference a team could to an opposing alliance stack. Maybe include a new foul for contacting a game piece on the opponent's scoring platform. |
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#11
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Re: IRI - 2015 Rule Modification Ideas?
Unlimited (or at least increased) availability of totes from alliance station. I could see two powerhouse teams pulling 70+ totes from behind the wall, while another team clears most of the landfill. While there wouldn't be enough cans to cap those, it would be interesting to see all those stacks and how they fit it all on the platforms.
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#12
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Re: IRI - 2015 Rule Modification Ideas?
It'd be messy, and I imagine that the refs would hate it, but what about extending the Alliance Station, but not the HP station, around the corner of the field a bit so that when teams fill up the near Scoring Platform, they can run a coach around the corner to go direct from there? There was at least one match that 148 absolutely filled up the near platform and appeared to render 1114 landfill eating less effective than usual.
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#13
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Re: IRI - 2015 Rule Modification Ideas?
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#14
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Re: IRI - 2015 Rule Modification Ideas?
True, but I hope that at IRI, there's a few matches where teams just straight up fill up the scoring platforms end-to-end. 148 can easily fill up over half a platform by themselves, and I imagine with another amazing Feeder Station robot they could fill up the entire close platform.
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#15
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Re: IRI - 2015 Rule Modification Ideas?
Lets just trim each match down to the 15s auto period.
We can all work all summer long to create either the most awesome "Wave-like" tote stack / can grabbing machine... or the worlds fastest and baddest Recycling Container yanking device. The rest of the match is just a pain in the butt to play anyways, lets trim the fat and do what is most exciting. I was most excited about every Division Playoff and Einstein match at the beginning, usually just the first 0.5-1s. We could probably play a lot more matches, or get done faster for more time for extracirricular activities. -Adam |
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