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#16
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Re: The cheesecake runaway
It did also allow teams to add things they did not have weight, which is pretty much what happened with all the ramps.
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#17
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Re: The cheesecake runaway
I think that cheesecaking to the excessive extent which was common throughout this year can be solved mostly through smart game design. Here are just a few factors off the top of my head which made recycle rush uniquely suited for cheesecaking:
All of these can easily be designed out of future games. Not necessarily saying that they're all bad things (in fact, I quite like some of them), but all together, they created the perfect storm of cheesecake this season. |
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#18
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Re: The cheesecake runaway
You're all correct that the prevalence of cheesecake is not due to teams' being un-GP, but rather to the idiotically designed game they were forced to play. They did the best engineering they could with the restrictions they were given.
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#19
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Re: The cheesecake runaway
The rules setup and scoring dynamics definitely need to be reevaluated for the future in terms of how all partners of various types can contribute to an alliance effectively and fairly at all levels. I'm going to try not to say more than that because my opinions are too biased to be relevant. I just want to clear 1114 and 148's names in all this.
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Our team took immense pride in the fact that we got so far out of proper analysis and sheer persistence. This was our decision; We were trying to play the hand we were dealt, and I apologize for how it came across. 1114 and 148 were nothing but professional, gracious, and AWESOME to work with (1114 has long been my favorite team in FRC). Sorry for any typos or hasty wording; I'm on mobile and rushing to get this out because no blame should lie on the alliance captains for the "new" robot, because that was our team's initiative and decision. |
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#20
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Re: The cheesecake runaway
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#21
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Re: The cheesecake runaway
In 2014, 3634 was picked by 2067 and 175 at our second district event. That was the first time our team had ever been picked in the history of the team. We spent lunch working with students and mentors of both other teams to revamp our drive system (among other minor adjustments) and wound up making it to the semifinals after playing a role we'd never thought of before due to the suggestion of the alliance captain.
The students came away from that so inspired that we immediately went back to the shop and (in the out of bag time) remade all of the changes we had done at the event and even added a few more. We went to our third district soon after and became alliance captain using the new strategies that the previous alliance had given us. Going from almost last in our first event to alliance captain in our third, I feel like this is a perfect example of how cheesecake can be inspiration to the recipient. |
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#22
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Re: The cheesecake runaway
Just out of curiosity how much did those 4 harpoon launchers actually weigh? I'm really looking forward to a post by 1114 describing the engineering and strategic designs behind these.
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#23
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Re: The cheesecake runaway
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#24
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Re: The cheesecake runaway
Being Cheescaked was definitely a great experience.
I have no issue with it... obviously the ability to grab two RC's off wall in auto trumps most everything in Eliminations. It can backfire though, our cheesecake arms were not fully working and remained fully extended in multiple matches and slow . In the ones they worked they were great. We lost by 2 QA in the SF. Very Frustrating. So many 6 point plays.. ugh! In SD...then we fixed them (re-did all air lines) and used them in Elims..they were super fast and flawless.. still lost in QF. Why I like it... We would have been picked anyhow being in Top 20 of each regional, so being cheesecake for us ,was a great experience. It added to us a capability we could use. Watching the teams work during lunch was amazing and the transformation of the bot to loose weight in every way possible was very interesting. It was not liked by everyone on our team actually half the team did not want the canburglar arms. I had to convince the team it was our best chance. It builds teamwork between teams and when it works and makes a difference its cool. We were almost cheesecaked last year too...they tried to add cheesy vision and we learned how to inbound the ball. They never could get the code to work in time. Having cheesecake work is a great experience. I all for it. In fact next year we are going to be under weight so if cheesecaked we don't have to modify the rest. Anything that is within the rules that adds to teamwork and innovation is good in my book. |
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#25
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Re: The cheesecake runaway
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We did not play in the earlier matches because we still needed to get it through inspection. The queue to inspect for elims was a little ridiculous (having to snake through the alliance pit was hard, too) and so it would not have been legal for us to play. You might have been confused because 148 and 1923 both wear black. Our robot was constantly surrounded by 1923, with 148 over our shoulders helping make things happen. Don't judge a book by its cover. Editing for another response (sorry, on mobile): Quote:
In the end, we made a decision, as an alliance, not to HP load. Our job was: Burgle, get the cans in a good place, move the auton stack to the wall, and get out of the way. We all agreed that it would be the best role for us, and we executed as best we could. We had a fantastic time getting to work with and learn from our partners - they're class act teams with amazing programs, and hopefully we'll be able to to capture a fraction of their magic to use from here on out. Last edited by Libby K : 26-04-2015 at 10:10. |
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#26
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Re: The cheesecake runaway
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I don't think anyone is blaming the teams in question, or saying the experience cannot be inspirational for the teams involved. The teams evaluated the situation they were put in, and each reacted in a fashion that best suited their chances. We obviously do not want to take away the experience of working closely with your alliance partners and great teams on how to improve your robot. That is a core part of inspiration and growth for many teams. However, when the point is passed where the core functionality of a robot changes due to "cheesecake," we create a disincentive for teams to try and accomplish everything they can during build season. I find no fault with 900's decision to build a new drive base for cheesecaking, a decision that certainly took a lot of guts and that most teams probably would have shied away from. However, I'm upset that we were playing a game where a drivebase with weight and space to attach mechanisms became a more attractive pick than 50 other teams in their subdivision. I find fault with a game where the best thing for a third alliance member to do is use a device from another team and then get out of the way. |
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#27
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Re: The cheesecake runaway
So, in light of how much attention my post on cheesecake got, there are a few things i would like to clarify.
- I would like to retract the 'ridiculous' I put before talking about 1114's harpoons was not necessary and only came off as aggressive, and was not indended that way. "Impractical" was probably a better word, and if they were able to make them work on their own robot, congratulations. |
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#28
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Re: The cheesecake runaway
To me, it sounds a lot more like copying someone else's answers for an exam. I just couldn't throw away everything we'd worked on for months for the sake of winning.
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#29
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Re: The cheesecake runaway
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Each team should ask not what their alliance can do for them, but what they can do for their alliance. |
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#30
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Re: The cheesecake runaway
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First of all congratulations on advancing to the Einstein Semifinals. The real question here is did Robin use all the totes from the human player station? If they did then I agree, but if there were some totes leftover that weren't utilized, would there have been any negatives from attempting to score any extra totes that Robin didn't use? |
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