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| View Poll Results: Would you like to play another game without defense? | |||
| Yes |
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77 | 15.16% |
| No |
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431 | 84.84% |
| Voters: 508. You may not vote on this poll | |||
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#1
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Re: Do we want another game without defense?
On contrary to "Teams can't upset or make comebacks," at the two regionals I went to, the winning alliances were the #6 and #7. Prior to this year I had never been to one where an alliance outside the top 3 won.
I loved Recycle Rush, and I feel the awesomely creative robot designs are more fun to watch than a game with defence. What other game would have harpoons and multiple robots? If there's an issue I have with this game, it's the average points ranking system, not the lack of defense. But by the poll it seems I'm in the minority on this one. |
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#2
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Re: Do we want another game without defense?
I can't say yes/no, but I would say not back to back. There is a place for another later though.
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#3
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Re: Do we want another game without defense?
I had no major issues with this game, except that it encouraged me to root for others to fail so that my alliance could move on (which happened a lot time at worlds: the Curie finalist alliance of 3663 1574 2046 and 5586 got there because other teams messed up big time and we only had minor screw ups. that and canburglaring). however, I really liked 2014, where it was easy for a team with few resources to do well by getting really good at defense. In all, I dont really want another year of no defense next year, but I dont think it would be harmful for this to happen every once in a while
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#4
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Re: Do we want another game without defense?
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#5
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Re: Do we want another game without defense?
I find that although this was a much more boring game, the robots became more exciting. 2014 had plenty of robot designs, but it was nothing compared to this year. Now for teams this is really exciting - I think I squealed when I saw 900's cheesecaked harpoons. However, for spectators this has less of an effect I think. The difference between a field with similar or varied robots is fairly negligible to someone who doesn't know much about FRC robots imo. Still, it was incredible to see so many different, unorthodox designs compared to other years. Not only that but these robots could win - they weren't simply gimicks (148 is the best example). I feel that the lack of defense/interfernce and multitude of game pieces/tasks really created an incentive for teams to think out of the box. In theory every game should do this, but it's definitely not easy.
On the other hand, this game could be really boring to watch. Every game trends towards being boring in the first few weeks then becoming insane on Einstein, but I feel this year that just wasn't the case. Week 1 and 2 events (especially districts, oh man) looked pretty much like this: a tote would be dispensed, a team would take 30 seconds trying to put it on the platform, and repeat (this was another issue: teams without a gamespec element were pretty much screwed). Many teams could make small stacks but that was about it. Einstein suffered a similar fate, albeit at a much higher tier. Each alliance would make 6 or 7 6-stacks in their own little areas, and there was very little variation between matches. The obvious exception is the can stealing battles: they were great to watch. Our 35 second tug-of-war in Archimedes playoffs was the best part of any match this whole season. Einstein was determined by who got the best can-stealing selections - this is why the 1023/2338 alliance got knocked out immediately; their can-stealers just weren't fast enough. And even then, the can-stealing created an arms race that becomes a little insane imo. Karthik said something at his seminar about how the minibot arms race a few years ago got to the point where teams were using dry ice to speed up their mini bots' motors. This arms race was probably less insane, but there was lots of surgical tubing involved still - a dangerous amount of potential energy. I feel this arms race wasn't as bad, but still could've created a disaster. Quote:
My post strayed a quite a bit from the actual lack of defense aspcect of this game (oops!) but I really can't cast a vote. At the beginning of the season I would've voted a definite "no", but after this year's metagame evolved to accomadate the lack of defense I just can't. But I also won't vote "yes", because that just presented a whole SLEW of problems this year. Last edited by AndrewPospeshil : 26-04-2015 at 17:24. |
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#6
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Re: Do we want another game without defense?
No defense is fine as long as there's more interactions. You can't tell me an FRC sized "Clean Sweep" wouldn't be fun.
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#7
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Re: Do we want another game without defense?
I personally dislike not having defense very much, but if FIRST is going to do a game with no defense again, they need to have only 2 robots on each side of the field. However, this would mean that everyone would get fewer matches at each event they attend. So...defense, please!
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#8
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Re: Do we want another game without defense?
This was a very fun game to play in vex and I'm certain it would a great one to do in FRC. Autonomous ranged anywhere from basic drive forward, to a complex series of movements going about the field collecting and then scoring pieces in the auto period. Also in this game defense is an option. Should something like this come to frc, at least 1 team (most certainly more) would make a robot that could put up large wall to defend their side.
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#9
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Re: Do we want another game without defense?
Yes!
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#10
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Re: Do we want another game without defense?
What makes a game boring? The rules or the gameplay? I think if someone explained to me how basketball is played, I would think that it was shallow and boring, but the players do some incredible things to make it not boring and fun to watch. I found, naturally, that the more creative and effective the machines on the field were, the more fun it was to watch due to the focus being on how effective the offense was and not, like previous years, overcoming defense as well. The "typical" style of FRC game makes the game more exciting for a wider range of random robots during qualifications, but I'd be shocked to hear anyone say that the playoffs this year were any less exciting than years past.
In a way 2008 was similar to this game. Limited defense, less room to maneuver, and limited alliance interaction. I think games like this are refreshing every few years. I prefer games that resemble offesnive/defensive-style play, but I absolutely don't think "olympic trial-style" play should be eliminated from the FRC vocabulary. It's all about keeping it fresh which the GDC has been doing for many, many years and my hat's off to them. |
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#11
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Re: Do we want another game without defense?
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And there were definitely some upsets at the high levels - on Carson, the #1 alliance (lead by 254 The Cheezy Poofs) was eliminated in quarters and the #5 alliance went to Einstein. A tangled auto and a stack placed atop litter toppled another in the first round, and a robot fell over the second during auto - end of season. Once on Einstein, the other top alliance anticipated prior to CMP (148 Robowranglers allied with 1114 Simbotics) went down in semis - it was the #4 alliance that took the gold and the #5 that took silver. While I did not notice any 3/7 victories, I did see several 4/6 can splits which were won by the team with only four RCs. |
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#12
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Re: Do we want another game without defense?
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