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#31
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Re: 2015 Lessons Learned: The Negative
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Some teams have scouting programs (like mine). We need tools to train scouters. Such as FULL FIELD view from the stands. |
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#32
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Re: 2015 Lessons Learned: The Negative
I agree with a lot of whats being said except for the cans and match outcome being decided in auto.
Even when 1678 and 118 got 3/4 cans, (I believe it was in semi finals on Einstein) 987 and 2826 still pulled out the victory scoring well over 200 points. Winning the can wars definitely helps, but it doesn't mean instant win or loss. You still have to stack them. In addition there were barely any matches this year where one alliance got all the cans off the step. (I can only recall two) And again in one of the two matches, the alliance that got all the cans only put up 4 very sub optimal stacks with cans, and was eliminated. There was only one match that I can think of the whole year, where the outcome was decided in auto. I think I can live with that. Last edited by John Retkowski : 26-04-2015 at 13:36. |
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#33
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Re: 2015 Lessons Learned: The Negative
I'm curious: which divisions were you guys watching on the stream? I watched Curie, and while the resolution was pretty bad, I generally found the camera angles and split view to be pretty nice. That said, I was generally not focused on a particular team, but rather trying to take the whole thing in as an un-invested spectator. Einstein was notably worse, with its focus on players and such (although I will say that, for those in the dome who could see the physical field as well, it may not have been as bad)
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#34
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Re: 2015 Lessons Learned: The Negative
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#35
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Re: 2015 Lessons Learned: The Negative
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#36
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Re: 2015 Lessons Learned: The Negative
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I want to go ahead and further clarify that I wasn't at any point suggesting that general controls programming is easy, nor that the programming you might learn at FRC is not extensive. I meant that the FRC controls are boring, and I'm speaking solely about the robot code. Especially when the common programming language for the cRIO / RoboRIO is LabVIEW (our team is C++ing, though), you don't really learn too much when comparing, for example, to the mechanical knowledge you might gain from a good season in FRC. The only way IMHO to gain real and comprehensive knowledge with programming at FRC is to do something that is not directly related to the robot (i.e. 254's ChessyArena is absolutly fantastic), but again - few are the teams that do such projects. The other option IMHO is to do CV - but it didn't get you real advantage in any of the last years games. Even last year the hot goal reflector was broken. I think this symbols how FIRST treats CV. Also, I think I can safely presume that the code at 254 is more complicated than the code you will find on the average team (i.e. TrajectoryLib ). All powerhouse teams have complex mechanics, and us such these teams have more systems to control. Programming more cylinders is exactly the same as programming a few in terms of complexity. |
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#37
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Re: 2015 Lessons Learned: The Negative
What do you mean? If a team loses in the finals, what do you want to happen?
Last edited by Mike Marandola : 26-04-2015 at 15:05. |
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#38
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Re: 2015 Lessons Learned: The Negative
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FIRST is a technology organization. Poor stream quality, especially if they want new people to be interested in FRC, is unacceptable. Strike a deal with Google and YouTube or one of your other supposed sponsors and partners and get every event, but especially Championships, better streaming quality. And for Championships, get a broadcast like the one for the Michigan State Championship going on Saturday. MSC is incredible to watch, even with this year's game due to the incredible production value put into the event. Last edited by Kevin Leonard : 26-04-2015 at 14:56. |
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#39
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Re: 2015 Lessons Learned: The Negative
And hire the Roboshow guys to do interviews and help with game analysis.
Last edited by dodar : 26-04-2015 at 15:29. |
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#40
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Re: 2015 Lessons Learned: The Negative
As a member of a large team, I can tell you that we get to the stadium early to have good seats. That opportunity is available to all teams.
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#41
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Re: 2015 Lessons Learned: The Negative
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If you manage to arrive early enough to get enough seats for your large team, all the power to you. Just don't stand up right in front and cheer while my scouting team is also attempting to scout. |
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#42
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Re: 2015 Lessons Learned: The Negative
Well I feel like we are pretty good about only standing when they are announcing our team and a quick cheer when the match is over, but if we have ever stood in your way while you were scouting a qual, you have my sincerest apologies.
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#43
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Re: 2015 Lessons Learned: The Negative
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Imagine if AA had been scored like RR. The weaker alliances would play no defense on each other so that they would each score huge points and move on. |
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#44
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Re: 2015 Lessons Learned: The Negative
Not you in particular, just large teams that stand in front. Huge pet peeve.
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#45
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Re: 2015 Lessons Learned: The Negative
I think that my least favorite thing about Recycle Rush was the feeling that it generated among the teams and supporters due to the method of ranking teams (and determining quarterfinal and semifinal matches) by average score.
In other years, there was always someone to cheer for. If your team wasn't on the field, you could root for an underdog, a friendly team, or a prior alliance partner. (I can remember being ranked in the top-10 in Ultimate Ascent games and screaming for some lower-ranked teams to pull together and upset the highest-ranked ones.) Even if you had your own team's best interest in mind, there was always a team to root for. But during Recycle Rush, the best thing for your team's ranking was to put up as many points as possible and have every other alliance do poorly - canburglar fails, stacks falling over, collisions, confusion, fouls, etc. The best case scenario for your team was to have all other teams score as low as possible. It's a terrible feeling to have to wish that on other teams to allow your team to have the most success. |
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