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#46
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Re: 2015 Lessons Learned: The Negative
Last edited by Jared Russell : 26-04-2015 at 16:51. |
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#47
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Re: 2015 Lessons Learned: The Negative
The Higest Rookie Seed Award for Carver-Curie went to Team 5442 which was ranked 16th on Carver with an average qual score of 142.90. The higest rookie seed on Curie Team 5407 was ranked 17th with an average qual score of 143.00 which was higher than the winner's. When they combined the awards for two different fields, they did not think it through. The award should have gone to the rookie team with the higher average.
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#48
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Re: 2015 Lessons Learned: The Negative
Plenty of things to go in both threads, but my initial though about Champs itself is the level to which badges/lanyards were regulated.
For those who weren't there, essentially everyone was required to wear a namebadge similar to a volunteer badge. Enforcement of this was incredibly strict. I saw many students, in groups all wearing the same team clothing, get seperated from their groups and not allowed through certain doors because they didn't have their badge. Even an, 'I'm going to the stands, my badge is there' was responded to with a, 'You need to go down to the registration desk'. Not to mention the fact that they were only allowing one direction at a time Saturday morning between the pits and stands, even going as far as cutting off teams from walking together... |
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#49
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Re: 2015 Lessons Learned: The Negative
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#50
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Re: 2015 Lessons Learned: The Negative
I agree. There was no recovery, no way to get rid of a bad match unless you advanced in ranking. It was an issue my team ran into during our second regional as well. Due to the lack of the 2 out of 3, it felt like every alliance was cheering for all other alliances to do poorly so they could advance. I hope we no longer have to use averages to determine rank. I look forward to going back to the 3v3 format.
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#51
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Re: 2015 Lessons Learned: The Negative
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People actually cheered when those stacks fell over? That's just terrible, I'm so sorry. You guys are an amazing team and constantly inspire me, I hope that doesn't bring you guys down too much. |
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#52
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Re: 2015 Lessons Learned: The Negative
Although I wasn't with a team for most of the season, I was able to make it to a competition and was there for the first day or so.
It seemed to me like this was a much more technical challenge with precision and repeatability the key goals. For the drivers, I felt that this year was just as challenging as any other year. Construction wise, it was much more challenging - slight timing delays or malfunctions couldn't be compensated for by "let's go play defense lol". I felt the real losers from no defense were the crowd. While the FRC students all get excited about whatever and will cheer and yell for their team (or other teams) this wasn't exciting to an untrained observer. Despite the increased elegance in design required, I would not want to bring a grandparent or non-indoctrinated student to RR. It's simply not exciting to watch. I strongly felt that FIRST was going the right direction after Lunacy - with Breakaway, Rebound Rumble, Ultimate Ascent and Aerial Assist being very simple to understand games for the crowd. Flying stuff is also entertaining, which is good. I also felt that this game detracted from the ideas of coopertition and gracious professionalism - in many cases, it was clear who would move on in a given elimination matchup. If your team made a mistake, you were done, and from that point on silently hoping for another team to make a worse mistake. Even if lower-seeded teams got through more often, it wasn't through superior strategy, just opposition errors. I also felt that it was boring on account of a lack of buzzer-beaters and other dramatic finishes. I don't really mind the whole no-endgame thing so much as the fact that the match is pretty well determined within the first few seconds of canburgling. If the goal is inspiration and recognition within STEM-interested individuals, this game is good. But to interest and attract those outside, we need real, hard-hitting defense in my opinion. Making FRC appeal to those who aren't otherwise interested in STEM or even education on the whole is a big deal. I didn't really like this game. In fact, I would hesitate to call it a game since there is no direct competition. I understand that some people really liked it and I have no problem with that view at all - I've always been defensive-minded as a student and now as an alum who helps out on occasion. For me, this simply wasn't near the best game FIRST could produce; I felt that they regressed in the areas I consider key. To improve next year, I feel that they could 1) Bring back defense, even if it is limited. If robot-to-robot contact can't be a thing for whatever reason, why not goalkeeping? 2)No more average scores, this hurts teams who do well but have one off match 3)Flying objects/big, fast stuff is always entertaining. Putting a new twist on it shouldn't be hard. |
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#53
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Re: 2015 Lessons Learned: The Negative
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#54
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Re: 2015 Lessons Learned: The Negative
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Basically what I'm trying to say is that keeping the robots divided can be fine, but there needs to be interaction. There can be interaction with more goalkeeping. I was initially excited about the goalie role last year, but disappointed that it was so uncommonly used, mostly because it wasn't useful a lot of the time. FIRST was trying to mitigate all the complaints about Aerial Assault, but instead of removing interaction, make it more of a goalie role. I don't have a lot of experience with past games, so I don't really know how often a goalie-role, rather than a robot just bumping into another and trying to block its path, has existed, except maybe 2013. |
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#55
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Re: 2015 Lessons Learned: The Negative
Another thing which I think many of you will find unfair is the dealing with snow days. My team lost 12 DAYS to snow. It was absolutely awful, but we were proud of what we were still able to accomplish. I'd like something for teams that have that much trouble, as I know many teams in New England will feel the same way.
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#56
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Re: 2015 Lessons Learned: The Negative
This isn't so much a lesson-learned from 2015, as a common sense suggestion (In my opinion, anyway). This year FIRST officially recognized Wednesday as the starting date for each Regional...in that same spirit PLEASE let teams set up their pits on Wednesday night. Keep the robot bagged...but get everything set in its place so teams can hit the ground running Thursday morning.
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#57
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Re: 2015 Lessons Learned: The Negative
+1+1+1!
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#58
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Re: 2015 Lessons Learned: The Negative
This game was pretty meh til the elims started. I wished they would have founf a use for the yellow totes outside of autonomous.
The Can o' Worms at the champs for queing was not my favorite thing in the world but with alot of tweeking we made it work and that made me happy. It'll be much better next year. The team badges were a disster! There were people using them to come down to the field and the stadium staff who were so good at keeping unauthorized people out let a ton of people in and just added more stress to the volunteers. The paper airplanes need to stop! They make us look like unruly fool and make the field look like it's being played in a garbage dump! Is this how little you think of FIRST? We need more districts!!! |
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#59
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Re: 2015 Lessons Learned: The Negative
I will second, third and fourth this. Districts this year and last year in the PNW have been amazing (with some select exceptions) in terms of quality robots that teams have built. What Autodesk has done in PNW CMP really makes it feel big and important.
Just my two cents. |
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#60
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Re: 2015 Lessons Learned: The Negative
Autonomous was good. It's not necessarily meant to be easy. Programmers spent weeks of late nights working it out and pushing mechanical to improve things that were an issue. I didn't see it as being make or break but a definite bonus. There were plenty of teams in finals that couldn't do it.
Taking take our thirteen hours to run division finals and Einstein was crazy. That's a long day of doing nothing when you're out of it if your going to hang out and watch. Then nine hours of travel after that. The average of the scores outright sucked. Teams made it to the finals that really should not our would not have been there on their own. This dilutes the championship. Adding more teams has already done this and will again when they split to two locations. The top teams are there already. At that point they will be adding more teams that are not top teams. More diluting of the quality. If they would like others to have the big experience, then improve the quality of states or regionals. Cmp was a big let down after msc. It was like going through divisional in week two again. There were some more good teams to watch, but many that need some work yet. Maybe IRI will become the real CMP without the first endorsement. |
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