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#181
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Re: IRI - 2015 Rule Modification Ideas?
I like the litter rule where you can put more than one per green bin. This effectively makes noodle throwing meaningless/suboptimal.
To add to this, robots should be allowed to return litter to their opponents. I'm frustrated that the GDC introduced a gamepiece, then removed any play/counterplay that could have gone with it. I think that changing the field too drastically would result in basically just a new game. The game isn't designed for your robots, your robots are designed for the game. Last edited by Scott Kozutsky : 17-04-2015 at 09:41. |
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#182
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Re: IRI - 2015 Rule Modification Ideas?
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#183
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Re: IRI - 2015 Rule Modification Ideas?
give each alliance 10 cans to replace their noodles that can act as both cans and noodles
they can also be thrown in the last 20 seconds |
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#184
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Re: IRI - 2015 Rule Modification Ideas?
I'm interested to see how many ramps come out of the usual 5 additional pounds.
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#185
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Re: IRI - 2015 Rule Modification Ideas?
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#186
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Re: IRI - 2015 Rule Modification Ideas?
Personally I'd like to see a third match in the quarters if not a return to the traditional best of three format. I know that IRI is for the best of the best, but we saw potential Einstein alliances go down in the divisional quarters due to one bad match before they had really gotten their chemistry together.
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#187
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Re: IRI - 2015 Rule Modification Ideas?
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#188
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Re: IRI - 2015 Rule Modification Ideas?
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#189
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Re: IRI - 2015 Rule Modification Ideas?
At this point, every team in FRC designed their robots without the possibility of defensive interaction in mind. This changed how we built many, many mechanisms this year, and I'm sure it did for nearly every other team. You can't just put defense back into the game and expect everything to work out without teams needing to change designs.
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#190
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Re: IRI - 2015 Rule Modification Ideas?
IMO, the most entertaining bits to watch involved interaction between opposite alliances, namely the tug of war games between two can burglars. I think that by increasing robot operation range to the opponent's landfill or even auto zone would make for more entertaining matches. Alongside this, transfer of game pieces between sides of the field should be removed.
With this, other revisions would have to be made, limiting the amount of interference a team could to an opposing alliance stack. Maybe include a new foul for contacting a game piece on the opponent's scoring platform. |
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#191
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Re: IRI - 2015 Rule Modification Ideas?
Unlimited (or at least increased) availability of totes from alliance station. I could see two powerhouse teams pulling 70+ totes from behind the wall, while another team clears most of the landfill. While there wouldn't be enough cans to cap those, it would be interesting to see all those stacks and how they fit it all on the platforms.
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#192
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Re: IRI - 2015 Rule Modification Ideas?
It'd be messy, and I imagine that the refs would hate it, but what about extending the Alliance Station, but not the HP station, around the corner of the field a bit so that when teams fill up the near Scoring Platform, they can run a coach around the corner to go direct from there? There was at least one match that 148 absolutely filled up the near platform and appeared to render 1114 landfill eating less effective than usual.
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#193
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Re: IRI - 2015 Rule Modification Ideas?
A win/lose system for playoff matches rather than an average system.
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#194
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Re: IRI - 2015 Rule Modification Ideas?
Teleop of 2 minutes, or 1 minute 30 seconds. As it is now, it'll be too easy for powerhouses to run out of game pieces.
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#195
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Re: IRI - 2015 Rule Modification Ideas?
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