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#61
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Re: Robots vs. Humans
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I also feel like, in most any game with defense, unless we gave the humans like some sort of armor or guards to wear (especially like shin guards), the robots would win because who would willingly try to play defense on a 120 pound chunk of metal and pvc pipe |
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#62
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Re: Robots vs. Humans
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120 pounds implies a smaller student, perhaps a freshman or sophomore, girls will be lighter and statistically smaller than guys. You'd have to fit within the transport configuration (not a problem, just fold up), and maximum height restriction (again, probably not a problem for a 120 pound human). Somebody please make this happen! |
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#63
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Re: Robots vs. Humans
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#64
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Re: Robots vs. Humans
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#65
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Re: Robots vs. Humans
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In a simple battle (without applying petty robot rules to humans) of Humans vs FRC Robots, Humans will win. |
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#66
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Re: Robots vs. Humans
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Of course robots would win if all the rules applied. I am yet to meet a 6 week old child that can stack totes up to 6 feet high, or throw a ball or Frisbee 10 feet high. ![]() |
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#67
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Re: Robots vs. Humans
Sort of reminds me of the ballad of John Henry verses the steam drill.
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#68
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Re: Robots vs. Humans
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In the 0.2 seconds average human reaction time it would take you to respond to the starting signal, plus the time for you to lunge forward to swat at the can, it could already be on its way to the other alliance's side if you were facing off against one of the fastest canburglars. |
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#69
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Re: Robots vs. Humans
I talked to some of my teamates and we are going to seriously consider an offseason event like this. We have to work out a ton of logistics and Im not sure if its really feasible but we will try. The only other off season competition near us is full normal rules and we are also closer to nyc. Now we shall seen whether our mentor, school board, and team resources allow us to do this.
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#70
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Re: Robots vs. Humans
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I totally want to see the real attempt to resolve this debate ![]() |
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#71
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I talked to my team and they Said go for it. We are now in the research phase. I'm going to start a full thread later. We have never done something like this so we have to really discuss what to do in depth. We have to also make some restrictions for humans. One they can't go into the landfill during auto mode and they are not allowed to get the recycling cans off the step. They also are not allowed to do autonomous. We will do some tests but we think in the higher level matches the robots could give the human players a run for their money. |
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#72
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Re: Robots vs. Humans
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I understand some limitations that would be placed on team of humans, but I'd hate to see over crippling. If many of mentioned limitations for human team are implemented (some of them I understand are for safety reasons), then I think it will be fair to provide them with more totes on the field, plus more tote supply off the field, as I suspect that well organized team can do more than 10-12 stacks, especially if number of cans is limited for them. Also may be even bonus points for filling up steps with tote-stacks completely. Definitely start a thread to get ideas and to sort out logistics. |
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#73
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Re: Robots vs. Humans
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Keep in mind, you can not START building your human until the first day of build season. In addition, at the end of build season you must bag your human, only to be released for competitions. |
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#74
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Re: Robots vs. Humans
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Thanks for reminding me. ![]() Last edited by Darkseer54 : 01-05-2015 at 11:09. |
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#75
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Re: Robots vs. Humans
While you can build a human fairly quickly, it takes about 9 months to fully develop. So much for the six week build.
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