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Unread 30-04-2015, 12:20
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Re: Not to jinx next year, but...

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Originally Posted by MrNick View Post
Return of the end game. Guarantee there is end game scoring next year.
I'm not so sure. I know I didn't really like endgames and a lot of peoples liked the lack of endgame in 2014 (maybe 2015 as well but the controversy over everything else kinda overwhelmed any endgame discussion if ever there was any. I know I'm glad there was no endgame)

I want to see aim high with dog toys or footballs and stuff like that. I think that would be fun. Or something to do with pylons (traffic cones). Or gratuitous amounts of small cheap game pieces like wiffle balls.
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Unread 30-04-2015, 12:24
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Re: Not to jinx next year, but...

Something 2008-ish would be nice. I loved the "racing" dynamic of that game, and I also love oversized gamepieces.
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Unread 30-04-2015, 12:28
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Re: Not to jinx next year, but...

I would love something like 2007 or 2011.
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Unread 30-04-2015, 12:35
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Re: Not to jinx next year, but...

2015 was a sort of re-do/throwback to 2003.
2014 was a sort of re-do/throwback to 2008.
2012 was a sort of re-do/throwback to 2006. (kinda sorta maybe it's a stretch)
2011 was a sort of re-do/throwback to 2007.

2016 will be a re-do/throwback to.......2005?? #tetras
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Unread 30-04-2015, 12:50
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Re: Not to jinx next year, but...

I predict/hope for a (American) football game next year. I hope there will be an endgame next year.
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Unread 30-04-2015, 13:04
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Re: Not to jinx next year, but...

Quote:
Originally Posted by robochick1319 View Post
2015 was a sort of re-do/throwback to 2003.
2014 was a sort of re-do/throwback to 2008.
2012 was a sort of re-do/throwback to 2006. (kinda sorta maybe it's a stretch)
2011 was a sort of re-do/throwback to 2007.

2016 will be a re-do/throwback to.......2005?? #tetras
FIRST Frenzy, the 2004 game, is regarded as the best game pre-3v3 era. I would love to see a modern take on that game. It looks super dated when you look at the game now, but some obvious changes that would take the scoring objectives and modernize it into a 3v3 game 12 years later could prove to be fun.

This is considered to be a pretty famous moment from that game.

Last edited by PayneTrain : 30-04-2015 at 13:06.
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Unread 30-04-2015, 13:20
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Re: Not to jinx next year, but...

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Originally Posted by PayneTrain View Post
FIRST Frenzy, the 2004 game, is regarded as the best game pre-3v3 era. I would love to see a modern take on that game. It looks super dated when you look at the game now, but some obvious changes that would take the scoring objectives and modernize it into a 3v3 game 12 years later could prove to be fun.

This is considered to be a pretty famous moment from that game.
The platform took up so much room they would have to shrink it down so six robots could fit on the field. The autonomous needs to be something more than just releasing the balls early.
The coolest moment I ever saw at a FIRST event happened that year during the elims at Buckeye when 378 was on the top platform and 279 was on the lower platform and was trying to get up on the bar. 378 parked on top of 279 so 279 decided to take them with them. 378 eventually fell off but still won the match.
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Unread 30-04-2015, 13:27
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Re: Not to jinx next year, but...

Quote:
Originally Posted by Koko Ed View Post
The platform took up so much room they would have to shrink it down so six robots could fit on the field. The autonomous needs to be something more than just releasing the balls early.
The coolest moment I ever saw at a FIRST event happened that year during the elims at Buckeye when 378 was on the top platform and 279 was on the lower platform and was trying to get up on the bar. 378 parked on top of 279 so 279 decided to take them with them. 378 eventually fell off but still won the match.
Yes to both suggestions. You probably would enter the option for robots to shoot balls into the goals (like in Autonomous) with humans getting <30 seconds to score. The platform equivalent would need to be downsized to fit the existence of two other robots, but having some kind of field obstacle should probably stay (my favorite field obstacle is the 2012 bump. Think about how different 2014 would have been with 2012 style bumps delineating zones or at midfield!)
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Unread 03-05-2015, 23:34
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Re: Not to jinx next year, but...

I'd like to see a cross of FRC robot with a implication of a EV3 and a FTC robot to accomplish a side task, through something in the main game that would make the robots Battle more i.e hit/collide more, so that there is more of a need for pushing power, Which gives me an idea... make it a game were your robot has to push like 200-300 pound crates to a certain objective, of have a game like king of the hill. those are my ideas lol
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Unread 04-05-2015, 00:20
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Re: Not to jinx next year, but...

Forget water games. Do you really thing FIRST is going to risk foundation damage by putting several thousand gallons of water on the floors of high school gymnasia at districts? FIRST is heavily invested in the roughly 27' x 54' field and 3 vs 3 format. The control system for 2015 was new, so don't expect any major changes there for three or four years. Carpet has been the primary surface except for Maize Craze and Lunacy, so I'll give that a 90+% likelihood for 2016.

According to my research, every even year has had spherical balls as the primary game pieces, going all the way back to Maize Craze in 1992. Zone Zeal (2002) and First Frenzy (2004) also had movable goals, and First Frenzy had two different ball sizes. Except for the endgame of FIRST Overdrive (2008), stacking or hanging game pieces has been exclusively an odd-year endeavor. I fully expect a return to defense, mandatory bumpers, and one or more thrown or at least throwable spherical game pieces for 2016.

It's been a while since robots could carry a lot of game pieces. This year there was no legal limit, but very few carried more than eight (a 42 point stack) at a time. The past three years had limits of four or fewer game pieces at a time. I didn't check the rules for Logomotion (2011), but from the videos it looked like robots carried one inner tube at a time. I wouldn't be surprised if we see a lot of relatively small balls in 2016, with no carry limit.

Within my team, I'm stumping for an off-season build of an autonomous robot that cleans up the balls from the tennis court and returns them to an open-topped box or bin; we should learn something useful for next year. And oh yes, tennis balls would be a nice 25th anniversary touch.
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Last edited by GeeTwo : 04-05-2015 at 00:26.
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Unread 04-05-2015, 11:10
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Re: Not to jinx next year, but...

@GeeTwo:
Yes, yes, so much yes. All of the yes, in fact.

Every single nail has been hit on the head right here.

We are definitely due for ball-shaped game pieces again, and lots of them, without any limit on the number of game pieces that can be carried at a time. This combination of rules keeps coming back through the years, and for good reason; handling game pieces in bulk is a very different game challenge from handling them individually, and a good challenge at that (as long as you mix it up with a solid endgame and/or side objective). The last time we had a game like this was back in 2009, so there have already been two graduating classes of students who never got a chance to do this; we are definitely overdue, no doubt about it.

(And yes, I would definitely call out tennis balls / wiffle balls / similar-sized game pieces as a good idea, what with the 25th anniversary and all.)

As for the difficulty of accurate and/or realtime scoring with large numbers of small game pieces, I would propose that we take a cue from FTC 2015 "Cascade Effect" and measure your score based on the cumulative depth of game pieces scored in the goal(s) instead of attempting to count the game pieces individually.
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Unread 04-05-2015, 13:36
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Re: Not to jinx next year, but...

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Originally Posted by Skywalkar View Post
As for the difficulty of accurate and/or realtime scoring with large numbers of small game pieces, I would propose that we take a cue from FTC 2015 "Cascade Effect" and measure your score based on the cumulative depth of game pieces scored in the goal(s) instead of attempting to count the game pieces individually.
As I recall, the real-time scoring for Ultimate Ascent was based on weight. If there were only one game piece, or there were very few "specials", or the scoring were directly proportional to weight, this could also work for a game with a great number of balls.
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Unread 04-05-2015, 12:30
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Re: Not to jinx next year, but...

Quote:
Originally Posted by GeeTwo View Post
It's been a while since robots could carry a lot of game pieces. This year there was no legal limit, but very few carried more than eight (a 42 point stack) at a time. The past three years had limits of four or fewer game pieces at a time. I didn't check the rules for Logomotion (2011), but from the videos it looked like robots carried one inner tube at a time. I wouldn't be surprised if we see a lot of relatively small balls in 2016, with no carry limit.

Within my team, I'm stumping for an off-season build of an autonomous robot that cleans up the balls from the tennis court and returns them to an open-topped box or bin; we should learn something useful for next year. And oh yes, tennis balls would be a nice 25th anniversary touch.
2011 had a limit of 1 tube at a time. Any more and the robots would look drastically different (look at FTC's Ring it Up).

I agree with tennis balls being a likely game piece for next year. I find the challenges with a carry limit to be more challenging than those without that cap. Carrying 4 blocks or 5 balls (previous FTC games) was easy, but stopping that 5th block and 6th balls was the real challenge there.

I think tennis balls are a good choice because there hasn't been an FRC gamepiece small enough to get stuck in your robot. Coaching an FTC team this year we struggled with the little balls getting caught in small gaps in our robot. I think FRC could use that challenge.
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Unread 04-05-2015, 13:08
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Re: Not to jinx next year, but...

My money is on a football-like game...it should be interesting!
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Unread 04-05-2015, 13:31
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Re: Not to jinx next year, but...

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Originally Posted by Loose Screw View Post
..there hasn't been an FRC gamepiece small enough to get stuck in your robot.
We got Frisbees stuck in our hopper for Ultimate Ascent several times in practice; we managed to improve the mechanism before bagging.
I saw about a half dozen matches in which litter got caught in robots' lifts or wheels or can burglars this year, not counting videos.
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