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#1
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Re: Not to jinx next year, but...
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This is considered to be a pretty famous moment from that game. Last edited by PayneTrain : 30-04-2015 at 13:06. |
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#2
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Re: Not to jinx next year, but...
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The coolest moment I ever saw at a FIRST event happened that year during the elims at Buckeye when 378 was on the top platform and 279 was on the lower platform and was trying to get up on the bar. 378 parked on top of 279 so 279 decided to take them with them. 378 eventually fell off but still won the match. Last edited by Koko Ed : 30-04-2015 at 13:23. |
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#3
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Re: Not to jinx next year, but...
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#4
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Re: Not to jinx next year, but...
I'd like to see a cross of FRC robot with a implication of a EV3 and a FTC robot to accomplish a side task, through something in the main game that would make the robots Battle more i.e hit/collide more, so that there is more of a need for pushing power, Which gives me an idea... make it a game were your robot has to push like 200-300 pound crates to a certain objective, of have a game like king of the hill. those are my ideas lol
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#5
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Re: Not to jinx next year, but...
Forget water games. Do you really thing FIRST is going to risk foundation damage by putting several thousand gallons of water on the floors of high school gymnasia at districts? FIRST is heavily invested in the roughly 27' x 54' field and 3 vs 3 format. The control system for 2015 was new, so don't expect any major changes there for three or four years. Carpet has been the primary surface except for Maize Craze and Lunacy, so I'll give that a 90+% likelihood for 2016.
According to my research, every even year has had spherical balls as the primary game pieces, going all the way back to Maize Craze in 1992. Zone Zeal (2002) and First Frenzy (2004) also had movable goals, and First Frenzy had two different ball sizes. Except for the endgame of FIRST Overdrive (2008), stacking or hanging game pieces has been exclusively an odd-year endeavor. I fully expect a return to defense, mandatory bumpers, and one or more thrown or at least throwable spherical game pieces for 2016. It's been a while since robots could carry a lot of game pieces. This year there was no legal limit, but very few carried more than eight (a 42 point stack) at a time. The past three years had limits of four or fewer game pieces at a time. I didn't check the rules for Logomotion (2011), but from the videos it looked like robots carried one inner tube at a time. I wouldn't be surprised if we see a lot of relatively small balls in 2016, with no carry limit. Within my team, I'm stumping for an off-season build of an autonomous robot that cleans up the balls from the tennis court and returns them to an open-topped box or bin; we should learn something useful for next year. And oh yes, tennis balls would be a nice 25th anniversary touch. Last edited by GeeTwo : 04-05-2015 at 00:26. |
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#6
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Re: Not to jinx next year, but...
@GeeTwo:
Yes, yes, so much yes. All of the yes, in fact. Every single nail has been hit on the head right here. We are definitely due for ball-shaped game pieces again, and lots of them, without any limit on the number of game pieces that can be carried at a time. This combination of rules keeps coming back through the years, and for good reason; handling game pieces in bulk is a very different game challenge from handling them individually, and a good challenge at that (as long as you mix it up with a solid endgame and/or side objective). The last time we had a game like this was back in 2009, so there have already been two graduating classes of students who never got a chance to do this; we are definitely overdue, no doubt about it. (And yes, I would definitely call out tennis balls / wiffle balls / similar-sized game pieces as a good idea, what with the 25th anniversary and all.) As for the difficulty of accurate and/or realtime scoring with large numbers of small game pieces, I would propose that we take a cue from FTC 2015 "Cascade Effect" and measure your score based on the cumulative depth of game pieces scored in the goal(s) instead of attempting to count the game pieces individually. |
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#7
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Re: Not to jinx next year, but...
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#8
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Re: Not to jinx next year, but...
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I agree with tennis balls being a likely game piece for next year. I find the challenges with a carry limit to be more challenging than those without that cap. Carrying 4 blocks or 5 balls (previous FTC games) was easy, but stopping that 5th block and 6th balls was the real challenge there. I think tennis balls are a good choice because there hasn't been an FRC gamepiece small enough to get stuck in your robot. Coaching an FTC team this year we struggled with the little balls getting caught in small gaps in our robot. I think FRC could use that challenge. |
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#9
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Re: Not to jinx next year, but...
My money is on a football-like game...it should be interesting!
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#10
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Re: Not to jinx next year, but...
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I saw about a half dozen matches in which litter got caught in robots' lifts or wheels or can burglars this year, not counting videos. |
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#11
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Re: Not to jinx next year, but...
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I was talking about pieces you want to manipulate ending up in random spaces in your robot. The kind where you wonder, "how did that get there?" My team had plenty of those moments (along with the occasional loose screw), and it made us really think of ways to better contain the gamepieces, as well as isolate the rest of our robot from them. |
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#12
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Re: Not to jinx next year, but...
Next year is also the 25th season of FRC so that is something to factor in...maybe?
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#13
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Re: Not to jinx next year, but...
As long as we take a break from alliteration next year. It was cool in rebound rumble and ultimate ascent, got old with aerial assist (I still get the latter two mixed up every time I try to say one of them), and Recycle Rush was enough for me. They took a break from it for a few years 2008-2011.
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#14
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Re: Not to jinx next year, but...
If I had to guess the game next year: It'll involve mass game piece control (many smaller balls), elevated scoring of some sort, scoring in high volumes (large "dumps" rather than a few precise shots). Scoring from range will be an option but not really required or necessarily even a good idea. It'll certainly be a game with opponent interaction to some extent.
I personally really think that rules restricting the number of game pieces the robot can carry are generally not a great idea and that problems with starvation strategies, etc. should be dealt with in the game design, not patched with a rule later on. There are some exceptions (2013 really needed the four disk rule) but I generally think letting the teams figure out their limits works better. |
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#15
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Re: Not to jinx next year, but...
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And I hope there's defense...seriously. |
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