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| View Poll Results: What amount of Cheesecake should be allowed | |||
| No Cheesecake |
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13 | 3.21% |
| Replacements/spare parts |
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60 | 14.81% |
| Small Upgrades |
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137 | 33.83% |
| Large Upgrades |
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51 | 12.59% |
| New Component |
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78 | 19.26% |
| New Robot |
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66 | 16.30% |
| Voters: 405. You may not vote on this poll | |||
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#31
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Re: Cheesecake: How far is too far?
We should probably take the discussion of build season length to its own thread. As is tradition this time of year.
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#32
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Re: Cheesecake: How far is too far?
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As we've improved, we know that we must endure extra scrutiny, and our recent improvement increases the likelihood that we will be negatively judged for every action we take. Early this year, I made some mistakes in alliance negotiations by being a little forceful and had to tone down my insistence a little. I know not every team has the 'do what it takes to win' (while keeping your GP) paradigm as we do, and us partaking in actions like giving cheesecake hasn't sat well with some others and occasionally builds a negative perception, regardless of how the recipient team feels about it. I remember having negative perceptions of teams back when I was in high school -- 'that team's robot was totally built by mentors because they win all the time', etc, and being jealous of teams for doing particularly well -- and now we fight back that same perception locally. It's been an interesting shift. We're not going to try any less hard to win (if anything, we're going to continue to try even harder), but our awareness of others' perception has been heightened. |
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#33
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Re: Cheesecake: How far is too far?
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I Kind of miss those 6 week build seasons! |
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#34
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Re: Cheesecake: How far is too far?
So when the robot inspectors & teams help rookie teams get their robot inspected & on the field... Is that Cheesecaking or Teaching a team to fish?
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#35
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Re: Cheesecake: How far is too far?
Looking back at what turned out to be a fantastic and tasty piece of Cheesecake, or should I say "Cheesey-poof-cake", from last year, Cheesy Vision, you can easily see that FIRST can put rules in place to stop certain aspects of Cheesecakeing. Granted, the Poofs shared that Cheesecake with every team worldwide that wanted it. This year the rule explicitly stopped that specific flavor of cheesecake from being baked up.
As much as I support teams helping out alliance partners and non-alliance partners to be competitive, I honestly believe there should be some constraints on the practice. Canburglers are 2015's Cheesy Vision. Both were well within the rules for their time period, thus I fully agree with their specific use and application. Should that type of "cheesecake" be allowed in the future? As long as it is withing the rules governing that year's game, absolutely! Just don't get used to the rules that allow them. Cheesey Vision was ruled against, Canburglers MAY be next. |
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#36
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Re: Cheesecake: How far is too far?
What is the "Cheesecake"?
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#37
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Re: Cheesecake: How far is too far?
Cheesy Vision is a great example of a team using GP to level the playing field. Also it was completely up a team to incorporate it in their system or not. GDC didn't really make it or the concept of releasing useful software against the rules. They just defined autonomous to really be autonomous. You would be free to use cheesy vision for teleop mode.
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#38
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Re: Cheesecake: How far is too far?
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#39
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Re: Cheesecake: How far is too far?
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#40
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Re: Cheesecake: How far is too far?
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But I don't want to see teams "find a box" and rip it down to install full items. I think Alan's line of help you get parts and assemble, but it's not a bolt on thing. I think the COTS line may be good, but will a point get reached that VexPro makes the "VexProBurglar" (tm)? But the concept of going to an event, seeing something cool and adding it in should always be there. Quote:
But to be fair one of the things I like about VEX is the design/build/compete/get crushed/redesign//build/compete/get crushed/redesign ... cycle. It's the way the world works (cough*iPhone6*cough) but it's a shame that designs will converge to just a few dozen. If you saw the VEX Worlds, there were lots of variations, but lots of similar designs. While it's a little out of context: Newton: If I have seen further it is by standing on the shoulders of giants. We do that all the time, RI3D, VexPro / AM / etc COTS parts, years of cycle engineering drive trains, etc. |
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#41
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Re: Cheesecake: How far is too far?
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He was valedictorian all through high school until the end of 3rd quarter when he got two B's. It ends our streak of 7 straight years of having a valedictorian from our program, not being able to get #8. |
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#42
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Re: Cheesecake: How far is too far?
I personally think the build season is a very large strain on the students, mentors , and coaches. It is very difficult to keep kids focused on school when the build season keeps expanding blob-like. A six week build season was much easier to recover academically from and getting and keeping mentors would be easier if we could clearly define the time commitment to new and potential mentors. I think the FIRST widows would appreciate it also. Of course this barely touches the time frame used in FTC
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#43
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Re: Cheesecake: How far is too far?
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I only had experience with one team that used the frequent reinspect Q&A. They had different parts for landfill and human player stacking that they couldn't get them combined under the weight limit so they got reinspected when they changed. Personally, I wanted to switch out one canburglar arm for a stage can swatter to speed up a staked tote set auto (essentially mutually exclusive auto tasks). The Q&A happened during the season, so teams only had the Withholding Allowance weight limit to make fabricated parts for different config. I wonder what teams will do if this is still the ruling before Bag Day next year (essentially unlimited weight for different configs). |
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#44
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Re: Cheesecake: How far is too far?
Well this poll didn't do what I thought would happen. I thought at least 50% of people would converge on a single answer. Instead we find that FRC is very divided on this. It will be very interesting to see what/if the GDC does about this.
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#45
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Re: Cheesecake: How far is too far?
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As a coach in the HS World Finals matches. "oh so close." ![]() |
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