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#46
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Re: Why I think having no defense was a great idea
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I very much enjoyed the absence of robot-to-robot interaction and the emphasis on consistency of execution. It illustrates the power of reliability. |
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#47
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Re: Why I think having no defense was a great idea
I can't recall the last time teams were allowed to "de-score" or "steal" points from their opponent. The one example that sticks in my mind forever was team 25's 2000 robot.
I think defense gets something of a bad wrap because it's been mostly limited to pushing and blocking in recent years. I think if there was a game that opened up more defensive possibilities, then we'd have a chance to see more unique defensive specialists, and your basic "pusher-bot" would still get to play a role as counter-defense. Plus it would push high offense teams even harder. |
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#48
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Re: Why I think having no defense was a great idea
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#49
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Re: Why I think having no defense was a great idea
I think the need for defense varies based on the game. The kind of defense we saw in 2014 would have ruined this game. Just look at 2003: the only truly successful stacker I know of, 67, was designed to make one stack and protect it from all the robots trying to plow bins and knock over stacks. The same would have applied to this game if there had been a significant amount of interaction. This is purely speculation, but even if scoring platforms had been "safe zones" and knocking over the other alliance's stacks would award them penalty points equal to the value of the wrecked stack, that mess of gamepieces would have crippled the scoring abilities of many teams. An inherent part of defense is that it is spontaneous and very on-the-fly. Sure, the ultimate goal of defense is to stop the other teams, but this year's game would have been too heavily impacted by even the slightest misstep in defense (knocking over another team's stack). This year's game was centered around very precise, intricate mechanisms that would never be viable if defense were present, and defense would have made scoring any points extremely difficult.
Different levels of defense suit different types of games. Just because defense was a valuable part of 2014 and many previous games, doesn't mean that it would contribute anything positive to this game. |
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#50
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Re: Why I think having no defense was a great idea
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Amazingly enough, this year's robot was maybe the most reliable one we have ever had -- the pit crew even mentioned it was "a boring robot" -- hopefully next year's will be even more boring! |
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#51
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Re: Why I think having no defense was a great idea
Strongly pro-defense game here.
Why? This year's game had ... zero counterplay. Zero strategy. Zero metagame development. So how do you out-score the opponent? You better pray that you just get the luck of the gods and that the enemy screws up a few times. This year, the alliance that screwed up the least won. Sure, that sounds great - strive for absolute perfection. But most of the time, the screwing up is not always something you can help. Ex, your robot loses comms with the field. Then you look at the DS logs and it literally tells you nothing. "Oh you lost comms, nothing was wrong, your comms just cut out." and the assistants don't have an idea either. No defense leads to very uniform designs. Sure, you had a lot of different designs this year. Did you see each of every design win? Absolutely not. The multi-bot self-stacking mechanisms destroyed everyone. They're stacking while scoring - maximum efficiency. Sure you had some ramp based bots, but in perfect execution, they won't keep up. "Oh, the defense was the cans in the middle!" Yeah, for auton. That's it. "You had noodle defense!" Hahah good luck throwing those things very far when every other team bends them at 180 degree angles and they rarely get replaced or people get fed up with replacing them each and every game. There was zero strategy. It's like - "Okay, we'll score here, you score here, and you score here. Let's just hope for the best. Since X team grabs these two cans in auton then we go for the other two." That's it. There weren't any clever strategies at all. Honestly. It's awful. No critical thinking during the competition, you're just going out and hoping to do your best. |
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#52
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Re: Why I think having no defense was a great idea
Where are you getting this idea from? Which "multi-bot" robots exactly are you referring to? In terms of the top-tier teams, I only think of one, and that's 148. Everyone else at the highest level of competition had one main robot, and a number did have ramps. The majority of robots on Einstein, however, were neither of these types. They were mostly integrated-ramp feeder stackers and can stealer/landfill stackers.
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#53
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Re: Why I think having no defense was a great idea
One problem that I saw this year was that some teams didn't do anything, yet were told to just stay out of the way. In Kansas City one alliance had two Chute fed robots and one that could have used the landfill, but didn't do anything. Our alliance, partly due to lack of scouting knowledge, had three that used the landfill. A lot of those second-pick teams got lucky and had a high average from being on good alliances during qualifications. In 2014, we had a bot that was almost too light, and got pushed around, but we beat the 5th seeded alliance when the other two robots on our alliance were broken. So I really don't see a difference, with defense and no defense, teams just need to have effective designs that other people like to get picked.
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#54
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Re: Why I think having no defense was a great idea
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#55
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Re: Why I think having no defense was a great idea
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Many of the lower and middle range teams had similar looking robots and creativity really blossomed in the highest echelon. I think that's the same as most other years and that it's good for the game to see that pattern. On all your other points I agree, though. I should have said that earlier. |
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#56
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Re: Why I think having no defense was a great idea
Spoilers could reduce score in Rack 'N Roll, but you were not allowed to remove game pieces (other than spoilers) from the rack. Removing game pieces is typically what's considered de-scoring. This has been allowed in some VRC games recently.
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#57
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Re: Why I think having no defense was a great idea
In Arizona West there was a team who had a robot that was a box bot, with an arm that would pick up noodles. That was it, and it rarely worked. When we were on an alliance that's basically what we had to do.
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#58
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Re: Why I think having no defense was a great idea
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#59
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Re: Why I think having no defense was a great idea
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My team can say "been there, done that". We went to our first regional with a lift that kept malfunctioning. In this year's game, if you can't pick up a tote or can, you literally can't do anything useful. |
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