Go to Post This is how students can be inspired! - Rich Wong [more]
Home
Go Back   Chief Delphi > FIRST > Rumor Mill
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 06-05-2015, 01:52
Alex2614's Avatar
Alex2614 Alex2614 is offline
Scapegoat Mentor
AKA: Alex Stout
FRC #2614 (MARS)
Team Role: Mentor
 
Join Date: Mar 2009
Rookie Year: 2008
Location: Morgantown, WV
Posts: 393
Alex2614 has much to be proud ofAlex2614 has much to be proud ofAlex2614 has much to be proud ofAlex2614 has much to be proud ofAlex2614 has much to be proud ofAlex2614 has much to be proud ofAlex2614 has much to be proud ofAlex2614 has much to be proud ofAlex2614 has much to be proud of
Send a message via AIM to Alex2614
Re: Not to jinx next year, but...

Quote:
Originally Posted by Mykey View Post
l

Also... It could be an interesting twist to require the bumpers to cover 100% of the perimeter of the robots. At the same time set the lower edge height requirement at about 8 inches. This allows the game pieces to fit underneath. This will encourage the design of pick up mechanisms that are less exposed to being damaged by "exciting defense."
They did this in 2010. You're right it was interesting.
__________________
MARS - Mountaineer Area RoboticS Team 2614, Morgantown, West Virginia Website Facebook Page
2016 season in memory of Phil Tucker
We came to be inspired. We stay because we are. We will become the inspiration.


2016 Championship - Newton quarter-finalist, Hopper-Newton Gracious Professionalism Award
2016 Regionals - Finalists (x2), Chairman's Award, Gracious Professionalism (x2), Industrial Design
2015 Championship - Hopper Finalists
2015 Regionals - Chairman's Award, Regional Champions, Gracious Professionalism, Woodie Flowers Finalist
2014 Championship - Innovation in Controls Award
2014 Regionals - Chairman's Award, Champions, Finalist, Entrepreneurship, Gracious Professionalism, Dean's List Finalist, Creativity
2013 Championship - Entrepreneurship Award
2013 Regionals - Engineering Inspiration Award, Entrepreneurship, Dean's List Finalist
2012 Championship - Woodie Flowers Award
2012 Regionals - Champions, Chairman's Award, Finalist, Innovation in Controls
Reply With Quote
  #2   Spotlight this post!  
Unread 06-05-2015, 08:18
Jay Burnett Jay Burnett is offline
Registered User
FRC #5332 (Toaster Tech)
Team Role: Leadership
 
Join Date: Apr 2013
Rookie Year: 2009
Location: Atlanta, GA
Posts: 56
Jay Burnett is an unknown quantity at this point
Re: Not to jinx next year, but...

I've kind of been wanting a hockey game for a while now, Its been discussed for at least two years now, and i feel like it could be viable. Think field hockey pucks (so no regolith). There are various ways this could play out, e here is my favorite idea

1. Limited amount of pucks, 4v4 with designated goalies.
This works mostly like normal hockey. Both teams work with their pucks to score the pucks in their goal which is located in a space guarded by the goalie bot. 5 pucks in play at any time, slid into the arena by a human player at one of 6 feeder slots around the field. Three in both alliance section: one behind the goal and two on either side of the field of play. The in-bounding has to happen immediately after a score by the alliance that just scored. Each bot is allowed to posses 1 puck at a time, so potentially the other alliance can steal the in-bounded puck. The goalie bot isn't allowed to move from its zone, and the zone is not a "protected area", but only 1 opposing alliance bot can be there at a time (to prevent mobbing of the goalie and super easy scoring.) A path to the back of the goal would be left unprotected to give access to the in-bounding station there. the goalie bot can intake pucks (only one at a time) and can shoot them across the field or pass to an alliance member within 5 seconds.

Assists could be counted with multipliers that stack through the match for having different robots shoot goals to encourage cooperation and passing, (1.5x each goal for 2 robots each having a goal, 2x for 3, 4x if the goalie and all 3 other robots score. In the endgame we could add the option for coopertition. in the last 20 seconds, 60 or so pucks could be released into each side of the field (its illegal to grab other alliances' endgame pucks) and could be scored in high bins on your side, or in another bin in the middle of the bin for 10 co-op points (+ the score for scored pucks in the bin) extra per alliance that scores in their co-op bin.

The advantages of this are having good amounts of defense possible, both through goalies and other non-goalie robots, but not too much thanks to incentives to scoring and therefore getting close to the goalie and distracting it as opposed to defending entirely, and also the semi-protected status of being in the opposing goalie zone (play goes from to 1v1 in terms of defense in the zone, but with the trade-off of less maneuvering room) FIRST gets its coopertition in two aspects, rookie teams can defend but probably won't be able to wreck a good alliance's scoring, and everyone else gets an endgame and a frozen water game ;P
Reply With Quote
  #3   Spotlight this post!  
Unread 06-05-2015, 08:43
Loose Screw's Avatar
Loose Screw Loose Screw is offline
A Loose Screw
AKA: Chris
FTC #5237 (Loose Screws)
Team Role: Coach
 
Join Date: Feb 2015
Rookie Year: 2004
Location: Bedford
Posts: 121
Loose Screw is a jewel in the roughLoose Screw is a jewel in the roughLoose Screw is a jewel in the rough
Re: Not to jinx next year, but...

Quote:
Originally Posted by Jay Burnett View Post
I've kind of been wanting a hockey game for a while now, Its been discussed for at least two years now, and i feel like it could be viable. Think field hockey pucks (so no regolith). There are various ways this could play out, e here is my favorite idea
Hockey as an FRC game hasn't been done yet, but hockey pucks have been used in an FTC game. In the 2008-2009 FTC game Face Off!, teams had to move hockey pucks to a goal in the center of the field.

Even though that was a while ago and FTC/FRC share aspects of games, FIRST has never used a game piece twice (or at least not to my knowledge). FRC 2011 Logomotion and FTC 2012-2013 Ring it Up both scored rings on a 3x3 grid of poles, but they were both drastically different games. I could go on with examples, but I think those two games are the most similar.

FIRST could break that boundary and use hockey pucks, but I think that won't happen. If they were to play a hockey-styled game, it would be drastically different than the sport. Look at 2010 and 2012 where they played "soccer" and "basketball".
Reply With Quote
  #4   Spotlight this post!  
Unread 06-05-2015, 10:08
MoistRobot's Avatar
MoistRobot MoistRobot is offline
Registered User
AKA: Jon Charboneau
FRC #0832 (OSCAR)
Team Role: Mentor
 
Join Date: Dec 2013
Rookie Year: 2007
Location: United States
Posts: 45
MoistRobot is a glorious beacon of lightMoistRobot is a glorious beacon of lightMoistRobot is a glorious beacon of lightMoistRobot is a glorious beacon of lightMoistRobot is a glorious beacon of light
Re: Not to jinx next year, but...

Skee Ball!
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 22:10.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi