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#1
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Re: How would you design "Not Recycle Rush"?
I was thinking some medium-weight bonus for having all alliance robots in the auto or staging zones myself. Maybe about a 3-stack with noodled can. Let the protection take care of itself...
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#2
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Re: How would you design "Not Recycle Rush"?
Everyone in the staging zones is a cool idea...
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#3
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Re: How would you design "Not Recycle Rush"?
Allow for individual points in autonomous, but build for more than one:
2pts - 4pts - 8pts for 1, 2, 3 robots 4pts - 8pts - 16pts - 32pts for 1,2,3,3 stack totes 6pts - 12pts - 24pts for 1,2,3 containers. Eliminate litter throwing and allow multiple litter scores per container - but only one per container put in by human player. Robots have to "clear a path" to containers on the step before grabbing them (can not "reach" over a tote). |
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#4
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Re: How would you design "Not Recycle Rush"?
Because of the design of robots this year it would be unreasonable to introduce defence. Even then drastic changes would change the game too much. Peoples designed their robots around recycle rush, not the other way around. That said...
Yellow totes act like 4pt grey totes after auto. Flip the grey totes near the step. Remove chute door. Litter not in an RC is meaningless. Throwing is a foul. A grey tote scored in auto is worth 2pts plus it's level. (autonomous landfill stacking) Both alliances start with an extra green bin they can place anywhere on their side of the field. Last edited by Scott Kozutsky : 06-05-2015 at 21:55. |
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#5
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Re: How would you design "Not Recycle Rush"?
In keeping with the "recycle" theme, made it more valuable to process litter than to cast it. This would also have encouraged some noodle manipulators. How about another "white" can in the middle of the field, and each noodle delivered there is also six points?
Downplayed or eliminated the canburglar arms race. The IRI rule that each side may not contact the RCs on their left side during auto is certainly one good way to do it. Make the inverted totes and totes on the step valuable enough to provide a good race during teleop.
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