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#1
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
Its unfortunate. I really like this design. Most teams. however, designed around not having defense, and thus strategies that become very fragile with defense.
if you make the human feeder zones protected, I imagine it would be very difficult to play defense on a robot that stacks from there, as such a robot could spend the entire game in the protected zone. I also feel however, that this game could be interesting for a non serious offseason where the teams can simply agree to not play defense. After all, you could still play the game by averages. Theres no point in sabotaging your opponent and having them sabotage you. Theres some coopertition for you! |
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#2
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
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#3
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
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We designed to protect totes from themselves, not from others. All that being said, watching top-tier teams like 254, 118, 1114, etc. all stack up on this field would be amazing, because they all have the necessary stack-inside-frame-perimete design and are all really good. |
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#4
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
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Side note - for those saying tote stacks on the sides would block the view, I made this handy dandy model to show how many stacks could fit (most alliances would get a third of this). |
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#5
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
I think you might have misunderstood what I meant, hopefully this should help explain it better (pardon the MS paint, I can't open the CAD format you posted)...
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#6
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
That makes a lot more sense. Yeah, that's totally a viable option. There are a ton of ways this can be played out that would make it better than how it is right now. The field is so adaptable that there are multiple ways to play.
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#7
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
It's a good game layout - almost the game that Recycle Rush could have been. At the same time, however, because these robots were built for defenseless Recycle Rush, it's impractical to allow that level of defense. For instance, in autonomous, it is suddenly viable to ram teams to prevent can grabbing. Additionally, most robotics this year will just drop stacks if hit, even with significant redesign.
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#8
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Re: I redesigned Recycle Rush. Introducing Speed Stackk
Hey Andrew this looks cool but it's pretty obvious you didn't make any considerations for defensive play.
/s I think there are some good ideas in the works here and I'm looking forward to see how it develops. |
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