Quote:
Originally Posted by Sean Raia
I'd urge you not to have them fight. Even with the best modern architecture, latency will be a big issue. So too will money. Why not have a game where damage is minimal?
I don't have any idea how you're going to make this compelling enough to raise the funds needed for uptime yet keep it cheap enough to afford in the first place.
That's the biggest issue with any physical robotics events (Battlebots, i'm looking at you), at a certain point, the fans are left wanting more and the robot damages are eating away at your wallet.
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I agree with you 100% about this! I apologize for not making that more clear. I did not mean to suggest that they copy our model word-for-word, but rather that they could take some inspiration from our past game designs and adapt them for this application.
I would indeed strongly discourage the inclusion of weapons of any sort-- even a slow forklift-type weapon could easily break if leveraged in the wrong way! Instead, I would suggest that they stick with the same exact super-durable-box-on-wheels bots that they've already shown so far. That way, the most harm that can come to a bot is falling a grand total of 2-3 inches to the floor-- something that I expect them to be able to handle just fine.