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#1
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Re: MCC (Minimum competitive Concept 2015
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What would this involve? A flow controlled cylinder and some either fiberglass rod or pvc. Oh, and the KoP drivetrain. Which, even accounting for my constant pessimism about the abilities of teams, makes this the cheapest to implement MCC I've ever come up with[2] [1] There's a discussion to be had as to whether this was a rational decision, I'd make the argument that most teams picking can burglars first round were being irrational as the majority of alliances at district or even NE DCMP were NOT constrained by cans. BUT the fact remains that these picks were consistently made through the first 5 weeks. [2] I don't think I did one for 2010, which would have been cheaper as I would have said "a drivetrain that doesn't involve those AM lift kits and drive practice" |
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#2
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Re: MCC (Minimum competitive Concept 2015
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At any rate, I would agree that a reliable mechanism is always better than a purely fast mechanism. Combining the two is deadly. |
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#3
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Re: MCC (Minimum competitive Concept 2015
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#4
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Re: MCC (Minimum competitive Concept 2015
That's what I'd assume too. I'd claim NE is pretty weak and yet I consistently saw can burglars going really early at our events. Why? I have no idea. As I mentioned, I feel this was an irrational decision and I have no evidence more detailed than my anecdotal experience. Maybe it was a solely NE centric bout of insanity. Or it might have had something to do with depth of events. Not really sure.
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#5
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Re: MCC (Minimum competitive Concept 2015
Did you guys actually see reliable ones that did not get picked up? I am not disagreeing with that statement, but thinking back, I cannot think of any reliable ones that did not get picked up at Michigan districts. To be fair though, there was a ton less of these than I expected.
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#6
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#7
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Re: MCC (Minimum competitive Concept 2015
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These robots also grabbed during teleop (which was fine for these events, no alliance was grabbing all four during autonomous, and only one or two alliances were capable of more than 4 fully capped stacks). I also can't think of a robot at either event capable of grabbing containers from the step that was NOT selected. |
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#8
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Re: MCC (Minimum competitive Concept 2015
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Last edited by GeeTwo : 28-05-2015 at 15:08. |
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#9
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Re: MCC (Minimum competitive Concept 2015
I'd say a MCC at most regionals is a kit drive train, a simple lift (using REV extrusion, 80/20, or VersaFrame), and then lots of human player and drive practice.
Gets you 40 coop points (round it to 32 on average, say you missed a couple), and somewhere from 30-40+ noodle points (with proper strategy/good partners), and if you're well practiced a few small stacks for 20 points or so. That would rank you reasonably well at pretty much any regional outside the extremely competitive ones, and pretty much guarantee playing on Saturday afternoon in some capacity. |
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#10
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Re: MCC (Minimum competitive Concept 2015
1726 made a robot that was able to achieve the goals you stated for a MCC robot. We knew that cans were where the points are, and decided to make a robot that could deal with cans effectively, and also deal with totes less effectively. We figured most other teams would be making stackers that would work at the chute door (yes, chute door) so we decided to make our be able to get totes from the landfill for small stacks, and be able to cap other teams' taller stacks. It worked pretty well, we were in eliminations in our regionals, although we ended being the highest ranked unpicked team in our division at Champs.
The big claw works well for grabbing cans, and can upright them with some practice. It can also grab a tote if needed. The small lower arm will lift a tote onto another, and can make a stack of two relatively easily, but a stack of 3 or 4 is pretty sketchy to move around without falling over. ![]() Bonus points for the relatively low level of fabrication skills and materials needed? The judges at Alamo thought so. And it makes the game interesting to play, every match is different if you're the capping robot Last edited by MrForbes : 28-05-2015 at 15:31. |
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#11
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Re: MCC (Minimum competitive Concept 2015
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Cangrabers for a first pick are very niche like. High seeds don't want them because they can cap their own stacks, even low seeds it's a bit scary as a capper doesn't do too well with no totes to score, but you don't want to solo totes either. We (4476) also were a "virtually" can only robot, but were selected much lower (due to less reliability seen with our team as a whole) as 6th overall pick and 7th alliance captain respectively. I feel like this would be more typical of alliances looking to go deep. 2848 was a can only robot as well and think they ended in similar positions, lower seed quarterfinalists. They were reasonably reliable at getting 1+ out of the 4. So not sure a reliable can grab is enough. Last edited by BrennanB : 28-05-2015 at 17:04. |
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#12
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Re: MCC (Minimum competitive Concept 2015
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#13
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Now I will state that at several events can burglars brought cans over that did not end up being utilized. |
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#14
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Re: MCC (Minimum competitive Concept 2015
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There were both regionals and districts where this was the case. This might seem crazy now, but in Week 1, if your robot could consistently make one stack, you were very good. Many people don't remember that because 148, 987, and 624 competed week 1, but Dallas wasn't the only event that week. |
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#15
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Re: MCC (Minimum competitive Concept 2015
I think TORC is MCC...
(At least on good years) Simple elevator, tested multiple arms, from rigid flippy dogs, but stuck with articulated air, just as it seemed to have more conisistant picks. Easier to get out of trouble too when a miss-load occurred. Omni H drive, but needed to articulate side wheel for crossing scoring platform, which required a little more design and fab, than a MCC. Simple reliable tape measure can burglar, that never missed, grabbed one can, and getting 4 cans up on an alliance = blue banner just about anywhere. https://youtu.be/710_8mUA-0g We had capability of 6 high stacks, but in the first event, 5 high was fine. Seven different automodes but almost never used them, as 2 totes, or 2 cans or 1 bot to the auto zone was still worth the same thing, nothing. . . Built with a week to spare, host week 0 event, and drive, drive, drive. . . But the game all came down to consistency, and that is KISS and TORC. |
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