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Unread 01-06-2015, 12:21
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Re: Summer Design Competition 2015

Under rule G10, it states that robots may not blockade the field or partake in an action that halts the flow of the match.

What classifies as "an action that halts the flow of the match"?
For an example, does persistent defense count as an action that halts the flow of the match?
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Unread 01-06-2015, 12:34
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Re: Summer Design Competition 2015

Quote:
Originally Posted by T-Dawg View Post
Under rule G10, it states that robots may not blockade the field or partake in an action that halts the flow of the match.

What classifies as "an action that halts the flow of the match"?
For an example, does persistent defense count as an action that halts the flow of the match?
If you used your alliance robots to create a continuous blockade that prevented opponents from traveling to the other side of the field. Another example would be if you used your robots to block the opposing alliance's human loading station, as this would prevent the natural flow of a part of the match. These kinds of actions are illegal. Normal defensive play, however, is expected and encouraged.
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Unread 01-06-2015, 15:53
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Re: Summer Design Competition 2015

Quote:
The match begins with a fifteen second AUTONOMOUS period... Teams get additional points for every robot that is in their ALLIANCE ZONE located between their alliance HOOPS and the opposing ALLIANCE WALL at the end of the autonomous period.
This description of the alliance zone does not appear to match what is depicted in the linked image of the field.

Quote:
G7: During Auto, teams may not cross the white CENTERLINE. Also, teams who start in contact with their KEEPER ZONE must remain in contact with it until the AUTONOMOUS period is over.
If images of the field are correct in their placement of the alliance zones, it seems like this rule would make it impossible to get the autonomous points for being in your zone.

If the field drawings are not correct, it seems like the flow of the game would not work properly... so it looks as though something is up...

Is there something that I'm missing?

P.S. Super cool game! I love the concept! It reminds me a lot of 2013, but a lot more craziness.
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Last edited by Bryce2471 : 01-06-2015 at 16:07.
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Unread 01-06-2015, 16:13
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Re: Summer Design Competition 2015

Quote:
Originally Posted by Bryce2471 View Post
This description of the alliance zone does not appear to match what is depicted in the linked image of the field.


If images of the field are correct in their placement of the alliance zones, it seems like this rule would make it impossible to get the autonomous points for being in your zone.

If the field drawings are not correct, it seems like the flow of the game would not work properly... so it looks as though something is up...

Is there something that I'm missing?

P.S. Super cool game! I love the concept! It reminds me a lot of 2013, but a lot more craziness.
This was a mistake on our end in an accidental reversal of the definition of the ALLIANCE ZONE. Both the zone definition and the autonomous points have been fixed and clarified to reflect the intent of the game. The zones will stay as they were in the images, and the points will be awarded for ending autonomous in your opponent's alliance zone. Thank you for reporting this error.
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Unread 01-06-2015, 17:36
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Re: Summer Design Competition 2015

Thanks for putting this together! Hopefully I will get the time to make something to submit.

One Question:
Quote:
G8: During the match, robots may not extend above 10 ft tall UNLESS inside their alliance KEEPER ZONE, in which case an extension no larger than an cross-sectional area of 4 inches x 4 inches may rise above the 10 ft height limit up to a total height of 16 ft.
Does this mean that it would be allowed for a robot to extend anything with a 16 square inch cross sectional area above 10 feet or that anything extended above 10 feet must fit within a 4" by 4" column?
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Unread 01-06-2015, 17:40
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Re: Summer Design Competition 2015

Quote:
Originally Posted by DesignComp View Post
Thank you for reporting this error.
Thank you for addressing it so nicely.

I have a few more questions
Quote:
ex... If a blue alliance robot scores a QUAFFLE and it lands in the red ALLIANCE ZONE and a red alliance robot picks it up, the red alliance robot can score the QUAFFLE immediately because the QUAFFLE was already in the red ALLIANCE ZONE when the red robot took possession of it.
Emphasis mine.
Is the bolded section necessary, or a consequence of your example? For instance, if one alliance mate passes the ball to another after it has been cleared, does the receiving bot need to clear it again? Does the quaffle even need to be in the possession of a robot when it is in the alliance zone in order to be considered cleared?

Can a quaffle be scored through the hoops backwards to receive points?

Is it indented that quaffles that are thrown through the hoops, will be kept on the field by some sort of net?

What is the alliance selection order?
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Unread 01-06-2015, 19:04
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Re: Summer Design Competition 2015

Quote:
Originally Posted by Bryce2471 View Post
P.S. Super cool game! I love the concept! It reminds me a lot of 2013, but a lot more craziness.
Actually this game reminds me more of last years game except with two more goals on each side. More game pieces and an end game minus the need for assists.
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Unread 01-06-2015, 20:06
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Re: Summer Design Competition 2015

Quote:
Originally Posted by Koko Ed View Post
Actually this game reminds me more of last years game except with two more goals on each side. More game pieces and an end game minus the need for assists.
I can't tell if you were joking...

But I got a good laugh out of it anyway

Although now that I think about it, I can see some resemblance.
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Unread 01-06-2015, 21:57
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Re: Summer Design Competition 2015

This is great, thanks for putting it together.
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