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#1
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Re: Summer Design Competition 2015
Under rule G10, it states that robots may not blockade the field or partake in an action that halts the flow of the match.
What classifies as "an action that halts the flow of the match"? For an example, does persistent defense count as an action that halts the flow of the match? |
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#2
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Re: Summer Design Competition 2015
Quote:
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#3
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Re: Summer Design Competition 2015
Quote:
Quote:
If the field drawings are not correct, it seems like the flow of the game would not work properly... so it looks as though something is up... Is there something that I'm missing? P.S. Super cool game! I love the concept! It reminds me a lot of 2013, but a lot more craziness. Last edited by Bryce2471 : 01-06-2015 at 16:07. |
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#4
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Re: Summer Design Competition 2015
Quote:
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#5
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Re: Summer Design Competition 2015
Thanks for putting this together! Hopefully I will get the time to make something to submit.
One Question: Quote:
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#6
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Re: Summer Design Competition 2015
Thank you for addressing it so nicely.
I have a few more questions Quote:
Is the bolded section necessary, or a consequence of your example? For instance, if one alliance mate passes the ball to another after it has been cleared, does the receiving bot need to clear it again? Does the quaffle even need to be in the possession of a robot when it is in the alliance zone in order to be considered cleared? Can a quaffle be scored through the hoops backwards to receive points? Is it indented that quaffles that are thrown through the hoops, will be kept on the field by some sort of net? What is the alliance selection order? |
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#7
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Re: Summer Design Competition 2015
Actually this game reminds me more of last years game except with two more goals on each side. More game pieces and an end game minus the need for assists.
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#8
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Re: Summer Design Competition 2015
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But I got a good laugh out of it anyway Although now that I think about it, I can see some resemblance. |
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#9
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Re: Summer Design Competition 2015
This is great, thanks for putting it together.
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