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#1
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Hello Everyone, I hope everyone has had a chance to look at the IRI rule changes, I attached them below if you haven't. What are some of your favorites and least favorites? My favorites and least favorites...
Favorites: 1. More cans on the field... YES!!!!! Not much else to be said... Everyone should already know how great this is 2. More totes in the alliance station... again... YES!!!! more totes means more points and we won't run out. Our team constantly didn't do anything the last few seconds of the matches this past season because we were out of totes. 3. 125 pounds = More sensors and more automation (at least for our team) Least Favorites: 1. Can war elimination. I know why they did it and completely understand and agree with it on a purely competitive level. Without the can wars teams will be free to score more points and not waste time playing tug-of-war in the middle of the field. That said, it was fun to watch. 2. Draft order. Not a huge issue, but I think that it will be very hard for the bottom alliances to have any chance at winning. But then again, this is IRI - the best of the best, so no alliance should end up way better than the other. That's my take... What's yours? |
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#2
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Re: 2015 IRI Rule Change Favorites
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However, as you said, the team quality at IRI is so high anyways that it hardly matters compared to, say, a regional or district event. |
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#3
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Re: 2015 IRI Rule Change Favorites
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As for this year, it's my belief that any alliance capable of scoring 7 stacks consistently will have a shot of making it to the finals. This could be every alliance in the finals as the 7 could be split into 2+2+3. Most every team should be able to make at least 2 stacks, and every captain will be able to make 3. IRI will be a battle of consistency, and upsets will be common. |
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#4
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Re: 2015 IRI Rule Change Favorites
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I think it's easily possible to have a captain that can only make two capped stacks, so long as they're very consistent at that, have a nice schedule, and maybe also make a coopertition stack or tote stack auto in many matches. I wouldn't be surprised to see a surprise #1 seed or other surprising captains. |
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#5
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Re: 2015 IRI Rule Change Favorites
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#6
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Re: 2015 IRI Rule Change Favorites
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#7
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Re: 2015 IRI Rule Change Favorites
1114 is awesome, but at Worlds in Einstein, they weren't doing as well. I remember them losing a can and tipping a stack while they were making it. Anything can happen at IRI as well.
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#8
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Re: 2015 IRI Rule Change Favorites
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I'm a fan of the "IRI" draft order. Your team clawed it's way to the top of a pretty tough group of robots, you should reap more benefits other than just the first pick. |
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#9
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Re: 2015 IRI Rule Change Favorites
The depth of IRI means that if the order selection was 1-8 8-1 then the eight alliance would be overpowered, and it would be better to captain a lower alliance. Serpentine alliance selection works in the regular season because of the steep drop off around 4th-10th robot at most evens (including divisions), but IRI is anything but regular.
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#10
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Re: 2015 IRI Rule Change Favorites
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#11
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Re: 2015 IRI Rule Change Favorites
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1114s drive team were rookies at IRI in 2012 when we won with them. I'm pretty sure 33 will have a new drive team as well... |
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#12
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Re: 2015 IRI Rule Change Favorites
I have to agree that 1-8 1-8 8-1 works for IRI. The 7th and 8th seeded alliances the past few years have been (Used TBA):
2014: 7: 359 148 910 2337 8: 624 33 477 2481 2013: 7: 3947 624 245 8: 195 1538 1241 2012: 7: 973 2590 548 8: 16 359 233 Those are some solid alliances. #8 has a couple of world champions or other Einstein teams from their respective years.. Serpentine would let them get quite a bit better. |
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#13
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Re: 2015 IRI Rule Change Favorites
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I also know that some teams treat IRI just like any other off-season event, albeit a more competitive one. |
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#14
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Re: 2015 IRI Rule Change Favorites
Definitely in love with this rule, we are taking full advantage of it and making the lift and claw arm faster (Cims, nuff said)
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#15
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Re: 2015 IRI Rule Change Favorites
Any other teams using the extra 5 pounds to improve their robot or just leaving it how it was during the season?
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