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#1
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Rules for a casual pick-up robotics game
Our team has been working on an idea for a casual pick-up FRC game with a couple other Michigan teams. There are more complete rules in https://github.com/FRC3322/pick-up-robotics, but I've pasted the intro here.
Anybody try something like this before? Anyone see obvious holes? We haven't started play testing yet. I figured I'd ask here since there are a lot of people very good at taking apart games. Quote:
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#2
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Re: Rules for a casual pick-up robotics game
The game I came up with won't quite fit in a trunk, but it can be packed on a small SUV's roof (I have a Saturn Vue), or even inside. A simple, inexpensive field build was definitely intended. I'm not familiar with OCCRA, so I don't know how that fits. The game rules are on this thread. The game was designed to reward autonomous programming, with "partial credit" for programming sensors.
Last edited by GeeTwo : 27-06-2015 at 01:14. |
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#3
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Re: Rules for a casual pick-up robotics game
1625 puts on a similar event yearly for local teams. Teams use VEX cortexes/signal splitters to control small (about 18x18x18) robots. I'm sure one of them would be willing to offer advice.
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#4
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Re: Rules for a casual pick-up robotics game
1540 runs BunnyBots, which is somewhat similar to what you're describing, but with FRC-class (120 lb) robots. Rules will be out September 1st, but if you're curious, there's tons of info available here.
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#5
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Re: Rules for a casual pick-up robotics game
Bunny Bots and Ball Bot both look really good! They remind me more of the OCCRA (Oakland County Competitive Robotics Association) games than what we've done. Your games are much more like FRC than the game we have.
The pick-up rules we have are designed to be played every year without any changes. The matches are competitive, so alliances have to play each other, not just play to the rules. We also have flexible robot numbers and unlimited human players so everyone can stay busy. The wide open field sort of required lots of human players to catch loose balls. ![]() |
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#6
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Re: Rules for a casual pick-up robotics game
I haven't gotten any feedback on the rules themselves. Maybe they are too buried in that github project. Here's the latest version of the rules in an easier to read format.
It's a reverse capture the flag game that is very competitive. We intend a box on wheels with a solid drivetrain to be useful with good driving. The meta-objective is to develop skills that directly translate into FRC builds and driving. Quote:
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#7
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Re: Rules for a casual pick-up robotics game
Just as a suggestion, I would have a diameter or radius measurement on the circle, as well as the circumference. For some reason those are a lot easier to measure/mark. (Convenience, not particularly required.)
I would also have some minor questions on items that--for some reason--get stuck in between the two circles, if neither human nor robot can enter them. Simply: How do they re-enter play? But... I would advise a simple solution of a long-ish hook, and 1 HP per alliance at any time being the "designated retriever" of any item in that area, to either pull the item to the HPs (ball) or push it back into play (flag). And one final item: If an alliance happens to drop one or more of their flags into the goal, is the flag in question considered as cleared or in that alliance's sector? Just a *bit* of a loophole that I can see pretty clearly, could have an impact on gameplay. |
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#8
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Re: Rules for a casual pick-up robotics game
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#9
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Re: Rules for a casual pick-up robotics game
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#10
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Re: Rules for a casual pick-up robotics game
I had read the rules from github, but I didn't quite get the game flow until I saw the version above.
Is the sector clear just when your own flags are removed, or do all flags of all alliances have to be outside of the sector (or carried off the ground) to get a ball? Can robots control flags of the other alliances? Can robots control multiple flags at the same time? If the answers are what I think they are (all, yes, yes) I see a possible choke hold strategy - designing a robot that surrounds a bunch of flags but does not carry them off the floor, and can put down legs (or better yet, lift its wheels so it's sitting on its frame on the carpet - with a rubber strip for traction). Then, pile all the flags inside and park in the other alliance's sector (or on the line between two sectors). On the neutral zone issue: if your "stick" were a regular push broom, and you add the rule that it can only be in the "neutral zone" when the bristles are on the floor (at both ends), this should be safer than having players enter the neutral zone. |
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#11
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Re: Rules for a casual pick-up robotics game
A sector is clear only when all flags are cleared. An alliance can control any flag, not just their own. A robot can control multiple flags. You guessed all the answers the way we intended.
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We're trying to make the flags a highly contested game piece that can be manipulated in a variety of ways. Quote:
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#12
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Re: Rules for a casual pick-up robotics game
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Any robot possessing more than 3 flags at a time will be considered to have a minimum of one flag in its alliance's sector until it releases at least one flag. For this rule, possession is defined as: controlling the movement of the flag such that no other robot can reasonably get to it. Herding and bulldozing do not count as possession; carrying, trapping, and surrounding do. Nothing prevents a robot possessing 3 flags from pushing more flags around, provided that it does not take possession of them. (Note: I picked 3 because it allows an alliance to deal with all of its own in one shot, but still forces them to contend with whatever their opponents are pushing into their sector.) |
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#13
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Re: Rules for a casual pick-up robotics game
Another possibility would be that any flags controlled by a robot outside of its own sector is considered "cleared" of all sectors, even if it is on the carpet.
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