Go to Post Hey people, I found out the answer to my question and that one guy eric is right all you have to do is read the manual. The rules are in chapter 7.3.5.1, sections - .:) - ronald [more]
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Unread 03-07-2015, 16:36
kenfox kenfox is offline
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Re: Rules for a casual pick-up robotics game

Quote:
Originally Posted by EricH View Post
Just as a suggestion, I would have a diameter or radius measurement on the circle
Good idea. We've been using a 100' electrical cord laid on the ground. If we were using chalk it would make sense to sweep it out on a string.

Quote:
I would also have some minor questions on items that--for some reason--get stuck in between the two circles, if neither human nor robot can enter them. Simply: How do they re-enter play?
The github project has some safety and miscellaneous rules, but loopholes are something I'm worried about so I didn't include them here. Right now we allow human players to briefly enter the safety zone to retrieve an item. I like your idea to push them back in with a broom or something, although human players with poles might be less safe than just picking them up?

Quote:
And one final item: If an alliance happens to drop one or more of their flags into the goal, is the flag in question considered as cleared or in that alliance's sector? Just a *bit* of a loophole that I can see pretty clearly, could have an impact on gameplay.
I think we'd consider the flag outside the field, so the team putting the flag into the goal would not be able to put any more balls into play since a human player would not be able to put the flag back into play.
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