Quote:
Originally Posted by GeeTwo
2015 Recycle Rush, more than any other recent game, called for cool-headed drivers. Despite the name of the game, rushing was the last thing you wanted the driver to do. Yes, move quickly and surely, but never get in a rush! Most years, taking a bit of a gamble of speed over consistency might pay off in the long run; probably not in 2015.
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Quote:
Originally Posted by avanboekel
This is definately a result of the possibility to descore this season that was not present in the past. It was often more worth it to sit still for the last 10-15 seconds, especially when visibility was lowered because of the number of stacks. Trying to get an extra tote or 2 out at the last second wasn't worth the risk of knocking down multiple stacks.
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In addition. I feel like the virtual field space this years was smaller than many recent games. Many more game pieces that were fairly large by frc standards, paired with scoring ramps and no horizontal limit restrictions for robots resulted in a field that compared to other years felt, well... cramped.