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Unread 13-08-2015, 17:19
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gblake gblake is offline
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AKA: Blake Ross
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Re: FRC Simulator Features Ideas

SWEET!

A couple of weeks ago, I randomly found some of the plans we made for expanding the 5th Gear simulator. I'll post some of that and/or exchange some emails with you guys.

With luck I'll find some API code I was working on too.

A few questions to create some context.....
  • If you imagine a typical (weak) school computer, can that computer simulate one instance of one complex robot at real-world speeds? On that imaginary computer how often can the simulation update (in real world, wall clock time), and how much simulated (robot's imaginary world) time would each update represent?
  • Do you have TCP/UDP interfaces for exporting the robot's externally visible and internal state, and for importing commands to control actuators?
  • To simplify graphics processing, and computation in general, do you have a low fidelity mode for each robot?
  • Do you have a Graphics-only executable for displaying multiple robots and game pieces on a field?
  • Do you have an executable that can create an image (an updating array of pixels) that approximates what a robot mounted camera would see? What about scenery that would surround a field?

The answer to all of the above might be "No". If it is, that doesn't diminish that you are in the process of doing something really special.


Blake
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Last edited by gblake : 13-08-2015 at 23:29.
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