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#1
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Re: 2016 global brainstorm
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Taylor, not all constructive criticism is written as fluffy clouds and rainbows. Often times it is best to just tell someone they are pursuing something not worth their effort. |
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#2
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Re: 2016 global brainstorm
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(what I typed after the * is an address to the world at large, not specifically Mike.) Last edited by Taylor : 17-08-2015 at 12:22. |
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#3
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Re: 2016 global brainstorm
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#4
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Re: 2016 global brainstorm
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![]() Well thank you ![]() |
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#5
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Re: 2016 global brainstorm
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Randomized hangouts discussions sounds really cool. |
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#6
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Re: 2016 global brainstorm
Would you guys prefer a system of randomized hangouts or a system where you choose a subject (programming, strategy, robot systems (drive trains, claw for example) ) and get in a room of people already talking about that subject?
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#7
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Re: 2016 global brainstorm
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Me personally, I'll probably be chilling with my team and the rulebook, figuring out just what pesky rules I gotta enforce THIS year (and a big thank-you to all the teams who brought correct numbers on the first try this last year!) and reminding the students to read the manual--and then watching CD and issuing the same reminder. |
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#8
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Re: 2016 global brainstorm
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#9
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Re: 2016 global brainstorm
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We aren't that bad ya know.. ![]() |
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#10
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Re: 2016 global brainstorm
Sorry bud you're living a dream
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#11
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Re: 2016 global brainstorm
I'm a programmer myself and even I wouldn't want to be in a room full of programmers. Just thinking about it is scaring me.
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#12
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Re: 2016 global brainstorm
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I don't know about you but I prefer to be the only programmer on a project... I find it so much more efficient! But I need to get used to working with a team... ![]() |
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#13
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Re: 2016 global brainstorm
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Also, working in a team environment is great experience for the work force. Your going to have to learn to work in a team eventually outside of FRC as well. |
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#14
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Re: 2016 global brainstorm
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All kidding aside, I know plenty of ways something similar to this happens on a small scale after kickoff all the time. To give just one example, there's a group of local area mentors that get together regularly throughout the build season - we talk about our impressions of the game, robot designs, and what we're having trouble with, all so we can mutually support each other and keep all of our teams on a successful path. Mentors from maybe a dozen teams are involved, and not only is it a lot of fun, but you hear about stuff you never would have imagined! This brings it to a much larger scale, which is great. I would recommend largely separating students from mentors in the discussion, though, maybe with some sort of regular summary available as a go between for the two groups. From my experience, excitable mentors have a tendency to drown out students, and our concerns may be different - while the students want to figure out what to build, mentors are often looking more at how to build different aspects and the problems they'll encounter later on in weeks 4/5. I know I, personally, would rather be involved in discussions with other mentors specifically so I can figure out the landmines awaiting us. My team will come up with the design they see fit, they don't need me involved too much with strategy or overall capability design ![]() |
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#15
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Re: 2016 global brainstorm
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It's a good idea though! |
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