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#31
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Re: Unusual, potential game pieces
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#32
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Re: Unusual, potential game pieces
I, too, have been hoping for traffic cones.
That being said, we haven't had playground dodgeballs in a long while, probably due to the "inflatable" and "consistent characteristics" problems. |
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#33
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Re: Unusual, potential game pieces
Hula hoops could definitely present an interesting challenge. We invented a VEX game with foam rings and tall posts and teams got extra points for having the top ring on the post. It was probably my favorite game we have used for our VEX classes because it always kept the action moving around since teams were incentivized to score on a different post each time. Hula hoops would be an easy way to do something similar for larger FRC bots.
I also think the cylinder idea would be awesome. The GDC likely takes into account transportability, so I could see them using something like that but maybe more like a cone. They would stack for easy transportation and field reset and they would add the extra challenge of not rolling straight. |
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#34
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Re: Unusual, potential game pieces
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#35
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Re: Unusual, potential game pieces
Same with us, 2012 is pretty much our go to demo bot. (We try to use 2013 and others but it's a bit risky. The frisbees could break things or hurt someone, so we have to be extra careful when demoing 2013) Also we don't have to worry about accidentaly hitting other people with 2012 game pieces.
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#36
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Re: Unusual, potential game pieces
About using pipes as a game piece. In Israel we hold each year a preparatory competition for teams called Falafel, this gives team a chance to practice another (more laid back) build season. Last year our game piece was PVC pipes and it was a great success for the following reasons
We got great feedback from teams about this game piece and it'd be pretty cool if FIRST used a similar game piece in the future. If anyone is interested here are some videos from the final matches of the competition (The goal was to move as many pipes to the goals on the other end of the field and then hang during the end game) https://www.youtube.com/watch?v=mpn_...DdAEER10c1ejz9 |
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#37
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Re: Unusual, potential game pieces
We used our 2013 robot for demos at the Monroe County Fair. There were many children injuries (many from them doing brutal things to one another chasing down frisbees) and one very scary moment where an eager toddler try to frontload the robot just before it fired and the launch was quickly aborted.
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#38
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Re: Unusual, potential game pieces
I'm still in favor of a heavy game piece greatly changing a robot's dynamic. Most teams assume year in and year out that their robot will weigh 150ish lbs fully loaded, but if the game requires the robot to pick up and drop off 50-100 lbs of game items, drive trains will really require some thought, as well as manipulators.
Also the biggest crowd pleaser in recent game history was the bridges from 2012. Heavy game object which can be un-scored + requirement to balance with game objects + robot v robot interactions would be awesome. |
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#39
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Re: Unusual, potential game pieces
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#40
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Re: Unusual, potential game pieces
Please, in the name of Kamen, no.
We've already got gigantic tetrahedrons, trackballs, yoga balls, innertubes, basketball goals, and recycling cans taking up space in our workshop. Please no more enormous, useless game objects. |
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#41
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Re: Unusual, potential game pieces
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#42
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Re: Unusual, potential game pieces
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#43
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Re: Unusual, potential game pieces
This happened a few times to us this past season unintentionally. Had to have a student clean it out at one point.
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#44
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Re: Unusual, potential game pieces
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#45
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Re: Unusual, potential game pieces
Why haven't you disassembled your tetras by now? Do you still do demonstrations with your 2005 robot?
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