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Unread 12-09-2015, 19:11
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Re: Possibility for 2016 Game

Quote:
Originally Posted by BBray_T1296 View Post
How would you catch a robot shooting a ball too fast? Refs wielding radar guns?
The easiest way would be to mandate a maximum distance between launch and the ball hitting the floor, and a maximum distance traveled between bounces. You can't realistically measure it exactly, but it's something you can have a ref watch for.
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Unread 12-09-2015, 19:50
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Re: Possibility for 2016 Game

They've already had a launch velocity limiting rule before, in 2006.

Quote:
Originally Posted by 2006 Game Manual, Section 4, Rule <S02>
Muzzle Velocity - No ROBOT may throw a ball with an exit velocity of greater than 12 m/s (26.8 mph).
As a reference, a ball traveling at this velocity when leaving the ROBOT at an angle of 30º from
horizontal with no spin will travel approximately 35 feet. A robot that violates this rule will be considered
unsafe per <S01>.
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Unread 12-09-2015, 23:35
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Re: Possibility for 2016 Game

Quote:
Originally Posted by GeeTwo View Post
The easiest way would be to mandate a maximum distance between launch and the ball hitting the floor, and a maximum distance traveled between bounces. You can't realistically measure it exactly, but it's something you can have a ref watch for.
Quote:
Originally Posted by Knufire View Post
They've already had a launch velocity limiting rule before, in 2006.
Alright. It could be done.

Also, felt I should link to the 2015-2016 FTC game animation released today, as it could be relevant in the whole "it seems a lot harder than previous years [of FTC]"
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