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Unread 02-10-2015, 20:35
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GeeTwo GeeTwo is offline
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AKA: Gus Michel II
FRC #3946 (Tiger Robotics)
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Re: [FRC Blog] When is a Game Hint not a Game Hint?

The correct answer is:
Quote:
ALWAYS
Even the official game hints are (heretofore) actually hints for the game titles, which doesn't really tell you much about the game. Looking at the last eight:
  • 2015 Recycle Rush: Rushing is the worst thing to do, and most teams score more by littering than recycling.
  • 2014 Aerial Assist: robots didn't fly, and assists as scored in the game were a completely different thing than they were in the sports the clues were based on.
  • 2013 Ultimate Ascent: It used Frisbees, but wasn't much like Ultimate. Well, we did ascend as an endgame bonus, so about 1/4 of a hint.
  • 2012 Rebound Rumble: I don't recall seeing any rebounds; balls were usually picked up after they had become stationary. Not much of a rumble either; probably the least defensive interaction between 2001 Diabolical Dynamics and 2015 Recycle Rush.
  • 2011 Logomotion: Sorry, those logos didn't move, just the individual elements.
  • 2010 Breakaway: I don't get this name at all. It would have made more sense as a way to describe the endgame of Logomotion.
  • 2009 Lunacy: Had nothing to to with the moon, though it did call the sanity of the GDC into question.
  • 2008 First Overdrive: But you drove under the overpass. Though it was the one game where pure speed was a winning strategy.

I'm taking my time with this one to try to convince myself to not obsess over the game hint (again) this year. To paraphrase The Animals:
Quote:
Oh, mentors, tell your children, not to do what I have done: spend December in CD misery, in the thread of Game Hint One.
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Last edited by GeeTwo : 02-10-2015 at 20:37. Reason: Changed mothers to mentors
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