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Unread 02-10-2015, 21:03
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GeeTwo GeeTwo is offline
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Re: [FRC Blog] When is a Game Hint not a Game Hint?

Quote:
Originally Posted by Justin Montois View Post
I would be curious to see if anyone with some time on their hands to make a trailer using any prior years game that wouldn't give away 90% of the game.
What do you mean? The game reveal videos don't give away 90% of the game; probably more like to 30-50%. Just looking at Recycle Rush, the game reveal video gave no clues about problems and activities that were crucial to many teams' success or failure:
  • How much litter got in the way of driving and scoring (and occasionally got caught inside a lift or other mechanism).
  • Tetherbots, whether active stackers or passive ramps (or butlers or nets).
  • Pre-capping stacks, or even scoring pre-built stacks.
  • Can Burglaring, much less can battles
  • Noodling cans over the wall.
  • How small, cluttered, and messy the field would be.

And things people thought about or were explicitly shown in the video, but were not useful strategies:
  • Robots throwing things across the step
  • Vortex cannons
  • Noodle Nets
  • Really tall stacks (more than 6 totes)
  • Noodle cones
  • Robots manipulating noodles
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Last edited by GeeTwo : 02-10-2015 at 21:18.
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