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#106
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Re: Official FIRST Stronghold Teaser!
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#107
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Re: Official FIRST Stronghold Teaser!
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#108
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Re: Official FIRST Stronghold Teaser!
Anyone think that the centre of the blueprint looks like a chain while the outer components look like heads (being looked at from the side and back)?
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#109
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Re: Official FIRST Stronghold Teaser!
Change is Coming...
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#110
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Re: Official FIRST Stronghold Teaser!
In many recent years, scoring happened in separate goals for each alliance, usually on opposite ends of the field (baskets in 2012, goals in 2014, etc.) I think we may see a combined goal, most likely in the center of the field (similar to Tower Power). Maybe the goal would represent a castle or other stronghold-themed element. This kind of shared scoring goal, with separate game pieces for each alliance, means teams not only have to be good at scoring, but fast too since there would be a limited number of game pieces able to be scored.
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#111
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Re: Official FIRST Stronghold Teaser!
What about a robot activated drawbridge? Two robots on the alliance needed to make it so the third member could pass. Or two robots on the opposing alliances needed to open bridge/ field barrier- part of the co-op. Also, what if raising a yellow flag means points for both alliances instead of just one? Anther thing-notice the swirls on one side of the field and the flaps where the swirls should be on the other side- what if robots need to do something at the swirls like sit there to open up the flaps and enable scoring?
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#112
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Re: Official FIRST Stronghold Teaser!
A few observations after watching 10 times:
1. The beginning of the video where all the students are around the tents appears to resemble the pits and they later go to the field. 2. At 20 seconds there are 6 students in blue and 1 mentor in red looking at the robot in the pits. At 41 seconds there are 6 students and no mentor driving the robot. Will the GDC change the rules to disallow mentors to be robo-coaches? 3. At 41 seconds it is clear this is the drive team. 2 students have xbox controllers and are driving the robot. 1 student is in between the drivers instructing them. 1 student is standing off to the side with a flag, human player with game piece? Then there are 2 students in the back with their hands in the air as fists, what are they doing? Are they on the drive team? 4. The robot has 8 wheel tank drive. That was done on purpose, it would be easier to animate a 4 wheel or 6 wheel tank drive so there must be some driving obstacle. 5. In "the pits" in the beginning you can see the tower. There will likely be a large field element you can see from the pits. 6. Also in "the pits" in the beginning of the video, some tents (individual teams pits) have blue, red, or yellow flags, some have no flags. Why would we need to put flags in our pits? Could it be to symbolize what position in the game we are playing,ranking in qualification matches, something else? 7. The new improved plowie is made out of stones from the castle. Will a robot itself be the Stronghold? 8. At 23 seconds, why are 2 students putting a flag over the robot and at 25 seconds why is a student taking a brush to the robot? These 2 events are completely unrelated to the story-line. 9. At 42 seconds the robot's arms are in a karate fighting position. I assume this means the robot will have a manipulator come out of the bumper perimeter to interact with game pieces. 10.The video has a lot of flags in it. Will they be the game piece? 11. I have not figured out the blueprints yet. These are just some ideas from the first hour of thinking about it. Don't take them too seriously. |
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#113
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Re: Official FIRST Stronghold Teaser!
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#114
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Re: Official FIRST Stronghold Teaser!
Blueprints look too much like a field diagram to not be one...
And the game seems to be capture the flag - opening shot being a flag, then the castle with the flag. Halfway though, the flag is gone from the castle and there is darkness and lightning -> evil/bad. Their flag got stolen. I'd be shocked if stealing flags is not part of this game. Our team is looking forward to the branding opportunities with this game ![]() |
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#115
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Re: Official FIRST Stronghold Teaser!
It's probably just me, but 'the teaser is coming' and a medieval setting have me thinking Game of Thrones, but on another note, I'm leaning towards Capture the Flag and King of the Hill.
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#116
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Re: Official FIRST Stronghold Teaser!
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Last edited by Poseidon5817 : 10-14-2015 at 11:29 PM. |
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#117
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Re: Official FIRST Stronghold Teaser!
Launching?
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#118
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Re: Official FIRST Stronghold Teaser!
Halo 5 has a game mode called Strongholds:
https://youtu.be/lbM5B7yesuI Using Halo's definition of what a stronghold is would lead you to believe that there is a location to be "captured" If the blueprint really is representative of the game field then maybe the large central structure will fly the flag of the team that has "captured" it by dumping/shooting game pieces into it or something. |
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#119
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Re: Official FIRST Stronghold Teaser!
In the "Capture the Flag" idea as the video seems to be hinting too, the original rules to Capture the Flag is to capture your opponent's flag. If caught in an opponents territory players are brought to jail and can only be saved by a teammate who can free them.
Do you think if the game does have relationships to Capture the flag that their could be a sort of jail type thing? where someone must rescue you, Just a theory, but would make for some serious teamwork. Also in the game their are safe zones in your territory, Their could also be some kind of area like this in this game as well. Last edited by Pereichi : 10-14-2015 at 11:41 PM. |
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#120
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Re: Official FIRST Stronghold Teaser!
That image though... I'm crying. It looks waay to much like a mobile game. And, like you pointed out, "Launching"? Is FRC, for their 25th year anniversary, doing a massive change? I mean, they talked about having a wider appeal beyond just the FRC FIRST community.
I'm probably overanalyzing this Last edited by TheRozb : 10-14-2015 at 11:44 PM. |
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