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  #121   Spotlight this post!  
Unread 14-10-2015, 23:43
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by TheRozb View Post
It looks waay to much like a mobile game.
Completely agreed. If I didn't know what FIRST was and someone showed me that banner, the first thing I'd say is "Oh, that looks like a sweet game. Is it for iOS or Android?"
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  #122   Spotlight this post!  
Unread 14-10-2015, 23:43
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Re: Official FIRST Stronghold Teaser!

Sorry if I am late to the game. BUT. Did anybody notice stormy weather? Water game!

Seriously though. Since the other Frank specifically said this is not a game hint, this most really be a game hint?
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Unread 14-10-2015, 23:43
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Re: Official FIRST Stronghold Teaser!

Throwing "rocks" with catapults at each others "castles" that have openings of various points at different levels.

Flags that when pushed to a "zone" accrue points, endgame where flags remaining scored get doubled points, can't attempt to move opponents flags till last 20 seconds of match creating a do I attack or defend delema at end of match..

Auto points for moving flags to scoring positions and scoring rocks at start of match.

Bump like obstacles in middle with a bridge of some kind.



I was way off.. Knew it started with an S though!
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  #124   Spotlight this post!  
Unread 14-10-2015, 23:45
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by Jakenan View Post
Launching?
Oh, right. Standard practice for taking a stronghold in medieval times generally involved some combination of three or four methods.
1) Take a battering ram and "knock on the door". (Easily foiled by a moat with drawbridge.)
2) Dig in--dig under or through the wall. Sometimes accompanied by collapsing the wall to make a breach.
3) And if you didn't have manpower to waste, you'd throw things* using whatever catapults you could come up with.
4) Storm the castle. If you need an idea of that... just watch the orcs in Lord of the Rings a few times. (ladders, grappling hooks, climbing on each others' heads...) Usually used after one of the first three. (I'm ignoring #5, Siege, because that takes a tad too long.)

So... I could see some BLT robots "knocking on the door"; I could NOT see someone trying to dig (that's just not going to fly in most arenas); I could definitely see some flying balls of one size or another (been a while since the dodgeballs were used, over 10 years as I recall--after being quite a common game piece!).

*Rocks, rocks soaked in oil and set on fire, and just about anything else that could cause your opponent harm.
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Unread 14-10-2015, 23:56
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Re: Official FIRST Stronghold Teaser!

Definitely not GP to use your opponent's heads as ammo? Maybe a clock?
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Unread 15-10-2015, 00:04
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Re: Official FIRST Stronghold Teaser!

My prediction: Tetras are the game pieces. You need to make stacks of tetras on your side of the field(stronghold). At the same time, opposing teams can invade your stronghold to descore with their own tetras. Big 2003 esque ramp in middle for end game and traversing the field. Don't quite know what end game could be. Raising flag or king of the hill?
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Unread 15-10-2015, 00:06
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by EricH View Post
Oh, right. Standard practice for taking a stronghold in medieval times generally involved some combination of three or four methods.
1) Take a battering ram and "knock on the door". (Easily foiled by a moat with drawbridge.)
2) Dig in--dig under or through the wall. Sometimes accompanied by collapsing the wall to make a breach.
3) And if you didn't have manpower to waste, you'd throw things* using whatever catapults you could come up with.
4) Storm the castle. If you need an idea of that... just watch the orcs in Lord of the Rings a few times. (ladders, grappling hooks, climbing on each others' heads...) Usually used after one of the first three. (I'm ignoring #5, Siege, because that takes a tad too long.)
You forgot about the good old seige.
Nothing demoralizes an army quite like starving them out.

Quote:
Originally Posted by Hallry View Post
Completely agreed. If I didn't know what FIRST was and someone showed me that banner, the first thing I'd say is "Oh, that looks like a sweet game. Is it for iOS or Android?"
Fortress Fury is available for iOS and Android devices. It is basically PvP Crush the Castle, or for the newer crowd, PvP Angry Birds
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  #128   Spotlight this post!  
Unread 15-10-2015, 00:08
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by BBray_T1296 View Post
You forgot about the good old seige.
Nothing demoralizes an army quite like starving them out.
Nope, it's in there. #5. I put it in #4 because it's just not practical for an FRC game. Unless the game lasts the whole season, and somebody manages to cram all the teams in places with good weather into their shops for 6 weeks with no resupply runs...
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Unread 15-10-2015, 00:10
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Re: Official FIRST Stronghold Teaser!

Quote:
Originally Posted by EricH View Post
Nope, it's in there. #5. I put it in #4 because it's just not practical for an FRC game. Unless the game lasts the whole season, and somebody manages to cram all the teams in places with good weather into their shops for 6 weeks with no resupply runs...
Our team is used to going without food and water. We never seem to restock anything in our snack cabinet, but you can always find 1-2 year old Chex Mix, marshmallows, and popcorn. Our magical stale food cabinet would let us ride it out.
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  #130   Spotlight this post!  
Unread 15-10-2015, 00:10
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Re: Official FIRST Stronghold Teaser!

I was really hoping that they would have finished last year's theme strong. Recycle Rush Again would have been almost too perfect for the first ever multi-year game.

I guess STRONGHOLD will have to do.
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Unread 15-10-2015, 00:12
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Re: Official FIRST Stronghold Teaser!

What's the prediction for how many posts this thread gets up to before kickoff? I'm thinking well over 1000.

Last edited by Ginger Power : 15-10-2015 at 02:17.
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  #132   Spotlight this post!  
Unread 15-10-2015, 00:13
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Re: Official FIRST Stronghold Teaser!

By the way...


I rather suspect that "Stronghold" isn't necessarily the name of the game (or rather, won't be later). It could be--has a rather catchy ring--but in some circles, stuff that is being worked on gets a "working title" that may or may not end up being the actual title of the thing being worked on. And Disney Imagineers work in or next to one of those industries as their day job.



And another thought.

I rather suspect that half of the reason (or more) for releasing the game hints and now the teaser is to generate more ideas for the next game under development. The other half is so the GDC can have a good (evil?) laugh at how close and yet how far any guesses are.
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Unread 15-10-2015, 00:23
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Re: Official FIRST Stronghold Teaser!

I painted over all the lines on the blueprint to make it easier to see any important stuff.
Click image for larger version

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Unread 15-10-2015, 00:32
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Re: Official FIRST Stronghold Teaser!

One more thing to note, the helmets in the video I think will be representative of the Holo Lens. Microsoft teased teams at championships last year and that may be where the disney imagination part comes into this.
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Unread 15-10-2015, 00:46
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Re: Official FIRST Stronghold Teaser!

I'm surprised the dialog hasn't gotten more attention.

"Build your champion" "rally your kingdom" "Face the challenge ahead together".

Regardless of what the challenge actually is, this seems to hint at some kind of major alliance integration. Seeing only one robot featured in the animation made me initially think that there might even be modular robots where alliances put together a machine based on a common modularization scheme.

"Face the challenge together" seems to suggest a continuation of the "no direct competition" trend of last year which was heavily predicated by the chaos of Aerial Assist's very competition heavy game (it was basically football) mixed with FRC's very defense-averse penalty system.

I have long thought that FIRST is going to move FRC into the same format as FTC, FLL, and JR. FLL.....when you don't compete with people on the field. "Broader appeal"?

I mean, direct competition is not very politically correct anymore.
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